Titanfall is currently in the hands of some lucky people who were able to nab the Respawn Entertainment shooter before its retail launch, where the Xbox One versions of the game requiring a huge 840MB day one patch.
Once Titanfall is open to all, the 840MB patch is going to be downloaded by hundreds of thousands of gamers simultaneously, which will most likely stress the Xbox Live servers - but hopefully not. Titanfall's day one patch isn't as big as Dead Rising 3's stupidly large 13GB patch, but an 840MB day one patch is still a big downloading pill to swallow.
Portal is a big fan favorite for gamers, but the news of a Portal board game should set gamers wallets itching to come out of their pockets. Valve is working with Cryptozoic on the board game that should hit shelves before the year is up.
The game is still in development, so right now it doesn't have a final name - for now, it is being called "Portal: Uncooperative Cake Acquisition Game." The Portal-based board game will pit two to four players against each other as Aperture test subjects, where they'll be dumped into various testing environments trying to kill their opponents' pawns, or their own.
Players can team up and take on another, more powerful player on the board. We will have more information on the Portal board game as it arrives.
Microsoft Studios has owned the rights to Gears of War franchise for a little over a month now, but as of March 10, 2014 at 12:00pm Pacific Standard Time (PST), Epic Games will be shutting down and archiving the Gears of War forum.
Epic Games will also be handing over the Facebook and Twitter accounts to Gears of War over to Black Tusk Studios. Epic Games said on its Facebook page for Gears of War that "Black Tusk Studios asks for your patience and support as they set up new forums for the Gears of War community, and encourage you to communicate with them over Facebook (this page) and Twitter (http://Twitter.com/GearsofWar) during this forum transition over the coming weeks".
Remedy En'tertainment has worked on some pretty special games, including Max Payne and Alan Wake, but its upcoming title Quantum Break is looking like yet another winner for the Finnish-based studio.
On Remedy Entertainment's website, the staff congratulated Greg Louden for his work at the London-based effects studio Framestore, which took an Academy Award home for its Best Visual Effects for Alfonso Cuarón's 'Gravity'. Louden's resume touts that he oversaw shots of Gravity's computer-generated interiors, with a focus on the free-floating objects that surrounded Sandra Bullock's character.
Quantum Break will see Louden use his talent on scripting and designing events as part of the game's level design. He will also be tackling some of the visual effects for Remedy's upcoming Xbox One-exclusive third-person shooter.
The next installment in Rovio Mobile's Angry Birds series looks like it might don some metal armor, with a trailer teasing a knight's suit of armor posted to Rovio Mobile's YouTube channel.
The new game will be released in Australia, Canada and New Zealand first, with the video description teasing: "Perhaps the most Epic soft launch ever - whatever that means!?" There's no more information on it right now, but you can check back here at TweakTown for more information on the new Angry Birds title as it breaks.
We now know why Ubisoft delayed Watch Dogs, but today is a new day, and today brings news of the resolution and frame rate that Watch Dogs will run along at on next-gen consoles on PC.
On the PS4, Watch Dogs will run at 1080p/30FPS, but will drop to 960p/30FPS on the Xbox One. On PC, you can drive Watch Dogs right up to 4K (and beyond) at variable frame rates of course. The PC version of Watch Dogs has seen Ubisoft team up with NVIDIA, so we should see some special details added to an already pretty game.
You can bet your bottom dollar we'll be running Watch Dogs through our multi-monitor, multi-GPU hoops here at TweakTown. We'll have it tested at 4K, and triple 1440p, too.
Ouya started out as a project on Kickstarter that blew up and made huge amounts of money. Since the project turned into an actual product, we have heard less from the company and sales haven't been much compared to other gaming platforms. Ouya announced recently that it was making itself into a service that would be embedded in other platforms.
Mad Catz and Ouya have announced this week that they have signed a content agreement. The agreement will bring Ouya to the MOJO console that Mad Catz unveiled last year. Along with the new content agreement, Mad Catz has announced that the MOJO console is getting its price cut to $199.99 in the US.
