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Mortal Kombat X tops US retail sales charts for the first half of 2015

In what should come as a total surprise, Mortal Kombat X has topped NPD Group's sales rankings for video games at the retail level in the US for the first half of 2015. Considering the #2 title is Grand Theft Auto V, this is a huge scoop for Warner Bros., especially after the huge issues surrounding Batman: Arkham Knight.




Most of the games on the chart will be games you either own, or have heard of, but it's quite surprising to see Mortal Kombat X top the list. Here's the top 10 sales rankings for video games at retail for the first half of 2015, according to NPD Group:


  • 1. Mortal Kombat X (Publisher: Warner Bros.)
  • 2. Grand Theft Auto V (Publisher: Take-Two Interactive Software)
  • 3. Battlefield Hardline (Publisher: Electronic Arts)
  • 4. Call of Duty: Advanced Warfare (Publisher: Activision)
  • 5. Minecraft (Publisher: Microsoft)
  • 6. Batman: Arkham Knight (Publisher: Warner Bros.)
  • 7. Dying Light (Publisher: Warner Bros.)
  • 8. NBA 2K15 (Publisher: Take-Two Interactive Software)
  • 9. The Witcher 3: Wild Hunt (Publisher: CD Projekt Red)
  • 10. Super Smash Bros. (Publisher: Nintendo)

Halo 5's campaign features eight playable Spartans

343 Industries has revealed new info on the importance of teamwork in Halo 5: Guardians' campaign mode, underlining key mechanics and tweaks they've made along the way.




For the most part 343i has kept the standard Halo formula in tact for Halo 5, but this time around the game has a decidedly more strategic co-operative feel. Gone are the days of lone-wolfing it in Master Chief's boots: throughout the missions you'll be accompanied by three other Spartans all with their own attributes, Loadouts, and specialized HUD's.


"Your team is your weapon," reads the developers' new Halo Waypoint update.

Continue reading 'Halo 5's campaign features eight playable Spartans' (full post)

Valve talks about Half-Life 3, says it can't exist 'outside of a game'

While Valve still hasn't confirmed the development of Half-Life 3, rumors have circling Reddit that the script for Half-Life 3 is finished, but it won't be released 'due to fear'.




Well, someone reached out to Valve's Marc Laidlaw, who said: "I can't comment on Valve's internal process, but I can say that it sounds like someone is trolling. Anonymous sources have been posting speculation masquerading as inside knowledge since the Half-Life 1 delay in 1997. If that's any comfort, please rest assured that in my experience at Valve, fear is the last thing that would ever drive a decision about what to work on".


When it came to the question of "If the story is finished, why not release it as a book or a comic", Laidlaw responded with: "There's a misunderstanding that I've always tried to address straight on when this question comes up, which is that a Half-Life story can somehow exist outside of a game. It can't. The story is created through the process of trying to figure out how to best use the features of the engine within the interesting set of constraints it poses".


"The story is a part of the game. It doesn't exist as a separate script that is handed off to game designers which they are expected to somehow make compelling through puzzles and combat", he continued. Laidlaw finished off by saying: "The story develops while trying to solve the problem of how to make a fun game. It's like saying 'Why don't you write a sonnet that's a novel?' The Half-Life story is really only as good as the game that lets you play it".

Biggest issue with Gears of War on Xbox One was maintaining 60FPS

We all know that the little system that could - er, the Xbox One - finds it hard to maintain 60FPS, but even with something like Gears of War? Yes, and that is something developer The Coalition found its 'biggest challenge' when making Gears of War: Ultimate Edition for the Xbox One.




GamingBolt talked with the Lead Designer at The Coalition, who said: "It was fine but just like any other game project there are ups and downs. Technically speaking, the biggest challenge was maintaining 60 frames per second. Maintaining all the visual effects and lighting effects [at 60fps], I mean it looks beautiful when running at 60 fps".


When it comes to the PC version of Gears of War: Ultimate Edition, we're going to receive Windows 10 and DirectX 12 support, and it reportedly looks "mind blowing" in 4K.

Ex-Witcher 3 developers form new studio, working on UE4 powered game

Some of the developers that worked at CD Projekt RED, the studio behind The Witcher series of games, have moved over to IMGN.PRO. IMGN.PRO is the studio responsible for Kholat and Fool's Theory, with the company joining forces with the ex-CD Projekt RED developers.




