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Frontier Developments has published a short video that promotes the upcoming Elite: Dangerous space sim, which has been a tremendous design challenge. The game has started its third Beta stage, giving testers additional locations in the Milky Way to explore - and new space ships and mining capabilities.
Deesigner Dan Davies mentioned how difficult it was to create space combat: "It isn't the sort of thing where by having a bigger ship you're immediately going to win. It's all in the details, the turn rates, how heavy should feel, how light."
Designers took inspiration from previous Elite video games, including using familiar shapes of ships, but added physical design changes to modernize - and differentiate ships - for gamers in 2014. The game also includes 400 billion solar systems which gamers can access more easily by using hyperspace, and playing in multiplayer should provide a unique experience.
Call of Duty: Advanced Warfare has generated a large amount of hype, but some analysts believe the game title will still fall short of the 2013 launch of Call of Duty: Ghosts. However, Activision is still hopeful that Advanced Warfare, which should receive a boost as more gamers now own Sony PlayStation 4 and Microsoft Xbox One game consoles, will still find success.
"We see purchase intent well above last year and we see engagement with the brand in social media channels all being markedly up," said Eric Hirshberg, Activision CEO, in a statement. "I'm still optimistic..."
However, Colin Sebastian from R.W. Baird & Co believes Advanced Warfare will generate 18-20 million units in sales, though will fall 10-15 percent short of Ghosts. It's worth noting that many analysts tend to provide estimates based on game pre-order figures - and it's not uncommon to pick and choose which retailers to select from - so only time will tell how the game does.
The Evil Within is one of the big horror titles of the year, with the developer pushing out a demo of the title, allowing gamers to play through the first three chapters of the game.
These first few chapters are good for around 90 minutes of game time (or so), and it's available on Steam right now. The PC version has customization options, where you can turn that cinematic letterbox border off, and an "adjustable framerate". I've just started downloading the demo, where I'll put up my 90-minute playthrough up on the site sometime later tonight.
PAX AU 2014 - After the 'A Chat With Chris Roberts - The Original Wing Commander' at PAX AU, we interviewed the man himself, hitting him up with some questions about Star Citizen.
Roberts said that the big publishers "shouldn't have been ignoring the PC gamers, they're a much more powerful group than you think". He continued, saying that "publishers have been dropping the ball on supporting the PC", and that it "pisses me off when I see a deliberately gimped game on PC, just because we can't make it look better than the Xbox One or PS4 version". When I asked Chris about the 30FPS stories we've been hearing from Ubisoft and others lately, he had much better things to say about Star Citizen. Chris said that he "wants it all", where he wants to see Star Citizen "look as detailed as possible, in the highest resolution, at the highest frame rate" possible.
We asked about the insane level of detail that Star Citizen will feature, where he said that we should expect up to 8K textures, and beyond. Chris said that they're not building a game that is "baked down" as the biggest bottleneck right now is texture memory. The biggest memory hog of Star Citizen right now, are "the textures" according to Roberts. He said that "rivets, panel lines" and more are not in the textures, they're all modelled, freeing up precious texture memory. It needs to be done this way, because there are massive 1km long ships in the game, and if everything was done the traditional way, texture memory would run out very quickly.
When gaming at 4K, looking up close looks much better to the gamer, instead of textures being spread out and losing quality. Roberts said that texture isn't cheap, with the game having 4K and 8K textures being thrown online to your PC, being a very large bottleneck. Doing it in geometry is "much cheaper", decal textures and tiled textures being used by the team at RSI. Going to "4K or 8K, it'll still hold up, it won't break down".
World of Warcraft might not command the attention it used to, with League of Legends stomping all over it lately, but Blizzard is currently enjoying the 10th anniversary of the game this year, all while saying it has another 10 years in it.
Lead Designer on World of Warcraft, Ion Hazzikostas told CNET: "I definitely can't tell you what our 20th anniversary is going to be. I can tell you there is definitely going to be one. I have no doubt saying that. We're definitely planning into the future, talking about what the next expansion is going to be, and what the one after that is going to be, just in terms of big picture storylines, how can we start setting things up now, where do we want the game to go. Ultimately it's all one step at a time".
In just over a week, Warlords of Draenor, the fifth expansion of World of Warcraft will be launched. Since 2010, the subscriber base has dwindled from 12 million, with around 7.4 million gamers now exploring the various world's of World of Warcraft.
Just how popular is Watch Dogs? Ubisoft has said that it has shipped 9 million copies of the open-world hacking adventure game, detailing the massive number of titles in its recent earnings report.
The company posted a 65% increase in sales year-over-year, with $605 million being made in the first six months alone, compared to the $366 million it made in the same six-month period of last year. Ubisoft said that its back catalogue is still making big money, with games like Assassin's Creed 4: Black Flag, South Park: The Stick of Truth, Far Cry 3 and Rayman Legends helping it make $142 million from its back catalogue alone.
In the first week of Watch Dogs' release, Ubisoft sold 4 million copies, and reported that it had sold 8 million copies some three months ago now, so sales of the game are definitely slowing down.
Call of Duty: Advanced Warfare will be publicly released tomorrow, Tuesday, November 4, and runs at 1080p and 60 fps on the Sony PlayStation 4. However, the Microsoft Xbox One version runs at 1360x1080 and 60 fps, as some gamers have been frustrated that video game titles are capped to a certain frames per second.
Here is what Sledgehammer Games co-founder Michael Condrey confirmed: "Minimum Xbox One resolution is 1360x1080, and dynamically scales from there to full 1080p. That's over 50 percent increase from last year. Advanced Warfare runs native 1080p on PS4."
Gamers that can't wait to get their hands-on Advanced Warfare can purchase a Zero Day edition, though some Xbox One gamers complained of download problems.
The public launch of Call of Duty: Advanced Warfare didn't go as well as some would have hoped, with an unknown number of Microsoft Xbox One gamers reporting problems with the digital download.
Here is what Microsoft said: "We've received reports that some users are having issues getting their pre-ordered copy of Call of Duty: Advanced Warfare. We're happy to say that our team has fixed the problem, but if you are still experiencing any issues, delete the game and re-download it. Thanks for your patience while we got this issue worked out. Have fun!"
Interested gamers can download the Day Zero edition of Advanced Warfare for the Xbox One today, even if it wasn't pre-ordered. Call of Duty: Advanced Warfare officially launches on November 4 for the PC, Xbox 360, Xbox One, PlayStation 3, and PlayStation 4.
"Of the roughly 900 arcade games (yes, nine hundred arcade games) up there, some are in pretty weird shape - vector games are an issue, scaling is broken for some, and some have control mechanisms that are just not going to translate to a keyboard or even a joypad," said Jason Scott, the programmer behind the online arcade. "But damn if so many are good enough. More than good enough. In the right browser, on a speedy machine, it almost feels perfect. The usual debates about the 'realness' of emulation come into play, but it works."
Interested gamers can see a full list of available games here.
The digital PC version of Titanfall is now available for $10 via Amazon, but gamers are urged to act fast, because it's unknown when prices will go up. The deal is a major price cut of 75 percent from $39.99. The offering is currently available for PC gamers in the United States only.
Titanfall was a video game with a large amount of hype, and now has three expansions: Expedition, Frontier's Edge, and IMC Rising.