Similar price cuts are being made in other areas when the MOJO is sold. The MOJO is the first device to add Ouya Everywhere. The service will debut on the MOJO later this spring. An exact launch date hasn't been announced. When the service does launch all current Ouya content and future content will be available on the MOJO.
Diablo III: Reaper of Souls launches on March 25, so to get gamers ready for its release Blizzard has detailed the changes that will arrive in a new pre-expansion patch.
This includes a special 50% XP boost that will help gamers prepare for Reaper of Souls. Reaper of Souls will include Act V of the game, "which continues the Diablo III story where it left off, taking players through the legendary city of Westmarch and to the ancient halls of the Pandemonium Fortress, to bring Malthael, fallen Archangel of Wisdom, to justice".
There's a new Crusader class to play, who is a "righteous warrior clad in massive armor and bearing an impenetrable shield", a new Adventure Mode where "all waypoints are unlocked, so players can go anywhere, slay anything" and finally, a completely redesigned Loot System, where "quality over quantity, including game-changing Legendaries".
Oh my... Shaquille O'Neal is making a sequel to Shaq Fu, and has taken to IndieGoGo for the $450,000 he needs to make it happen. You might want to fund it, after you've checked out the trailer below:
Considering Shaq has mountains of money, why does he need to ask for crowdfunded money to get his game off the ground? Here's the explanation:
He is the best center ever to play the game. Of course he's got money, and yes he will be investing a lot of his own time and money in this project. We will be investing considerably more of our own money in the game than we are asking for.
The purpose of bringing the game to the public is to see how much interest there is in becoming Shaq's partner and in seeing the game happen. In exchange for your help, Shaq, is offering unprecedented access to his life with incredible perks. Here are some highlights:
- Bag a signed original size 22 Shaq Attack sneaker!
- Play basketball with Shaq, on his own court, at his house!
- Have Shaq, become your personal secretary by recording your voicemail!
- Have lunch or dinner with the big man for you and your friends!
- Be part of the taping of a TNT show at an NBA game!
This isn't about a celebrity giving away a trinkets for cash, this is a true partnership. We think it is unprecedented. Shaq is ready and willing to work for your support and you can bet that he'll be grateful for every cent and every plug he gets. He loves his fans and to be able to collaborate with them on something like this has him (and us!) really excited.
When Ubisoft delayed Watch Dogs, most expected it to have very nefarious reasoning behind it, but it's not that drastic. Watch Dogs' Senior Producer, Dominic Guay, wrote on Ubisoft's official blog, giving his version of the events.
Guay said it came down to issues with planning and testing, adding that Watch Dogs was complete, and playable from "front-to-back". He said that getting everything together and working like it needed to for launch "takes time", and "it's really hard to predict how much time that's going to take".
So now we know that Watch Dogs was complete, but needed that final spit polish before it was released to the foaming mouths of gamers across the world. Personally, I think there were some last minute performance issues that needed to be fixed up - with some of the videos I've seen (online, and in-person) not looking that great when the action on-screen was hectic. At the end of the day, I just want me some Watch Dogs.
The Tomb Raider reboot was released early last year, and recently re-released as the "Definitive Edition" on next-gen consoles. Tomb Raider has rocked back and forth from success, to a worry, but now it is definitely leaning toward being a big success.
Square Enix's Head of Studios, Darrell Gallagher, has said: "By the end of this month we will surpass 6 million units for our Tomb Raider reboot, and, having achieved profitability back in 2013 Tomb Raider has exceeded profit expectations and continues to make significant contributions to our overall financial performance".
It looks like Lara Croft is back and in business, so I'm sure we'll hear about a sequel to Tomb Raider soon enough.
Its been nearly three years since the original Dark Souls launched, and in that time the game has risen to cult classic status. Today Steam announced that it has opened up pre-orders of the games sequel, Dark Souls II. Developed by FROM SOFTWARE, Dark Souls II is the long awaited successor to Dark Souls. Dark Souls II will be a unique old-school action RPG experience that takes players on a journey into the Nexus, the Undead Asylum, and your goal is to figure out who you are and break the curse that plagues you.