IMGN.PRO is working on a new 'demanding, ambitious' title that is powered by Unreal Engine 4, with IMGN.PRO's co-founder, Lukasz Kubiak, teasing: "Evolution is a keyword when thinking both about our business and our new project. Merging our team with the Fool's Theory crew gives us access to the best people in the industry. Since the beginning of Kholat development our goal was to deliver ambitious, high quality games. Nothing has changed in this matter. Despite the fact, that now we want to go even further. With such a talented and experienced team, we intend to create a truly sensational game. The new project we are currently working on will be completely different than Kholat, much bigger and way more powerful".


The former Senior Quest Designer at CD Projekt RED, and Fool's Theory founder, Rokosz, said: "We started working on a game that will be a daring combination of some isometric genres. I don't want to reveal too much details at this point other than we're developing the game on Unreal Engine 4. It was a natural choice for us, taking into consideration how experienced the team is in working with this tool. I can assure you that the game will break some proven schemes and we'll be revealing more information about it very soon".

Gotta catch 'em all: Pokemon teased on Unreal Engine 4

Some of the most popular stories from the last month or so have been our articles on the Unreal Engine 4 powered showcases of Mario and Sonic, but now it's time for Pokemon.



YouTuber'CryZENx' has released yet another video showing what a possible Pokemon game powered by Epic Games' Unreal Engine 4 could look like, which you can view above. It's quite astonishing what can be achieved with Unreal Engine 4, but I just want to play a Mario, Sonic or Pokemon game in UE4 already.

Continue reading 'Gotta catch 'em all: Pokemon teased on Unreal Engine 4' (full post)

Five Nights at Freddy's 4 launches early

Five Nights at Freddy's 4 is now available on the Steam marketplace more than two weeks ahead of its projected release date.



Rather than waiting until next month, Scott Cauthon, the game's creator and developer, finished the game early and went ahead and released it right away. Cauthon announced the news last night on the official Five Nights at Freddy's Steam community page, leading to resounding fanfare and applause. He said: "Ok, so as many of you already know, I'm bad with release dates. The game is finished. :) Enjoy!"


The game's release date has been pushed up twice now, as the game was originally slated to release on Halloween 2015, then was pushed forward to August 8.

Continue reading 'Five Nights at Freddy's 4 launches early' (full post)

Bethesda Fallout Shelter is popular, but don't expect too much mobile

Fallout Shelter has been a major success for Bethesda, generating more than $5 million in just two weeks, but that doesn't mean the game studio will create a large catalog of mobile games.




"We'd been thinking about [making Fallout Shelter] for a while. It was a case of 'We won't do it unless it's a good fit," said Pete Hines, VP of PR and marketing at Bethesda, in a statement to IGN.


"This isn't the start of a formula where every time we make a game we need to do a mobile game... that's not why Fallout Shelter was great. People appreciate the game because it doesn't have our hand in your pocket. It did monetization in a way that people didn't have a problem with."

Continue reading 'Bethesda Fallout Shelter is popular, but don't expect too much mobile' (full post)

Call of Duty: Black Ops 3 multiplayer beta launches next month

Activision and Treyarch will launch a global multiplayer beta for Call of Duty: Black Ops 3 next month, in an effort to ensure a smooth game launch later this year.



The multiplayer beta will be available for the PC, Microsoft Xbox One, and Sony PlayStation 4. PS4 gamers will get first crack on August 19, while PC and Xbox One gamers will be able to start playing on August 26. The multiplayer beta will last just four days.


"During the beta, fans will have an opportunity to try the new momentum-based, chained movement system, find the perfect Specialist to fit their play style, get a feel for the new multiplayer maps and more," said Scott Lowe, communications manager at Activision, in a blog post.

Continue reading 'Call of Duty: Black Ops 3 multiplayer beta launches next month' (full post)

Rise of the Tomb Raider confirmed for the PS4 and PC, arrives in 2016

It has been up in the air for a while, whether Rise of the Tomb Raider would be an actual exclusive for the Xbox, or whether it would be a timed exclusive. It's the latter, with Microsoft, Crystal Dynamics and Square Enix confirming that Rise of the Tomb Raider will indeed be released on the PlayStation 4 and PC in 2016.



Rise of the Tomb Raider will hit the Xbox One and Xbox 360 on November 10 of this year, while PS4 owners will have to wait until the end of 2016 to receive it, while PC gamers can enjoy it on Windows 10 and Steam early next year.

Continue reading 'Rise of the Tomb Raider confirmed for the PS4 and PC, arrives in 2016' (full post)

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