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With the 30FPS and low-res debacle causing outrage amongst gamers, Techland has just announced it has cancelled the Xbox 360 and PlayStation 3 versions of its zombie survival game, Dying Light, which will now be exclusive to current-gen consoles, and the PC.
The developer said that the previous-gen versions were compromising the "core version of Dying Light", adding that it had spent the past three years of development on Dying Light "making sure that all the features of our game add up to create a truly next-gen experience". The developer continued: "Much of this 'next-gen feel' is tightly connected to the technological side of Dying Light. For instance, up to 200,000 objects can be displayed in the game at once. Add to this our use of realistic, physics-based lighting technology and you really start to push the next-gen systems to the limits. Features like these along with our core gameplay pillars - such as the player-empowering Natural Movement, threefold character development system, and vast open world - are all an inherent part of how Dying Light plays. However, combining all of these into one fluid experience is only possible on technologically advanced platforms".
"After thorough internal testing" the developer decided to axe the Xbox 360 and PS3 versions of the game, so that players will receive "the full and best experience regardless of the platform you play on". Dying Light was meant to be released before the end of the year, but was delayed until February 2015.
Looking ahead to the 2014 Christmas shopping season, gamers and studios have a lot to look forward to. Christmas spending is expected to be the highest in years, with PC gaming surging while Microsoft and Sony both promote their own game consoles.
Here is what Blake Jorgenson, EA chief financial officer, noted in a recent interview: "A year ago, there were only a handful of titles. We had five of them, so we benefited from that." The addition of "new software coming into the marketplace - our software, as well as competitors' software" should make this year different. "I think the trend is positive."
Gamers looking to purchase a Microsoft Xbox One or Sony PlayStation 4 will see lower prices and a wider selection of game titles to choose from - as retailers also show keen interest in bringing customers into their stores.
Electronic Arts today announced that Battlefield Hardline will be released on March 17, 2015 in North America, with a March 19, 2015 release date set for Europe.
Instead of a war-themed game, Hardline takes a new spin on cops versus robbers, with a single player storyline of officer Nick Mendoza fighting corrupt cops and drug dealers in Miami. Multiplayer gamers will play in teams "on one side of the law or the other," trying to either complete heists as a criminal or bust the bad guys as law enforcement.
Battlefield Hardline was delayed until 2015 so developers had additional time to make improvements and closely evaluate beta player feedback. EA doesn't want a repeat of the chaos that ensued with the release of Battlefield 4, which suffered numerous problems.
The kool-aid continues to be consumed over at Ubisoft, with Far Cry 4's Creative Director, Alex Hutchinson, having some interesting things to say when it comes to 1080p.
When asked about resolution, Hutchinson said: "It's certainly not something I care about in a game" when asked by Total Xbox about the target resolution of 1080p and 30FPS for Far Cry 4 on Xbox One and PS4. He continued: "It feels weird to me that people are cool about playing a sort of retro pixel game, and yet the resolution somehow matters. It's like: is it fun, is it interesting, is it new, is it fresh, are there interesting questions. With the 4K TVs and things - somebody was telling me that with a 4K TV, to even see it, your living room has to be big enough to sit like 12 feet from the screen. I don't know the exact numbers, but it starts to get a little crazy. I'm just in it for the experience, I'll play a SNES game if it's cool".
It continues, where Hutchinson reiterates that resolution isn't that important, where he said that consumer interest in high-end visuals is starting to fade away, rendering itself at a resolution of 480p, probably. He agreed with the sentiments of Crytek's Nicolas Schulz, who back in October said that it's getting "difficult to really wow people" with flashy graphics (we'll come back to that in a minute, Nicolas). Hutchinson backed Schulz up, saying: "Exactly. And also I think it's a bad axis. We should not be in a business that sells itself - we are, a little bit, but that sells itself on the flavour of like, gadgetry and technology. I think that's a bad sign. If our thing is 'woo, the same exact thing you had before, at twice the resolution, instead of a new thing'... A new spin or an evolution, I think is much more interesting".
