Gaming News - Page 1

All the latest gaming news, with everything related to PlayStation releases (PS4 & PS5), Xbox, PC Games, Nintendo Switch & plenty more.

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Ghost of Tsushima Director's Cut DLSS 3 performance sees the GeForce RTX 4090 hit 200 FPS in 4K

Kosta Andreadis | May 17, 2024 3:01 AM CDT

Ghost of Tsushima: Director's Cut is out now for PC. It's one of the latest releases to support DLSS 2 Super Resolution for all GeForce RTX GPUs and DLSS 3 Frame Generation for the latest GeForce RTX 40 Series. With that, NVIDIA has presented benchmark results for what to expect at 1080p, 1440p, and 4K with max settings and DLSS 3 enabled.

Ghost of Tsushima Director's Cut DLSS 3 performance sees the GeForce RTX 4090 hit 200 FPS in 4K

The video above shows that the flagship GeForce RTX 4090 delivers a smooth 200 FPS experience at 4K. Digging into the full benchmark results (which you can see after the jump), the mid-range GeForce RTX 4070 can also hit an average of 108.7 FPS at 4K with DLSS 3. From the RTX 4070 to the RTX 4090, DLSS 3 delivers a 2.6X increase in performance at 4K.

Interestingly, since the game supports DLSS 3, FSR 3, and XeSS, GeForce RTX 30 Series owners can enable FSR 3 frame generation with DLSS 2 upscaling to boost performance. X user @BlooHook (via Videocardz) posted a screenshot showcasing the GeForce RTX 3090 hitting an impressive 170 FPS using a combination of DLSS and FSR.

Continue reading: Ghost of Tsushima Director's Cut DLSS 3 performance sees the GeForce RTX 4090 hit 200 FPS in 4K (full post)

Need for Speed Underground is the latest classic to get an RTX Remix full ray tracing mod

Kosta Andreadis | May 17, 2024 2:02 AM CDT

NVIDIA's RTX Remix (available now) tool for modders is a powerful tool that has opened the door to a new type of remaster. Ray-tracing, AI-enhanced textures, and direct control over a game's visuals, effects, models, and more are already delivering stunning results. The best part is that it takes older DirectX games and gives them a modern makeover.

Need for Speed Underground is the latest classic to get an RTX Remix full ray tracing mod

EA's Need For Speed: Underground from 2003 is a great example, primarily because the Need For Speed: Underground RTX mod (via modDB) is the work of a single person - alessandro893. With RTX Remix, the game's lighting is now fully ray-traced, including over 1,000 additional lights to the world to help improve immersion. Several in-game textures have also been enhanced.

It's still a work in progress, with some sections looking better than others, and elements like car headlights still need the RTX and ray-tracing treatment, but it's showing great promise. Need For Speed: Underground is one of the most beloved entries in the series, and it's fantastic to see it with full ray-tracing and updated visuals.

Continue reading: Need for Speed Underground is the latest classic to get an RTX Remix full ray tracing mod (full post)

Assassin's Creed Shadows won't be on Steam, doesn't require always-online internet connection

Derek Strickland | May 16, 2024 4:33 PM CDT

Contrary to what you might've read, Ubisoft's new Assassin's Creed Shadows game can be played entirely offline.

Assassin's Creed Shadows won't be on Steam, doesn't require always-online internet connection

Assassin's Creed fans rejoice: Ubisoft is finally making a game set in feudal Japan. It's called Assassin's Creed Shadows, and it'll take place in 16th century Japan during Oda Nobunaga's bloody quest to unify the country by force. Shadows also features two protagonists--a samurai and a ninja--and you'll be able to switch between them as you play.

Since the reveal, there's been two somewhat new tidbits of info to come out. The first is that AC Shadows won't be on Steam, and will instead be on the Epic Games Store and Ubisoft Store on PC. That's despite the fact that all 3 of the most recent mainline Assassin's Creed games are on Steam, including AC Origins, Odyssey, and Valhalla.

Continue reading: Assassin's Creed Shadows won't be on Steam, doesn't require always-online internet connection (full post)

Report: Microsoft execs want any Xbox game on PlayStation, no exclusions or exceptions

Derek Strickland | May 16, 2024 4:04 PM CDT

Xbox is reportedly under pressure to increase margins, and breaking exclusivity on more first-party games might be the solution.

Report: Microsoft execs want any Xbox game on PlayStation, no exclusions or exceptions

Like most games companies right now, Xbox has a problem. The industry just isn't growing despite Microsoft's best efforts. Game Pass subscribers have stalled, and Xbox hardware sales are down significantly. Excluding Activision's contribution, Xbox games division revenues are flat year-over-year.

Despite all of these burdens, Xbox is still expected to deliver not only profit, but some measure of growth. The current games industry debacle comes shortly after Microsoft bought Activision for $72 billion. After the buyout, Xbox is on the hook for the merger and Microsoft's executives and board of directors expect returns. This extra pressure, combined with Xbox's general flagging presence in the hardware market and sluggish topline growth, see the games-maker encumbered by the heavy weight of financial pressures.

Continue reading: Report: Microsoft execs want any Xbox game on PlayStation, no exclusions or exceptions (full post)

GTA 6 coming in Fall 2025, Take-Two says

Derek Strickland | May 16, 2024 3:41 PM CDT

Grand Theft Auto VI is now expected to launch in Fall 2025, surprising no one.

