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Following hot controversy behind CS:GO gambling, Valve has promised to shut these sites down. Now the company has issued several cease and desist letters to operators of known CS:GO and even Dota 2 skin gambling sites.
Here's Valve's cease and desist order in full: "We are aware that you are operating one of the gambling sites listed below. You are using Steam accounts to doncut this business. Your use of Steam is subject to the terms of the Steam Subscriber Agreement (SSA). Under the SSA Steam and Steam services are licensed for personal and non-commercial use only.
"Your commercial use of Steam accounts is unlicensed and is in violation of the SSA. You should immediately cease and desist further use of your Steam accounts for any commercial purpose. If you fail to do this within ten (10) days, Valve will pursue all available remedies, including without limitation, terminating your accounts."
The anticipated System Shock remake will be making the jump to consoles and PC, Nightdive Studios has just announced.
After successfully Kickstarting its System Shock remake, Nightdive has decided to bring the game to PS4 and Xbox One too. "After a few weeks and lotttts of emails, we are officially on track for bringing System Shock to the PS4 (and Xbox One)! No stretch goal for it. We're adding it in as a thank you to our backers that put their faith in us," said System Shock Project Director Jason Fader.
The studio announced the news in a new PlayStation Blog post, and the Kickstarter page was updated to list the Xbox One platform as well. Nightdive's Jason Fader further revealed the studio is bringing in tons of AAA talent, affirming that the System Shock remake would have the signature elements of the beloved PC original as well as new touches from Fallout New: Vegas and Planetside devs.
Mere weeks away from No Man's Sky launch, Hello Games finds itself embroiled in yet another hurdle; the studio has faced data-destroying floods, a legal battle with SkyTV's trademarking of the world "Sky", and now a potential patent infringement case that could delay the game even further.
Dutch company Genicap claims that No Man's Sky unlawfully uses the company's patented Gielis Superformula technology to build its near-infinite, procedurally-generated universe. Genicap goes on to say that Hello Games hasn't properly licensed the use of their Superformula, and will need to do so before the game launches. "We haven't provided a license to Hello Games," said Genicap's Jeroen Sparrow from the company. "We don't want to stop the launch, but if the formula is used we'll need to have a talk."
Although Genicap hasn't seen No Man's Sky's code and doesn't know how explicit the so-called "infringement" really is, Sean Murray admitted to building the initial foundations of No Man's Sky using the Gielis Superformula. The Superformula is integral to No Man's Sky's procedurally-generated world and serves as the core for the game itself, and Genicap is alleging the studio isn't licensed to use their mathematical code. According to the New Yorker, the Gielis Superformula was created in 2003 by Belgian plant geneticist Johan Gielis. After developing the formula, Professor Johan Gielis took his findings to Genicap, and is still a member of the company.
EA is continuing its free Battlefield 4 DLC spree with Naval Strike, now available for the low price of zero dollars on Origin (for a limited time).
Naval Strike launched in 2014 and features four sea-based maps with a focus on -- you guessed it -- naval gameplay. Although there is still plenty of infantry and air vehicle action, there's also a lot of time to be spent in sea vehicles, many equipped with powerful guns and rockets, and one that can be driven on land or sea.
The DLC also features a cool Carrier Assault mode, which serves as an homage to Battlefield 2142's Titan Mode. Although generally regarded to be less well-received than its inspiration, it still offers a fun twist on the usual formulas. Last I checked, it hadn't really caught on, but it's plausible the 'free' thing will change that.
With the release of Watch Dogs 2 right around the corner, Ubisoft is going into overdrive with its marketing campaign, or is it?
During Ubisoft's recent Q1 2016 earnings result, company CEO Yves Guillemot said that Watch Dogs was Ubisoft's best-selling IP launch of 2014, selling over 10 million copies in total. According to Ubisoft's own surveys, 85% of Watch Dogs players are interested in Watch Dogs 2.
The Watch Dogs 2 trailer has accumulated over 30 million views, which has Ubisoft leading to believe that it will be one of the best-selling games the company has ever made. When pressed about the number of sales that Ubisoft expects from Watch Dogs 2, they said they expect it to sell as many as the first one did.
Bandai Namco has revealed it will be unveiling a new IP for the western audience at Gamescom this year.
Not only that, but the company will be presenting Dragon Ball Xeonverse 2 and Tekken 7, with both games being available to play by the public. In regards to the new IP the company will be showing off, they said: "A new IP published by BANDAI NAMCO Entertainment Europe for a western audience will be revealed at GAMESCOM 2016".
Bandai Namco didn't say which platforms its new IP would be launching on, but we should be expecting it to hit consoles and PC. As for Gamescom 2016, Bandai Namo's President of IP Strategy, Marketing and PC, Herve Hoerdy teases: "This year, again the world's largest gaming fair will be home to hundreds of thousands gaming fans who gather in Cologne".
The first major patch for Overwatch since its launch has gone live, and it's a doozy. Apart from adding support-sniper Ana Amari (our impressions here), it includes a ton of balance and feature changes that are sure to shake things up.
First up: Overtime stalling is now going to be pretty much non-existent. If a given Overtime exceeds 20 seconds, the fuse will burn more quickly, preventing those sometimes several minute long late games.
Second: one hero limit is enforced for Competitive Play (you'll still be able to do double Pharah or whatever in Quick Play as much as you want), which will drastically affect the meta. Among the popular strategies that will no longer be available: double Reaper to deal with tanks, double Lucio to take advantage of constant AOE speed and AOE healing, and double Winston, double Tracer, and double Lucio in overtime to cheese objectives.
Capcom's humor-laden zombie series Dead Rising is expanding to more platforms: the company has confirmed the first game (released 10 years ago) will be coming to PC, Xbox One, and PS4, and that Dead Rising 2 and its follow-up Dead Rising 2: Off the Record will be making their way to Xbox One and PS4 (both already boast excellent PC releases).
There's no launch date for any of the titles yet; Capcom only said it "will have more news to share soon." But given Dead Rising 4 is due to launch in December, it's plausible at least one of them will hit before then. Presumably, all of the new releases will feature enhanced graphics, and possibly other features.
Blizzard has its new expansion for World of Warcraft due soon, which will see the introduction of new gameplay mechanics, and many changes to the MMO.
Legion will introduce a new transmogrification system that "unlocks the look of an item account-wide once it's bound to you", reports GameSpot. There's also a bunch of class-specific changes, with changes to specializations - where Blizzard adds that it will be making it easier to change between specs, as well as not needing to worry about swapping gear so much.
World of Warcraft's graphics will be receiving a new dab of paint, with the maximum draw distance "extended greatly for all world content". Not only that, but the new Legion patch for WoW will also include three higher settings past the Ultra preset in the game. Fog will look much better, with Blizzard using "modern techniques for rendering colors and other post-effects".
Square Enix have unveiled five new screenshots of Deus Ex: Mankind Divided, which is only a few weeks away now. Check out the new screenshots, below.
Deus Ex: Mankind Divided will have support for both NVIDIA and AMD technologies, with AMD's PureHair technology included, as well as NVIDIA's PhysX and APEX technologies. The game will support Asynchronous Compute for the DX12 side of things, so we should expect AMD to have a good advantage in Deus Ex: Mankind Divided. The game will also feature a built-in benchmark, so expect us to roll Mankind Divided into our GPU benchmarks as soon as it's released.