Some of my fondest gaming memories are thanks to LucasArts, with The Secret of Monkey Island: Special Edition, Star Wars: Knights of the Old Republic, and many more will reportedly be coming to GOG.com today.
The news is coming from a now-deleted forum post, with the leaked post saying: "We're proud to announce a new partnership with Disney that allows for the DRM-free release of about 30 classic titles from [LucasArts]. Today, to start with a bang, we are releasing a selection of 6 acclaimed titles from Lucas' most famous gaming franchises, so that the Disney/Lucasfilm catalog on GOG.com is made impressive from day one".
The two aforementioned games will be accompanied by Star Wars: X-Wing Special Edition, Star Wars: Tie Fighter Special Edition, Sam & Max Hit The Road and Indiana Jones and the Fate of Atlantis.
Gamers interested in purchasing Call of Duty: Advanced Warfare will be able to pick up a copy at WalMart or GameStop 24 hours before release at other retailers. More than 2,800 Walmart stores will host special events on Nov. 2 at 10 p.m. local time, with the Day Zero Edition of the game available on sale at 12:01 AM on Nov. 3 - with the official release date on Nov. 4.
Amazon, Best Buy and Costco made the Call of Duty Day Zero edition available on sale over the summer, but only have limited supply - but Walmart ensures they "are not going to run out," according to Walmart senior VP for entertainment, Laura Phillips.
WalMart also is selling used games in its stores, after the retailer began a program in which gamers receive gift cards for their used video games in March.
Releasing two Battlefield video games in 2015 probably won't happen, as Battlefield 5 might be pushed back until 2016, according to analysts from Stern Agee. EA is concerned about potential brand fatigue, overwhelming video gamers by releasing Battlefield Hardline - scheduled for release in March 2015 - alongside Battlefield 5.
Additional time developing Battlefield 5 will give EA more ability to work out kinks, with Battlefield 4 having a number of high-profile errors, that could be avoided with a pushed back release date.
Looking ahead beyond Battlefield, EA also looks forward to release Star Wars Battlefront, which could be released sometime next summer.
Halloween is just days away, and while we've seen Riot Games tease League of Legends getting into the Halloween spirit, now Slightly Mad Studios has followed through with a Halloween trailer for Project CARS.
The trailer highlights the insane levle of detail that the developer has put into the game, showing us the night and weather effects throughout the trailer. Project CARS was recently delayed, with a new release date of March 17, 2015 in the US and March 20, 2015 in Europe. Project CARS will be hitting the Xbox One, PlayStation 4, PC, Steam OS, and Wii U.
After a troubled launch, SimCity is finally on its feet, with EA very quietly debuting its new SimCity BuildIt software for both iOS and Android. The software has launched for Android in Canada and on iOS in New Zealand.
The app is free to download, but has in-app purchases, with EA saying that there is an offline mode, but "many of the coolest features do require an online connection". EA says that longtime fans of the series will find some interesting things inside of BuildIt, adding that the company has "streamlined to make the experience more fun and manageable on touchscreens".
SimCity BuildIt allows on-the-go gamers to tend to zones, roads and traffic, services, city specializations and data layers of their metropolis, and the familiar goal of landmarks returns. If you're getting a bit bored and want to bring down hell on Earth, just create a disaster for fun. BuildIt's in-app store allows you to "trade resources with friends and other cities", too.
Halloween is nearly here, and while the world prepares for scaring their neighbors, friends and co-workers, Riot Games is preparing its Halloween-themed event for League of Legends.
The Harrowing is back once again, with a new mode, character skins, and the video above that explains how it spins into the world of League of legends. The Harrowing brings back the "Hexakill" mode which takes two teams of six, playing on a smaller map. Twisted Treeline has a massive spider on it (ugh, get it away from me), and two new skins for LeBlanc and Wuong, as well as a dozen old ones.
The skins cost money, but this is how Riot Games has made close to a billion dollars from the game this year.