Dark Souls II is said to be much more content dense than its predecessor, and will allow players more freedom to shape their destiny as well as being just as tough as the first. There will be no easy mode, and players must duke it out at the same difficulty as everyone else. Dark Souls II launches on April 25th and can be bought on Steam now for just $49.99. Are you itching to play the next installment in the Dark Souls franchise? Let us know in the comments.
If you have ever walked through the oil section in your local store, you have probably seen the yellow Pennzoil bottles sitting on shelves. Pennzoil is sponsoring what may be the coolest thing going on at SXSW 2014 in Austin. The oil company will be letting visitors race in real-world Mario Karts.
The event is called Mario Karting Reimagined and it is inspired by Mario Kart 8 and sponsored in part by Nintendo. Visitors to the show will be able to slip behind the wheel of a real Mario Kart and race around the track in competition with other users.
The karts will be able to run over Pennzoil logos on the track that will give their Kart special powers. You won't get to toss turtle shells at your opponents, but the power-ups will make the cart slower or faster. The racing action will be broadcast at SXSW on a big Jumbotron for everyone to see.
Sony has been winning the performance and resolution war with its PlayStation 4, but it did tout that Killzone: Shadow Fall was "a 1080p 60 FPS monster" but has only half delivered on that promise.
When Killzone: Shadow Fall is in single-player mode, it runs at 1920x1080 - or Full HD/1080p. Back in November before the game launched, Sony wrote in a blog post that Killzone: Shadow Fall "runs at native 1080p and 60 fps," but it turns out this is not true. In multiplayer mode, the resolution drops heavily in order to maintain the 60FPS frame rate.
CraveOnline explains: "Killzone: Shadow Fall outputs at 1080p in single-player and multiplayer, but it isn't native. It uses a unique processing method that blends 960 x 1080 images together. Therefore, the 1080p advertised on the box isn't inaccurate. Sony's imprecise marketing is still valid, though". As you can imagine, some PS4 gamers are pretty angry over this, with an excerpt from a post titled "Shame On Sony For Lying To Consumers" by a gaming enthusiast on the blog Crappy Reviews:
As a gamer I have been on record saying I absolutely do not care about resolution one bit. That being said, deceiving an entire group of gamers is just about the most awful thing you can do to them. You might not like Microsoft and you may have disliked their original DRM plans, but at least they were up front with everyone right from the start. Sony has a terrible habit of lying over and over to their fan base and it's hardly ever mentioned. I could go over a list dating back to the debacle that was Sony's E3 2005, I could bring up how the PS3 was supposed to have dual HDMI's and run every game at 1080p 60fps....but more importantly Sony's slogan is "We're for the gamers". How in the world can you lie, cheat and steal from your fan base and have the nerve to say you serve them in any way?
Today, Samrat Sharma, senior online producer for Guerrilla Games took to Sony's PlayStation Blog to announce the details of the new multiplayer DLC expansion pack for Killzone Shadow Fall. Titled the Insurgent Pack, the DLC includes new features for multiplayer including a brand new Character Class, 3 new abilities, 3 new weapons and 2 new game modes.
In the DLC we learn that the Helghast government has been covertly providing funding The Black Hand, whose operatives have been infiltrating Vekta City. The DLC allows these insurgents to be playable for the first time in the games history, and is what the DLC is centered around. Rather than type out all of the new details, I have pasted the full list provided by Sharma after the jump.
Grinding Gear Games today officially released its free update to Path of Exile, the free Sacrifice of the Vaal mini-expansion much to the delight to current Path of Exile gamers. TweakTown was able to take the game for a test ride last week during a special briefing in San Francisco, and was initially impressed on gameplay.
This is the first mini-expansion to Path of Exile, with the original game being released in October 2013, and includes numerous improvements to keep players engaged. During TweakTown's meeting with game developers, there was a large amount of emphasis placed on the craftable chests that are now available in the Ambush league. Gamers can modify the chests and unique bosses and items will drop if the player is able to kill all of the bosses.
The expansion gives gamers the chance to try and defeat Atziri, returned Queen of the Vaal civilization, though beating her isn't a requirement - and from how badly TweakTown's Michael Hatamoto and his developer partner were getting killed, best of luck to Path of Exile: Sacrifice of the Vaal gamers!
