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Homefront: The Revolution launched this week to reports of performance issues on all platforms (although PC is said to suffer the least). Developer Dambuster Studios has acknowledged as such on its forums and noted patches to address the situation are forthcoming.
"Performance - particularly frame rate - is not currently where we want it to be, and we are working on additional patches to help address these issues and more," they write. "Patch notes per platform will be available on the community forums and on Steam when they go live."
Easing the sting some is the release of some free DLC today (new outfits and boosters), with some Resistance Mode mission DLC coming down the pipe next month, and even more over the next year or so.
Support for the much-celebrated Vulkan API is on its way to DOTA 2, according to AMD software developer Fletcher Dunn. You shouldn't have to wait long either: he says it will arrive "probably sometime next week." Hopefully, Dunn doesn't mean next week in Valve Time.
Don't know about Vulkan? It's a low-level programming API that effectively replaces OpenGL and Mantle, and allows programmers to squeeze quite a lot of extra performance out of their games, resulting in smoother gameplay for you. So there's that to look forward to. Unlike Mantle and DirectX 12, Vulkan is cross-platform, so it can be used industry-wide.
We should have an article up when the update goes live, so keep an eye out.
Until the recent rise of low-level programming APIs Mantle, DirectX 12, and Vulkan, visual and performance advancements and innovations in the gaming space were slow and scarce. Now, says Crytek technical director Rok Erjavec, it's a whole new ballgame again.
"I have no doubt we will see a lot more novel approaches and deviations from established rendering pipelines [as a result of DirectX 12], something that has already been happening to an extent," he explains in an interview with DSOGaming.
"There's a wealth of academic research that was ill-suited to practical application through a combination of hardware and software abstraction limitations. With the latter getting out of the way, and hardware flexibility continually improving - more than things just getting iteratively "prettier" - we're looking at a rise in experimentation again. In a way, the industry has circled back to a place similar to where we were in the early-mid 90s, when software rasterization didn't really impose any restraints on creativity beyond the 17ms barrier."
Creative Assembly, the developers behind Total War: WARHAMMER, have released more details on the PC side of the game. The team says that WARHAMMER has been optimized to better utilize all of the CPU cores in your PC, where the game won't lose performance on single-threaded limitations or problems.
In a new post that Creative Assembly wrote, they said: "Total War has traditionally been quite CPU-bound, with the game-draw and graphics render processes both running on the same CPU thread. Over time, as the engine has evolved and become more demanding, this has become an increasingly important bottleneck for us. During the course of TWWH's development, we've spent time separating these so they now run independently on their own threads. We've also optimized our task-system to have better multi-threading performance across the board".
The team has spend time on the particle simulation pipeline, from the pixel shader to the compute shader, making better use of the GPUs time. The team added: "In fact we've done this with several parts of the rendering pipeline, further utilizing the GPU and letting the CPU focus on everything else it has to do". Thanks to these changes that CA made to Total War: WARHAMMER, the game will make great use of multi-core CPUs. CA elaborated: "Long story short: all of this means we're using the CPU and the GPU more efficiently. TW: Warhammer takes better advantage of multi-core CPUs, balancing the load across the cores so that no single core is maxed out and limiting framerates while others sit idle".
Destiny's new expansion will be called Rise of Iron, and it'll feature a dedicated raid activity along with expansive content.
A promo pic for Destiny's new Rise of Iron DLC was leaked onto Reddit just hours ago, and sources confirmed to Kotaku that the promotional image is indeed genuine. The outlet reports that Rise of Iron will have its own raid activity that's "loosely based" on the scrapped House of Wolves raid, and the expansion will be bigger than The Dark Below and House of Wolves--but likely not as big as The Taken King.
Rise of Iron shows the Iron Banner's Lord Saladin brandishing a fearsome fiery axe, and the expansion will obviously be based on the game's legendary nine Lords of Iron Titans. We could even see old Ironlords like Timur, Felwinter, Perun and Radegast appear once again in some form.
