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The PlayStation Vita TV is touted as being a central console that plays PlayStation Vita and original PS One games, but there's one problem: it doesn't support a considerable portion of Vita games. But now with a bit of exploit software you actually have a reason to dust off Sony's micro-console.
The exploit in question was developed by a "Vita pwning" hacker called Mr. Gas, and essentially involves users augmenting the PS Vita's internal e-mail system so that it can write and execute files, making it into a sort of onboard Run command system.
Digital Foundry has a detailed step-by-step guide on how to set up the exploit. Hopefully Sony won't intervene and fix the exploit with a new patch, as people actually have a reason to buy and use their PS Vita TV sets now.
During an interview with DualShockers, Marketing Product Manager for World Of Tanks Max Chuvalov said that World of Tanks on the PS4 will be running at 1080p 30FPS.
It was previously reported that World of Tanks would be running at 60FPS on Sony's console, but it will indeed be churning away at 30FPS. Interestingly, World of Tanks will be graphically "more sophisticated" than the PC version. The reason? The PC version has to scale on countless configurations, with 60% to 70% of the World of Tanks community on low, or mid-range PCs.
The PS4 version of World of Tanks will feature all of the HD maps, tanks and environments from the start, with weather conditions, night battles and dynamic effects. Chuvalov also noted that the PS4 version is "almost the same" as the Xbox One version.
Although Xbox division head Phil Spencer thinks that the divisive console wars bring out the worst in gamers, the team leader for Redmond's gaming sector is very optimistic about the state of console gaming as a whole--and a lot of that has to do with the Xbox One's momentum.
"Gaming is in a healthy spot. You have to earn your customers, but we seem to be doing that," Xbox boss Phil Spencer said in an interview with VentureBeat. Spencer goes on to highlight some of the breakthroughs the Xbox brand has made and how they will open up new doors in the future. "We have a ton of opportunity in front of us. We launched Windows 10 at the end of July, beginning of August, and we've seen very good uptake from the game experiences we have in there. We have a lot more opportunity as we bring more games into that experience as well. I'm not frustrated by it. I'm only frustrated in that there's not more time for us to do more things faster. It takes time to get good things done."
While the PlayStation 4 beats out the Xbox One in terms of raw hardware, the key to the Xbox's potential lies in Microsoft's grand plan. The console is set to be a gateway for cross-platform game streaming, effectively bridging consoles and PC. In just a few months the Xbox One is set to evolve with the power of Windows 10 and manifest Microsoft's plans with features like backward compatibility with 100 Xbox 360 games, a dramatically faster UI, and the seeds for DirectX 12 integration.
The gritty cops and robbers shooter Battlefield Hardline will be the next entrant in the free vault of EA Access games, and will be made available sometime in October.
It appears that only the base game, which consists of Hardline's singleplayer campaign and default maps, will be offered and that the premium extras won't be included with the EA Access flavor. At just $5 a month or $30 a year, EA Access is a tremendous value that not only gives access to a growing archive of recent games but gives subscribers 10% off all digital content. The service also lets subscribers jump into select games five days early, including EA's new Star Wars: Battlefront.
EA Access is still exclusive to the Xbox One and shows no signs of coming over to the PlayStation 4 anytime soon. Below is a full list of the free games made available in the vault.
Today's video games are a joyous din of sound that adds a new level of immersion. In a sense, video games are all about creating a fantasy to trick our senses into experiencing a virtual world. Without the basic framework of sight and sound, the illusion completely breaks down and the game loses a huge portion of its believability.
A silent void might be the future of video games; that is unless voice actors and big publishers can agree on a deal. Video game voice actors are not happy with the current terms of their contracts and have made demands through the SAG-AFTRA union. Sadly nothing's working. "We've been through two rounds of negotiations with our employers, and they've rejected every proposal we've made."
The battle has delivered a behind the curtain look at how the industry works. Voice-over actors don't get royalties if a game is incredibly successful--they're paid a flat fee and that's it. Actors don't get extra pay in vocally stressful roles, and often a stunt coordinator isn't present when the actor is pushed to do stunt-like activities to add realism. Voice actors often don't even know the full depth of what they're getting into when they're hired. Not only have publishers denied the proposals, they've instituted a punishing set of restrictions to add insult to injury.
EA has just announced that the open beta for Star Wars: Battlefront will be held from October 8-12 across Xbox One, PlayStation 4 and PC (via Origin) with offline split-screen co-op included.
