Gaming News - Page 1
GTA 6 coming in Fall 2025, Take-Two says
Grand Theft Auto VI is now expected to launch in Fall 2025, surprising no one.
Today, Take-Two Interactive gave an update on its upcoming release slate, including GTA 6. The billion-dollar games giant is planning to launch GTA VI in the Fall 2025 season, which is typically from September - November. The game is so highly anticipated that it is expected to significantly uplift the entire video games industry through massive game sales, monetization, and engagement across all platforms.
This release would put GTA 6 in Take-Two's FY26 period. The company expects to make up to $5.65 billion in net bookings this year, in the FY25 period, and FY26 is forecasted to sequentially one-up and outperform FY25's numbers.
Continue reading: GTA 6 coming in Fall 2025, Take-Two says (full post)
Activision opens studio with Witcher, Destiny, and Last of Us devs to make new games IP
Activision today announced the formation of Elsewhere, a new studio focused on making a fresh franchise for Microsoft.
A bit ago, Bethesda and Xbox executives made the decision to shut down three studios, including Arkane Austin (Prey), Tango Gameworks (The Evil Within, Hi-Fi Rush), and Alpha Dog (Mighty Doom). Now another one of Microsoft's divisions, Activision, is opening up a new studio.
The new group is called Elsewhere Entertainment, and the studio is made up of "storytelling experts" that worked on some of the highest-profile games on the market including The Last of Us, Uncharted, The Witcher, Cyberpunk, Destiny, The Division, and Far Cry.
Assassin's Creed Shadows lets you play as both a ninja and a samurai
Ubisoft has revealed Assassin's Creed Shadows, a new journey into 16th century feudal Japan.
Ubisoft has unwrapped its latest Assassin's Creed game, and it takes place during Oda Nobunaga's unification war during the latter Sengoku period. Gamers will be able to play as two protagonists: a samurai named Yasuke, and a ninja named Naoe. Each are complete with individual backstories and gear types, and players will be able to switch between either characters on-the-fly similar to GTA V.
The characters also have their own unique trade-offs and traits: Yasuke is more bulky and armored, adept in chaotic combat and is more powerful, whereas Naoe is faster, more agile, and even has a grappling hook.
Continue reading: Assassin's Creed Shadows lets you play as both a ninja and a samurai (full post)
Xbox has a three-pronged strategy for gaming AI
Microsoft's Xbox division plans to use artificial intelligence (AI) in gaming, but how exactly will this work?
AI is all the buzz right now in the tech sector, and gaming is no different. Publishers like EA have touted what AI can do to help the games industry, and we've also seen Xbox make strategic partnerships as its parent drastically accelerates AI development through various initiatives.
Last November, Xbox signed a multi-year deal to use Inworld's generative AI tech to help power games development. Inworld AI would be used to help automate specific things like quest creation, game stories, and character dialog.
Continue reading: Xbox has a three-pronged strategy for gaming AI (full post)
PlayStation now has two CEOs, Hermen Hulst and Hideaki Nishino to lead separate divisions
Following Jim Ryan's retirement in March, Sony has now made a decision on who will lead PlayStation.
Sony has announced a new corporate structure for its games and entertainment division. Sony Interactive Entertainment has now been split into two parts: the Platform Business Group, led by existing Sony exec Hidaki Nishino, and the Studios Business Group, led by current PS Studious SVP and ex-Guerrilla Games head Hermen Hulst.
Sony Chief Financial Officer Hiroki Totoki took over as interim or temporary CEO of Sony Interactive Entertainment in April. Totoki will retain some leadership over the new divisions as acting chairman of SIE, and both Nishino and Hulst will report directly to Totoki. The changes will go into effect on June 1, corresponding with with the last month of Sony's Q1 FY24 period.
Nintendo Fiscal Year 2024: $11.6 billion revenue, $3.5 billion in profit, 30% margin
Nintendo has published solid earnings results as the Switch enters its eighth year on the market.