If you've been keeping an eye on the development of Escape from Tarkov, you might have noticed developers Battlestate Games livestreamed some gameplay from the recent alpha of the game - which you can check out below.
The developer showed off some real-time gameplay elements, including weapon handling, character loadout, equipment setup, and inventory. Escape from Tarkov is quite the hardcore narrative MMO, making it a little different than the current games that are similar to it, like DayZ.
Battlefield 1 surprised most people, with its throwback to the World War 1 days, but we're only finding out now that the original pitch by DICE for the WW1 theme was 'totally rejected' by EA.
EA's Executive VP Patrick Söderland didn't think the WW1 theme would appeal to players, saying that a game focused on trench war couldn't "be fun to play". During EA's recent Investors Day, Söderland said: "It wasn't the most obvious choice. When the team presented to me the idea of World War 1 I absolutely rejected it. I said 'World War 1 is a trench war, it can't be fun to play".
Söderland added: "The team continued and persisted in the fact that this can be fun, and showed up with a very short demo that convinced me at least that this was the right path. The good news is whenever you take creative risks and it works, you actually can get to substantial success". He continued, finishing off with: "I think that the World War 1 theme is resonating with players out there, I think we have done something that will be right for the franchise and right for EA [but] we have to remember that so far we've only shown one trailer, and yes it's gotten a lot of success, but what's important is now we have to go back and make sure we deliver on the full promise of what Battlefield can be - and that we will do".
Take-Two teases that Rockstar is working on some "exciting future projects" which will be revealed soon, likely teasing Red Dead Redemption 2 and maybe GTA 6.
We already know Rockstar won't release Red Dead Redemption 2 until after April 2017 (FY2018), but the game will almost certainly be revealed at E3 2016--and possibly GTA 6 too. "Looking ahead, we expect to grow Non-GAAP revenues and earnings in fiscal 2018, based on our robust development plan that extends well beyond the current fiscal year. Rockstar Games is of course hard at work on some exciting future projects that will be revealed soon," Take Two CEO Strauss Zelnick said during the company's recent FY16 press release.
Zelnick further hinted at that the publisher has major AAA titles in its pipeline which will bolster FY2018 earnings significantly--what would boost sales higher than GTA 6 and Red Dead Redemption 2? "You mentioned you expect growth on revenue and earnings for FY18, so what gives you the confidence to say that now?" an analyst asked during the call's Q&A session. "It's what we're working on in our development studios," said CEO Strauss Zelnick. "We have very good visibility into our pipeline, and based on what we see, it gives us high confidence for FY18 growth," Take-Two President Karl Slatoff added.
Neither Red Dead Redemption 2 or Grand Theft Auto 6 will release during Take-Two's Fiscal Year 2017, so don't expect any major sequels before April 2017. A 2017 release folds neatly in with the game's recent leaks.
Rockstar Games parent company Take-Two Interactive won't sneak in any major releases outside of its already-revealed FY2017 lineup, meaning Red Dead Redemption 2 won't launch until after the next fiscal year ends in April 2017.
"We've announced our entire release schedule for the year, and that's what you should expect our release schedule to be. Any changes would be performance based," Take-Two CEO Strauss Zelnick said during the company's most recent fiscal earnings call.
Soon Windows 10 PC gamers will be able to make and edit Halo 5 Forge maps with the precision offered by mouse and keyboards.
Both Microsoft and 343 Industries have announced that Halo 5's Forge mode is coming to Windows 10 PCs as a free app, allowing gamers to build maps on PC and deploy them to Xbox One. Halo 5: Guardians is still Xbox One exclusive, however.
"Forge on the PC will finally give the mouse/keyboard editing precision the community has always been clamoring for. On top of that, an updated and optimized UI geared towards mouse interactions makes a lot of the inputs in Forge easier/faster than before," said 343i's Tom French.