Rocket League continues to expand its audience, with developer Psyonix announcing there are now over 25 million registered players.
The developer has managed to secure another 3 million Rocket League players since November 2016, when the company said they had sold 8 million copies of the game, and had nearly 22 million players.
Better yet, around 25% of Rocket League's new players are coming from the PC, and in November the developer said 4.4 million copies of the game had been sold on PC. Right now, Rocket League has sold 5.1 million copies according to SteamSpy's data, which means there's been 700,000 new sales since November 2016.
Nintendo has confirmed that Zelda: Breath of the Wild will launch alongside the Switch console.
The Nintendo Switch will launch on March 3, 2017 for $299, and it'll include a rather interesting software library--but the main first-party game that everyone's been waiting for will release right along with it. Link's latest open-world adventure in Hyrule has been delayed many times over, but now it's finally coming out, and it looks incredible.
Keep an eye out for our full analysis of the Nintendo Switch hardware and content lineup tomorrow. I plan to have a fully reaction video where I dissect just how monumental the Nintendo Switch is, and how it's a massive game changer for the industry--and least of all Nintendo.
Nintendo just announced its latest Mario game exclusively for its new Nintendo Switch handheld-console hybrid, but the iconic plumber won't be at the forefront of the company's huge new console release.
Mario: Odyssey is the Nintendo Switch's newest open-world 3D platformer, but contrary to our original estimates, it won't release alongside the Switch on March 3. Nintendo has said Mario: Odyssey will release Holiday 2017.
"Super Mario Odyssey sees Mario leave the Mushroom Kingdom to go on a new sandbox-style journey! Coming to Nintendo Switch Holiday 2017."
The new Mario game features a distinct open-world style and allows gamers to fly in an interesting new airship to visit a bunch of different worlds and regions--many of which are real-world cities, possibly like Los Angeles and New York. This pretty much confirming some of the leaks we've heard. Mario also has a nifty hat that's somewhat like Link's hat in the Minish Cap, and comes alive, allowing Mario to even jump on it to scale huge gaps.
Nintendo has confirmed that its Switch handheld-console hybrid will have a varying battery life on a game-to-game basis, suggesting variable performance that we've reported on before. The Switch will sport up to 6.5 hours of battery life on a single charge.
The Switch will support between 2.5 and 6 hours of battery life while taken on-the-go as a tablet handheld, Nintendo has confirmed. The Switch will support charging with certified USB charging banks, but Nintendo hasn't exactly confirmed if it supports USB Type-C quick-charging just yet.
Keep an eye out for more coverage as it flows out.
Nintendo has officially announced the pricing and launch date of its new Switch console-and-handheld hybrid, a new system that melds two of gaming's most accessible platforms into one.
The Nintendo Switch will cost $299 and ships March 3, 2017. This is aligned with our estimate, so it's not a surprised. Stay tuned for more info.
GDC 2017 is right around the corner, where AMD should unleash its next-gen Ryzen CPUs - and hopefully show off its Vega graphics cards, but how are the game developers splitting their time on platforms?
According to a GDC 2017 survey, 53% of game developers are making games for PC/Mac - and if we compare it against the two strongest other platforms, we have Xbox One/Xbox Scorpio with 22%, and the PS4/PS4 Pro with 27%. Mobile games are important as well, with 38% of developers working on games for mobile devices, while VR development is strong with 24%.
Interestingly, Nintendo Switch game development isn't so strong right now, with just 3% of developers working on Switch games.
Valve created two of the best games of all time with Half-Life, and its sequel, Half-Life 2 - and while we enjoyed Half-Life 2: Episode One and Two, we haven't seen anything new in the Half-Life universe since Episode Two's release in 2007 - nearly 10 years ago.
GameInformer has just sat down with a Valve Insider, saying that Valve had never planned on releasing Half-Life 3, and that there were multiple prototypes created for Half-Life 2: Episode Three. The Valve Insider said: "There is no such thing as Half-Life 3. Valve has never announced a Half-Life 3".
The insider continued crushing my dreams, adding: "The closest they've come is after Half-Life 2, they said there would be three episodes. We only got two of those. That is arguably an unfulfilled promise. Anything else that we might think about as a full game or sequel has never been promised. I only mention that because it's sometimes frustrating when people sort of assume or have wishful thinking about the future".
Once again, Sony's PS4 exclusives are utterly dominating Microsoft's Xbox exclusives. While Xbox has about seven revealed console exclusives for 2017, Sony has around thirty seven titles that will be exclusive to the PlayStation platform, and the Japanese console-maker promises that list will continue to grow throughout 2017.
In a recent interview with Japanese magazines Dengenki and Famitsu (translated by Siliconera) various devs shared their plans for 2017. President of Sony's Worldwide Studios Shuhei Yoshida in particular had something interesting to say: "We have numerous unannounced titles in production. Please look forward to their announcements," the Sony exec told the publications.
It appears Sony isn't really content with steamrolling Microsoft's 2017 lineup--it's not enough to just beat your rival insofar as games, but you want to facilitate your own true sense of variety. Yoshida previously remarked that 2016 was the "year for amazing PlayStation hardware" thanks to the release of the 4K-ready PS4 Pro console, and that 2017 will be the "year of amazing PlayStation software." Based on this current lineup and the games we don't even know about yet, I'd say he's right.
The stalwart devs at Silverlock are busily working on Skyrim: Special Edition's own script extender (SKSE), and have announced that a beta test may be available in mid-March.
If you're an active modder of any Bethesda game, especially Skyrim, then you know how important the Skyrim Script Extender is. This utility mod essentially enables mods to hit their full potential. Script extenders helped create some of Skyrim's, Oblivion's and Fallout's most amazing mods. Now that the Skyrim: Special Edition remaster is out for PC, mods have been upgraded from 32-bit to 64-bit, which completely removes the RAM limit from mods. Now modders have the ability to make some amazing creations, but there's only one problem: the Skyrim: SE script extender isn't ready yet.
Silverlock recently posted an update on SKSE64's progress, saying that: "Skyrim Special Edition has been released, and the original SKSE will not work with it. We are creating SKSE64 for the new 64-bit Special Edition. We appreciate your patience while work continues. Currently we estimate a mid-March time frame for a beta release of SKSE64."
I can't believe the Nintendo Switch ride is almost over, folks. I started writing about the Switch back in July 2015 back when it was the "NX," and since then I've pushed out dozens upon dozens of articles on the hardware. Tonight Nintendo will finally end the wild speculations with its official Nintendo Switch 2017 Presentation reveal.
On the eve of the handheld-and-console's unveiling, we discuss all the predictions and summarize more than a year's worth of coverage. Tonight at 11PM EST, Nintendo will reveal full pricing, availability, launch date, games lineup, and much more, showcasing the entirety of its Switch hardware. It's a weird feeling to know the ride is almost over, but I do understand that it won't ever really be done: this hypetrain will continue rolling throughout the months, especially given Nintendo's mysterious nature.
We hope you've enjoyed our Nintendo NX and Nintendo Switch content over the years, and don't worry, we're not abandoning the subject. Far from it. I think 2017 will bring tons of Switch coverage, but it won't be the same crazy reports, speculations, rumors and patent-rifling reveals.