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As we get closer to the full unveiling and release of Star Wars: Battlefront, EA has decided it is a good time to begin teasing its upcoming title through Instagram.
Community Manager Mathew Everett has said that the above shot is an in-game model that will be included in EA's official Star Wars Celebration event tomorrow. He said: "Yes, this is an in-game asset rendered out for this early reveal". The detail on the character is quite astonishing, so if the game world itself can look anywhere near this good, we could have a contender for the best-looking game of 2015 on our hands with Star Wars: Battlefront.
With Grand Theft Auto V now here, AMD released a new Catalyst driver for it, but it looks like the company has slipped up and revealed Codemasters' DiRT 4.
DiRT 4 will reportedly use Codemasters' new engine that was featured in F1 2015, which will be launching in June. As for the accidental tease of DiRT 4, it came about in the latest Catalyst drivers as: "Dirt 4 : Poor performance may be experienced in some configurations".
As for the official announcement of DiRT 4, with E3 2015 right around the corner, I would expect that Codemasters will unveil the title in June, with its full push for F1 2015 at the same time.
Founded in December 2009 and seeing one world championship title, two CS:GO major tournament entries and over 100 awards won online and offline, the French powerhouse eSports organization 3DMAX has announced that their doors are closing as of the first of May, 2015.
Known for their prowess in the Counter Strike 1.6 and Global Offensive scenes, 3DMAX has been a staple at the top since their inception and has played a major part in assisting the rise of many world-class players such as Ladislav "GuardiaN" Kovács and Jacob "Pimp" Winneche.
This means that their Finnish CS:GO team is now homeless, asking any potential organizations or direct sponsors to contact them via email at firstname.lastname@example.org.
What worked this season, what didn't work? Can we shed any dead weight and can we poach some of the best? All questions that many CS:GO teams ask within themselves at the end of a season in order to improve their performance.
With the end of the CyberGamer Premier league here and Team Streamline taking the title (securing $2670 into their back pockets), the team shuffling has commenced.
- Karlo "USTILO" Pivac from Streamline joins Team Immunity
- Kyran "dizzy" Crombie joins Vox Eminor as a substitute
- Yaman "Yam" Ergenekon rumored to be leaving Team Immunity for Vox Eminor
Slightly Mad Studios is close to releasing Project Cars, and has recently posted game footage for the Sony PlayStation 4 and Microsoft Xbox One.
Project Cars for the PS4 (1080p):
Previous images and videos from the game have looked extremely appealing, so PS4 and Xbox One gamers appear to be in for quite a treat.
It looks like we should begin to get excited for Forza Motorsport 6, which according to the latest rumors, will feature support for DirectX 12. The news is coming from a new trademark application for the game, something GameSpot picked up.
Microsoft has told GameSpot that it has "filed a trademark application for ForzaTech, which is Turn 10 Studios' proprietary graphics and simulation engine for Forza". The company will be showing the game off in greater detail at E3 2015 in June, but Microsoft is going to have multiple new titles to show off at E3 2015, which is only going to help the Xbox One. These titles include Gears of War 4, and a few new titles from Rare.
Back to Forza Motorsport 6 and its new visual capabilities, Turn 10 Studios used a new game engine for Forza Motorsport 5 when they released it two years ago now, which was enhanced for Forza Horizon 2. But with increased competition in the graphics department from driving games like Driveclub and Project Cars, Microsoft needs all the help it can get for its Xbox One title.
Slightly Mad Studios is finally close to releasing Project Cars, which is one of the best looking games this year, and some would even say it's one of the best looking games this year.
We have found out the resolution that it will be rendered at on the current gerneation consoles, with the PS4 pushing it out at 1080p 60FPS, and the Xbox One at 900p 60FPS. The PC, can go magnitudes higher, all the way up to 12K and whatever framerate your PC can spit out at that resolution.
On the PC, you're going to need an Intel Core 2 Quad Q8400 or AMD Phenom II X4 940 at a minimum, with 4GB of RAM and an NVIDIA GeForce GTX 260 or ATI Radeon HD 5770 with 1GB of VRAM. The studio recommends Project Cars players to have a Core i7 3770 processor, or an AMD FX-8350. The recommended requirements also bump up the RAM requirement to 8GB, and the VGA card to a GeForce GTX 600 series, or Radeon HD 7000 series card with at least 2GB of VRAM.
The US Department of Education hopes to bring teachers, gaming studios, researchers and students together in an effort to find ways to increase educational opportunities. As students rack up even more hours playing video games, the education community wants to find more innovative and proactive methods to teach students.
"If you look at the life of a student a lot of [them] play an average of about 10,000 hours of video games by the time they are graduating high school," said Erik Martin, head of the Department of Education's Games for Learning program, while speaking to Polygon. "That is almost the same amount of time they are spending in schools. You can imagine a lot of the time which of the two activities they might feel more engaged in or more relevant."
Understanding that students are playing games, whether mobile, PC or console gaming, it's something that educators can depend on.
Destiny players will have something to celebrate next month, with Bungie and Activision set to launch the game's second expansion pack: House of Wolves.
Activision announced the news with a note to the world this morning, showing off a new trailer to the House of Wolves expansion, which we've embedded above.
Mobile game publishers are breaking out their checkbooks to invest in expensive TV advertisements, outpacing console game publishers, according to the iSpot.tv advertising tracking firm. Companies such as Machine Zone, Supercell and King want to attract more mobile gamers to their products, and don't have the name recognition as larger, traditional game studios.
Thirty percent of the overall TV advertising revenue spent during Q1 was dedicated to King, Machine Zone and Supercell, with mobile game companies spending $130 million so far in 2015. Companies such as Sony, Nintendo, Microsoft, 2K Games, Electronic Arts and Ubisoft all trail the mobile gamers - and it looks like gamers are paying attention.
"These spending patterns may merely indicate that mobile games are taking advantage of the relative lull in major game console advertising," said Sean Muller, CEO of iSpot.tv, in a guest post on Venture Beat. "But so long as this TV ad push results in more app downloads, we may likely be seeing a new long-term competitor to the mix."