GTA 6 coming in Fall 2025, Take-Two says

Today, Take-Two Interactive gave an update on its upcoming release slate, including GTA 6. The billion-dollar games giant is planning to launch GTA VI in the Fall 2025 season, which is typically from September - November. The game is so highly anticipated that it is expected to significantly uplift the entire video games industry through massive game sales, monetization, and engagement across all platforms.

This release would put GTA 6 in Take-Two's FY26 period. The company expects to make up to $5.65 billion in net bookings this year, in the FY25 period, and FY26 is forecasted to sequentially one-up and outperform FY25's numbers.

Continue reading: GTA 6 coming in Fall 2025, Take-Two says (full post)

Activision opens studio with Witcher, Destiny, and Last of Us devs to make new games IP

Derek Strickland | May 16, 2024 3:03 PM CDT

Activision today announced the formation of Elsewhere, a new studio focused on making a fresh franchise for Microsoft.

Activision opens studio with Witcher, Destiny, and Last of Us devs to make new games IP

A bit ago, Bethesda and Xbox executives made the decision to shut down three studios, including Arkane Austin (Prey), Tango Gameworks (The Evil Within, Hi-Fi Rush), and Alpha Dog (Mighty Doom). Now another one of Microsoft's divisions, Activision, is opening up a new studio.

The new group is called Elsewhere Entertainment, and the studio is made up of "storytelling experts" that worked on some of the highest-profile games on the market including The Last of Us, Uncharted, The Witcher, Cyberpunk, Destiny, The Division, and Far Cry.

Continue reading: Activision opens studio with Witcher, Destiny, and Last of Us devs to make new games IP (full post)

Assassin's Creed Shadows lets you play as both a ninja and a samurai

Derek Strickland | May 16, 2024 1:32 PM CDT

Ubisoft has revealed Assassin's Creed Shadows, a new journey into 16th century feudal Japan.

Assassin's Creed Shadows lets you play as both a ninja and a samurai

Ubisoft has unwrapped its latest Assassin's Creed game, and it takes place during Oda Nobunaga's unification war during the latter Sengoku period. Gamers will be able to play as two protagonists: a samurai named Yasuke, and a ninja named Naoe. Each are complete with individual backstories and gear types, and players will be able to switch between either characters on-the-fly similar to GTA V.

The characters also have their own unique trade-offs and traits: Yasuke is more bulky and armored, adept in chaotic combat and is more powerful, whereas Naoe is faster, more agile, and even has a grappling hook.

Continue reading: Assassin's Creed Shadows lets you play as both a ninja and a samurai (full post)

Xbox has a three-pronged strategy for gaming AI

Derek Strickland | May 16, 2024 12:29 PM CDT

Microsoft's Xbox division plans to use artificial intelligence (AI) in gaming, but how exactly will this work?

Xbox has a three-pronged strategy for gaming AI

AI is all the buzz right now in the tech sector, and gaming is no different. Publishers like EA have touted what AI can do to help the games industry, and we've also seen Xbox make strategic partnerships as its parent drastically accelerates AI development through various initiatives.

Last November, Xbox signed a multi-year deal to use Inworld's generative AI tech to help power games development. Inworld AI would be used to help automate specific things like quest creation, game stories, and character dialog.

Continue reading: Xbox has a three-pronged strategy for gaming AI (full post)

PlayStation now has two CEOs, Hermen Hulst and Hideaki Nishino to lead separate divisions

Derek Strickland | May 16, 2024 11:31 AM CDT

Following Jim Ryan's retirement in March, Sony has now made a decision on who will lead PlayStation.

PlayStation now has two CEOs, Hermen Hulst and Hideaki Nishino to lead separate divisions

Sony has announced a new corporate structure for its games and entertainment division. Sony Interactive Entertainment has now been split into two parts: the Platform Business Group, led by existing Sony exec Hidaki Nishino, and the Studios Business Group, led by current PS Studious SVP and ex-Guerrilla Games head Hermen Hulst.

Sony Chief Financial Officer Hiroki Totoki took over as interim or temporary CEO of Sony Interactive Entertainment in April. Totoki will retain some leadership over the new divisions as acting chairman of SIE, and both Nishino and Hulst will report directly to Totoki. The changes will go into effect on June 1, corresponding with with the last month of Sony's Q1 FY24 period.

Continue reading: PlayStation now has two CEOs, Hermen Hulst and Hideaki Nishino to lead separate divisions (full post)

Nintendo Fiscal Year 2024: $11.6 billion revenue, $3.5 billion in profit, 30% margin

Derek Strickland | May 16, 2024 10:29 AM CDT

Nintendo has published solid earnings results as the Switch enters its eighth year on the market.

Nintendo Fiscal Year 2024: $11.6 billion revenue, $3.5 billion in profit, 30% margin

Nintendo's Fiscal Year 2024 shows two clear trends: Switch sales are slowing down, but gamers are still voraciously consuming software and content for the aging system. A quick note before we delve into the financials - These values are based on yen to USD conversion rates listed in Nintendo's quarterly reports, which assumes the following rates: Q1 - 144.56, Q2 - 149.37, Q3 - 141.04, Q4 - 151.

Throughout FY24, which ran from April 2023 - March 2024, Nintendo generated a total of $11.6 billion in net sales revenue, down -2% year-over-year. This is due to a more pronounced drop in Switch hardware sales (15.7 million shipments, down -12.6%), and a smaller decrease in software purchases (down 6.7%).

Continue reading: Nintendo Fiscal Year 2024: $11.6 billion revenue, $3.5 billion in profit, 30% margin (full post)