We have talked a bit in the past about what we expect in the Xbox One March update. Among the changes expected are updates for multiplayer Titanfall and some new sound options. Microsoft has now announced that the March update is rolling out as we speak.
The update does bring the Titanfall updates for multiplayer. It also brings a slew of other nice tidbits. Players can now get to their friends list faster with the list on the homepage of the friends app. Party chat is now on by default. Players can now chat with friends even if they aren't playing the same game.
A new invite friend to game option is available on multiplayer tiles. A list of recent players you were playing with is kept to make it easier to keep in touch with people you like to game with. Twitch live streaming support is now baked in and will go live on March 11 with the new Twitch app.
We are pretty excited about Titanfall around here. If you are an Xbox One gamer or a PC gamer, you should be excited too. We think that Titanfall is going to be a strong contender for game of the year even though it's very early in 2014. Some new tidbits about the game have surfaced today.
A rumor was going around that Titanfall might not have a season pass. That has been proven false after Respawn's Vince Zampella talked recently about the game. Zampella said that Titanfall would indeed get a season pass option. That means paid DLC is coming to the game.
Another interesting tidbit is that the developers will offer free feature updates to gamers. Zampella says that there were things that the team wanted in the final game that didn't make it. Those features will be added for free at a later date.
Yesterday Warner Bros. announced the next title in the Batman: Arkham franchise and we were one of the first sites to break the news. Today WB has unveiled the first trailer for Batman: Arkham Knight, and after watching the three-minute long video, it appears that the rumors were true. Batman: Arkham Knight could be the best Batman game ever made.
Batman: Arkham Knight will be a PC, PlayStation 4 and Xbox One only title, and is rumored to take full advantage of HD and Ultra-HD resolutions depending on which platform you prefer. The developers are able to take full advantage of today's graphics power by choosing not to launch on the PS3 or Xbox 360, and will allow them to take the franchise to the next level. More importantly, Rocksteady Studios is back at the helm which should make up for Batman: Arkham Origin's short falls.
The game will center around a villain named Hush, who will be accompanied by Scarecrow, Penguin, Harley Quinn, and Two-Face in an effort to take over Gotham City and clip Batman's wings forever. As I mentioned in my previous post, the Batmobile will finally be driveable a first for modern Batman games, and if anyone can pull it off, Rocksteady is the studio to do it.
During Gabe Newell's AMA on Reddit, the Valve boss confirmed that Counter-Strike: Global Offensive is coming to Linux. Newell said: "It's being worked on but we don't have an ETA".
Counter-Strike: Global Offensive was released in August 2012, on Windows, Mac, PlayStation Network, and Xbox Live Arcade. It was the first version of Counter-Strike to land on consoles, which included updates to classic modes and maps from the original Counter-Strike, as well as a slew of new content.
A Linux-capable version of Counter-Strike would make sense, as SteamOS is built from the groundwork of the open-source OS. Newell was of course asked about Half-Life 3, but was very coy about it, he said: "When we announced our products years in advance in the past and then were really late delivering them, it was pretty painful for both us and the community. We'd rather not repeat that".
The Hangar Module for Star Citizen launched late last year, but the dogfighting module was delayed, disappointing fans. The creator of the game, Chris Roberts, has announced that the dogfighting module for the game will launch after PAX East.
Star Citizen's dogfighting module was due in December last year, but was delayed at the last minute. The module will appear at a premiere event just before PAX East for a special "citizens-only" event. Roberts wrote: "As I write this, the Star Citizen team is all around me hard at work on the dogfighting module. The team is scurrying to take care of thousands upon thousands of necessary details: variable damage states, HUD detailing, weapons cameras, engine sounds and countless other things that go into creating an immersive space combat experience. At this point, we can now regularly dogfight here in the office".
It looks like Star Citizen's servers backend was the biggest problem, where Roberts explained: "We have high hopes that the solution will be ready in time for launch ... and that that solution will stand up to the hundreds of thousands of citizens waiting to battle it out. The very success that Star Citizen has had in building such a large community so early in its development is also one of its most challenging - launching the [dogfighting module] will be akin to launching a major online game".