Players will only get four days to try the beta, which will offer three different gametypes across a trio of unique environments set in the cinematic universe, complete with Hero and Villain support with Luke Skywalker and Darth Vader. No details on the beta's matchmaking system have been uncovered so far, and we'll likely have to wait to find out concrete info. The beta will feature three modes including the following:
- Walker Assault on Hoth: Fight in epic 40-player battles as a Rebel to destroy the Empire's onslaught of AT-AT's by calling in Y-wing bombers. Or, side with the Empire and protect your walkers while utilizing their mighty weaponry to crush the Rebel objective.
- Drop Zone on Sullust: Escape pods are crashing down and you and your team must fight to control them. With its frantic 8v8 matches, Drop Zone is sure to put your combat and strategy skills to the test.
- Survival Mission on Tatooine: Play alone or with a friend via co-op or split-screen as you battle to hold off waves of Imperial forces including AT-ST's, TIE fighters, elite stormtroopers and more.
It looks like Half-Life 3 won't be playable on Valve's own Vive VR headset--or any virtual reality headset for that matter. Valve's own Chet Faliszek was on hand at EGX where he delivered a panel discussing the future of VR. When the audience was allowed to ask one-on-one questions the inevitable Half-Life 3 query popped up, and of course Faliszek wasn't surprised.
Will Half-Life 3 be made in VR? "We were kinda thinking that was what you were going to ask...no," Faliszek answered at 43:34 with an air of finality, saying no more on the subject.
The Valve dev went on to talk about other troublesome hurdles that VR is facing, including the dreaded snake's nest of cords and cables. Right now every VR peripheral requires a wired connection to maintain the high-data low-latency streams that are essential to create the illusion of virtual reality. "Wireless is going to be really hard. And so what we've seen is the controllers are wireless, and they let you have input so you can kinda be free that way. And the cables and cords actually get thinner. Once you do [VR] enough you get this kind of cable management in your head where it becomes less than an issue. We wish there was no cable but there's physical limits."
Hi-Rez Studios is known for being the makers of popular games like SMITE and Tribes, often going down the free-to-play route and sometimes allowing users to play all characters without paying real-life money or spending horrendous amounts of hours grinding away. This new title to come to the table is called PALADINS: Champions of the Realm and it's a fully-unlocked free-to-play team-based FPS.
If you watch the video above, the first thing that sticks out is the ability to use mounts in an FPS game which is pretty damn neat, what else is cool is that it's going to be at TwitchCon this weekend, free for anyone to try out. The Early Access waiting pool is now open for signups, with this set to kick off "later this year" as pointed out in a recent press release.
What makes this game truly different is the use of power up cards, enhancing each characters abilities and allowing for a chop and change menu between the three you currently have active, depending on your needs. For more information on this, watch the video above.
Valve was at SIGGRAPH this year, with Dan Ginsburg having some interesting things to say about the various APIs at their fingertips including DirectX 12 and Vulkan.
In the video above (1:40:01 into the video), Ginsberg says that Valve has been working with Vulkan since its inception, and that there's no big reasons for developers to use a DX12 backend in their games. Ginsberg adds that Vulkan is far superior than DX12 in various areas. He said: "Unless you are aggressive enough to be shipping a DX12 game this year, I would argue that there is really not much reason to ever create a DX12 back end for your game".
He added: "And the reason for that is that Vulkan will cover you on Windows 10 on the same class of hardware and so much more from all these other platforms and IHVs that we've heard from. Metal is single platform, single vendor, and Vulkan... we are gonna have support for not only Windows 10 but Windows 7, Windows 8 and Linux".
In a move that doesn't seem so surprising, the Hitman reboot has been delayed from its original December 2015 release window to March 2016.
IO Interactive, the developer behind Hitman, has said that the delay applies to all versions of Hitman: the Xbox One, PS4 and PC versions. The launch plans have changed, with IO Interactive and publisher Square Enix to launch Hitman in stages, starting with the larger initial launch. After that, we'll see the rest of the locations in Hitman released over time.
The developer has teased that the tagline to Hitman is: "Enter a world of assassination", with that world being a constantly changing, evolving landscape. IO Interactive wrote on the official Hitman blog: "These few extra months will mean we can add more to the launch content of the game, more than we had originally planned, and then follow with a tighter frequency of updates, which ultimately will create a better game for everyone. And in the end, that's what we're all looking for".