Ever since Pokemon GO was released, people have been injuring themselves by not looking where they're going - with people even dying while playing, and now someone in New York City was mugged while he was playing, and live streamed the entire thing.
RickeyBot was walking through Central Park in New York where he was attacked from behind, and his live stream you could hear Rickey pleading with the attacker, before the camera moves and we see the criminal run off with his device, which was still streaming.
While the mugger had the phone, people in Rickey's live chat were saying whether they should call the police, how to record the stream, and if anyone knows if the thief had been caught. The stream eventually goes dark, without us knowing the outcome of the mugger. Rickey himself is okay, taking some damage to his jaw - forcing him to drink through a straw for a few days.
2K Games is thankfully listening to PC gamers that the PC port of the recent BioShock remasters is a pile of crap, with the studio taking to the Steam forums detailing their plans for an upcoming patch.
The company is working on an FOV slider, improved mouse controls, support for 21:9 displays, and "general stability improvement to reduce instances of game crashes". The complete list is a little more detailed:
- General Mouse Fixes, including better Mouse Smoothing, Sensitivity and Acceleration Options in BioShock;
- Additional Speaker Mode Options in Audio Settings in BioShock;
- Improved FoV Slider Options in BioShock, BioShock 2 and Minerva's Den;
- Support for 21:9 display ratios in BioShock, BioShock 2 and Minerva's Den;
- General stability improvement to reduce instances of game crashes.
NVIDIA is giving away a free copy of Gears of War 4 with its higher-end GeForce GTX 10-series GPUs.
For a limited time, if you buy an NVIDIA GeForce GTX 1080, GTX 1070, or a notebook rocking either GPU, you'll get a free PC copy of Gears of War 4. Microsoft has confirmed that Gears of War 4 supports a huge plethora of enthusiast-level features like 4K resolution, 21:9 aspect ratios, performance bumps with DirectX 12, unlocked frame rates, a massive helping of tweakable settings, FreeSync and G-Sync support, and more. In order to leverage the game's full potential and play Gears of War 4 in 4K, Microsoft recommends a GeForce GTX 1080. Sadly the GeForce GTX 1060 isn't included in the promotion.
Oddly enough, we have reports that a single GeForce GTX 1080 isn't enough to run Gears of War 4 in 4K at "Insane" graphics, but the GTX 1080 handled 1440p 60FPS just fine in the same Insane preset.
In an article earlier today, I wrote about Gears of War 4 shaping up to be one biggest games for the PC this year. But during the interview with Technical Director Mike Raynor, it looks like Xbox Scorpio could run it at close to PC settings, at 4K.
Raynor said: "When we built this game over the last three years and went to a new engine, we optimized for a new console generation. We've made a foundational technology for the franchise to work over the next 10 years. We've authored content with 4K in mind. We support 4K texture resolutions, additional features".
He added that Gears of War 4 is ready for future hardware, with more horsepower and new features. Raynor continued: "We're not gonna hit reset [with the next game] and be thinking, 'How are we going to do this? We're not ready for it.' I can't go into specifics about Gears 4, but look at what we're doing on Windows, what we're doing on Gears 4-it looks pretty good for what we'll be able to do on future hardware".
Future systems = Xbox Scorpio and next-gen PC hardware, which is incredibly exciting to hear. We now need more developers following in these foot steps, and throw Vulkan into the mix and we could see a real resurgence of high-end games that push our hardware and make us need multi-GPU setups before next-gen architectures arrive to run it on a single card.
Gears of War 4 is nearly here, and we're beginning to hear very positive things about the PC version of the game, which almost feels like we've slipped into a Bizarro world with PC ports these days.
Ars Technica got their hands-on some preview code of the PC version of Gears of War 4, with the site confirming the game includes an 'Insane' graphics setting, something they ran on their GeForce GTX 1080, Core i7 processor and 32GB of RAM. This hardware is pretty beefy, and it wasn't enough to handle the game at 4K.
The resolution was dropped from 4K to 1440p, with Ars noting it "still looked gorgeous" and ran at 60FPS with the graphics settings set higher than the Insane settings. Technical Director Mike Raynor told Ars: "DirectX 12 is a big part of how we're able to get additional performance out of the PC. The DX12 graphics API takes away a bunch of layers from the developer and hardware. It's letting us have more direct control over what the GPU's doing...".
Some gameplay footage of Star Wars Battlefront 3 has emerged, in its alpha build form that was being developed on all the way back in 2008.