Nintendo's Fiscal Year 2024 shows two clear trends: Switch sales are slowing down, but gamers are still voraciously consuming software and content for the aging system. A quick note before we delve into the financials - These values are based on yen to USD conversion rates listed in Nintendo's quarterly reports, which assumes the following rates: Q1 - 144.56, Q2 - 149.37, Q3 - 141.04, Q4 - 151.
Throughout FY24, which ran from April 2023 - March 2024, Nintendo generated a total of $11.6 billion in net sales revenue, down -2% year-over-year. This is due to a more pronounced drop in Switch hardware sales (15.7 million shipments, down -12.6%), and a smaller decrease in software purchases (down 6.7%).
Nintendo Switch breaks 141 million sales, expected to beat DS by March 2025
Nintendo's Switch family of hardware breaks a new milestone in its eighth year on the market.
Switch sales are starting to slow down as Nintendo preps its new system. Total cumulative shipments for the 3-device Switch family have now reached 141.32 million, and by March 2025, Nintendo expects the Switch to dethrone the DS.
Nintendo shipped 15.7 million Switch consoles in Fiscal Year 2024, down -12.6% year-over-year, with Q4'24 delivering the lowest unit shipments for any Q4 period since the device's launch, or 1.96 million shipments.
NVIDIA and MediaTek are rumored to be developing an Arm-based SoC for PC gaming handhelds
Rumors about NVIDIA working with various partners to enter the PC gaming handheld market are heating up. NVIDIA and GeForce are synonymous with gaming, especially when it comes to PCs. However, everything from the Steam Deck to the ROG Ally, Lenovo Legion GO, and handhelds from AYANEO are powered by AMD Ryzen with Radeon hardware.
It's a growing market, and Intel recently entered it by partnering with MSI to launch the MSI Claw gaming handheld. And now, it seems, it's NVIDIA's turn, with insider XpeaGPU claiming that NVIDIA is working with MediaTek to develop an Arm-based handheld SoC with integrated NVIDIA graphics.
This follows the news that NVIDIA and MediaTek are reportedly working on an Arm-based AI processor for AI PCs that could be revealed in a few weeks at Computex 2024. A SoC for PC gaming, running Windows 11 or Linux, would be something else entirely - and something that could blow the Steam Deck out of the water, performance-wise.
Star Citizen Alpha 3.23 update adds support for NVIDIA DLSS and AMD FSR upscaling
Star Citizen, the perpetually in-development grandiose everything sci-fi game, just got a new Alpha 3.23 'Adventure Beckons' update. There's a long list of updates and revisions, from a new character customization system to improved AI ship combat and a reworked Starmap to make planning your space travel more comfortable. There are also new hoverbikes, vehicles, and massive industrial facilities to explore.
Tech-wise, the update makes some fundamental changes thanks to the arrival of a new Vulkan Renderer, currently listed as in Beta. GPU performance with the new renderer should be on par with the default DirectX 11 Graphics Renderer. According to the team, "the aim [is] to make Vulkan the default and more performant implementation in a following release."
Regarding performance, GeForce RTX and Radeon GPU owners will be pleased to learn that Star Citizen now has NVIDIA DLSS and AMD FSR support for upscaling and a third "in-house TSR solution."
Starfield's big May Update with detailed surface maps and new 60 FPS option for Xbox is here
Bethesda's big May 2024 update for Starfield is now live on PC, Xbox Series X|S, and available to all Xbox Game Pass players. It's not the game's first update with a long list of changes, but it's the first with some meaningful additions and quality-of-life improvements, namely in the form of detailed surface maps for exploration through cities and beyond. Also, Xbox players now have a 60 FPS Performance Mode and can play at 40 FPS on 120 Hz displays.
The new maps are particularly impressive. Not only do they overhaul the dedicated map screen with 3D renders of the game's city and planetary locations, but the scanner overlay now shows each notable location and how far it is, with the option to fast-travel to individual vendors or other prominent spots.
The other major change is giving players direct control over a range of gameplay settings that go beyond changing the difficulty of person-to-person or ship-to-ship combat and adding a new Extreme difficulty. These include the ability to access ship cargo from anywhere and new survival features relating to food, drink, and environmental hazards.