NVIDIA PhysX Technology Brightens Darkest Of Days
Gamers Can Go Back in Time to Fight Their Way Through History's Most Epic Battles
SANTA CLARA, CA-APRIL 28, 2009-Darkest of Days is a historically-based first-person shooter (FPS) where gamers will travel back and forth in time to experience some of history's "darkest days" and fight through some of the most epic battles in history. To ensure the battles are as realistic as possible, developer 8monkey Labs turned to NVIDIA® PhysX® technology in order to create environments that were interactive, expressive, and as natural as possible.
"It was critical to the success of Darkest of Days that these epic moments in world history are experienced in eerily accurate detail, and NVIDIA PhysX technology helped us achieve that goal," said Mark Doeden, Art Director at 8monkey Labs. "Our Marmoset Engine brings these battles to life with a completely unique look, and the PhysX technology was instrumental in making the game feel alive and real."
Darkest of Days goes beyond the successful formula that has attracted gamers to titles such as Call of Duty and movies such as Saving Private Ryan by allowing them to revisit all the most visceral moments in world history, travelling "Quantum Leap" style to such eras as the U.S. Civil War, World War I, World War II, and Pompeii, and participate in historical battles that helped shape history. The game looks and plays realistically thanks to the inclusion of fully destructible yet natural environments, complete with realistic leaves and flowers, wind, ground fog, smoke, volcanic ash, snow, and more.
The NVIDIA PhysX development platform consists of a robust physics engine, API, and middleware designed to give developers and animators unprecedented creative control over the look of their final in-game interactivity by allowing them to author and preview physics in real time. NVIDIA PhysX technology works across all major gaming platforms, including PC, Xbox360™, PLAYSTATION®3, Nintendo Wii™, and the iPhone, and can be accelerated by both the CPU and any CUDA™-enabled NVIDIA GPU.
Developed by 8monkey Labs and published by Phantom EFX, Darkest of Days will be released in fall 2009 for the Xbox360 and Windows-based PCs, which will feature numerous GPU-accelerated PhysX effects for additional immersion. For more information on Darkest of Days, please visit: http://www.darkestofdays.com.
NVIDIA (Nasdaq: NVDA) is the world leader in visual computing technologies and the inventor of the GPU, a high-performance processor which generates breathtaking, interactive graphics on workstations, personal computers, game consoles, and mobile devices. NVIDIA serves the entertainment and consumer market with its GeForce® products, the professional design and visualization market with its Quadro® products, and the high-performance computing market with its Tesla™ products. NVIDIA is headquartered in Santa Clara, Calif. and has offices throughout Asia, Europe, and the Americas. For more information, visit http://www.nvidia.com.
About 8monkey Labs
8monkey Labs is an independent game developer located in Cedar Falls, IA. With over a decade of experience in game engine development and graphics programming, 8monkey Labs teams is comprised of an extremely talented group of 3d artists that stay on the leading edge of modeling and shader techniques for games. 8monkey Labs is currently working on implementing their own proprietary AAA game engine, the Marmoset Engine, into the upcoming historically-based, time-travelling first person shooter, Darkest of Days. For more information about 8monkey Labs, please visit http://www.8monkeylabs.com.
About Phantom EFX
Phantom EFX is a game company that creates ultra-realistic experiences that come to life on a personal computer for Windows and Macs. Phantom EFX, with top notch talent, facilities, resources, and a relaxed Midwest atmosphere, has the vision and capabilities to be a successful game company that creates titles that are fresher, more entertaining and graphically superior to the present market offerings. For more information about Phantom EFX, please visit: http://www.phantomefx.com.