LucasArts cancelled the game before it launched, but with the leaked footage, we get a good glimpse at what the team was working on. The video shows off a little of the campaign from Star Wars Battlefront 3, with Old Republic heroes X1 and X2 arriving on Tatooine, with a new mission. They fly out of the hanger on their starfighters towards Tatooine, without a single loading screen - impressive, especially for 2008. We're only seeing this type of thing in games now, nearly 10 years later.
The second video is a continuation of the first, following X1 and X2 as they respond to a Tusken Raider attack. The sound effects used a hilariously bad, but we can see the overall shape of what LucasArts were working on, especially when it comes to the lack of loading screens.
If it wasn't already scary enough, it looks like Alien: Isolation could soon have official VR support. The game has been demoed in VR at some trade shows, partnering with Oculus and throwing you into Alien: Isolation on the Rift. I've played it, and it could shape up to be one of the best VR horror games.
Sony European head Jurgen Post spoke with MCV, where he said: "VR has caught the whole company's attention. We have a lot of VR kits in the office and people are playing with it. We are exploring ways to release games. We've not announced anything, but we are very close to making an announcement".
The best bit: "We did Alien: Isolation about three years ago on Oculus Rift, it was a demo that was bloody scary. To bring that back to VR would be a dream and dreams can come true". Yes please, Creative Assembly.
EA has just revealed Battlefield 1's minimum and recommended PC specs, but they're not too demanding.
In order to run Battlefield 1 and minimum spec on PC, you can get away with using some outdated hardware like an AMD Radeon HD 7850 or a GeForce GTX 660, but you'll need at least a newer Skylake-series Intel i5 6600K CPU and 8GB of RAM. Recommended specs still aren't too demanding with DICE advising you to have at least a GeForce GTX 1060 or an AMD RX 480, 16GB of RAM, and an Intel i7 4790 or equivalent CPU.
OS: 64-bit Windows 7, Windows 8.1, and Windows 10
Processor (AMD): AMD FX-6350
Processor (Intel): Core i5-6600K
Memory: 8 GB RAM
Graphics card (AMD): Radeon HD 7850 2 GB
Graphics card (NVIDIA): GeForce GTX 660 2 GB
DirectX: 11.0 Compatible video card or equivalent
Online Connection Requirements: 512 KBPS or faster Internet connection
Hard-drive space: 50 GB
OS: 64-bit Windows 10 or later
Processor (AMD): AMD FX-8350 Wraith
Processor (Intel): Intel Core i7-4790 or equivalent
Memory: 16 GB RAM
Graphics card (AMD): Radeon RX 480 4 GB
Graphics card (NVIDIA): GeForce GTX 1060 3 GB
My Nintendo customers are now able to purchase 'Yo-kai Watch' 3DS Home Menu theme for their gaming platforms via the eShop. The exclusive provides original music and character 'Jibanyan' to appear in the background on both gaming screens.
The Home Menu theme has been released to coincide with the launch of Yo-kai Watch 2: Bony Spirits and Yo-kai Watch 2: Fleshy Souls, for Nintendo 3DS. The schedule thus far; North America on September 30, Australia/New Zealand on October 15, and Europe in Q2 2017.
The exclusive Yo-kai theme is apart of the rewards program and will cost customers 100 Platinum Points to purchase through the Nintendo eShop online.
Yakuza games aren't nearly as big as Grand Theft Auto-style open worlds, but it's still impressive when bigger games don't have any loading screens--especially on non-PC platforms.
SEGA has confirmed that Yakuza 6--which still hasn't been confirmed for localization in the West--will have absolutely zero loading screens when it launches on PS4 in Japan. SEGA describes Yakuza 6 as "completely seamless," but you still shouldn't expect the game to be a massively-scoped open-world endeavor.
"We've worked hard to make this game completely seamless. You can engage in the central adventure, get into battles, watch drama scenes, and go back to the adventure, all without any loading screens. Go into any building or any room or any floor without loading," Yakuza creator Toshihiro Nagoshi told IGN.
"Loading is problematic for lots of reasons, including its effect on the realism of the story - let's say you have a 60-second countdown to reach a location and stop an explosion, but when loading screens come in, how do we account for those seconds? How do we keep the pressure on? So we really pushed to make it seamless this time. That's where a lot of the budget went, and it's also the reason we did not make a version for PS3. The effect is that the player has the freedom to solve problems as they like, and the sub-quests themselves are presented in a seamless way."