High Quality AA and AF Testing
While we test all our games with maximum in-game settings, turning on Anti-Aliasing (AA) and Antistrophic Filtering (AF) helps take the intensity of our testing to another level.
Here we see video cards go from playable FPS to unplayable FPS and the real power houses continue to help break that 60 FPS mark we always aim for to provide a smooth gaming experience.
With AA and AF turned on, you can see Metro Last Light seems a similar issue as to when we didn't have AA and AF on. Moving from one to two cards brings with it a nice performance increase, while throwing the third and fourth in does nothing, as we seem to hit an FPS wall. Overall, though, you can see the FPS just aren't where they need to be.
Looking at GRID Autosport performance, you can see again that scaling isn't as strong as we'd hope. The best thing is we move from unplayable to playable when it comes to going from one to two cards. Adding a third and fourth card into the mix does bring with it much more breathing room, though, with a solid 82 FPS being seen from the three card setup.
Sleeping Dogs sees some awesome scaling. More importantly, though, you can see the intensity of this game at these settings. Even the 3-Way SLI setup falls short of the 60 FPS average we're on the hunt for to provide a solid gaming experience. It isn't until the fourth card is thrown into the mix that we see a solid 74 FPS.
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