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Driveclub problems on PS4: 'you can't effectively test' these issues

SCEA boss says that 'you can't effectively test' for games like Driveclub, because we live in 'a connected world'
By: Anthony Garreffa | Gaming News | Posted: Nov 25, 2014 3:28 am

When the PS4 exclusive 'Driveclub' launched, it was met with a slew of issues, and post-launch updates and fixes. But for those who want to know why there wasn't any additional in-house testing before it launched, the Sony Computer Entertainment America (SCEA) President and CEO, Shawn Layden, has some nice words to say.

 

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Layden explained the issues, saying that games like Driveclub, and their online communities, cannot be tested thoroughly before launching the game itself. He continued: "In the development cycle, we try to do all things. In the development cycle, we try to test against every possibility. We have a [Quality Assurance] team, we have a QA plan. You do a beta test, you scope against that. But now, in a connected world, you can't effectively test in your house or in your beta group what it means to have 50,000, 100,000, 200,000 users hit your service. And the guys [at the studio] are struggling with that. It's throwing up things they had not anticipated".

 

Evolution Studios, the developer behind the open-world driving game has continued its path toward a fully-baked game, even offering free DLC and extending Season Passes.

NEWS SOURCES:Joystiq.com

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