Mortal Kombat 11 patch notes, Ash Williams cameo possibility

The most recent patch notes have balanced out Mortal Kombat 11 before the games DLC launch.

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NetherRealm Studios has released the patch notes for the most recent update to Mortal Kombat 11. The patch bring a bunch of gameplay and move changes ahead of the games upcoming DLC launch.

The patch notes let us dive into what changes have been made in this recent update, so far we can see many move list corrections, numerous bug fixes across the cast of fighters, online fixes, controller fixes, krypt fixes and AI fixes. Players who want the specifics on what has been changed in this most recent patch can find the full patch notes within the entirety of this post.

In other news about Mortal Kombat 11, Evil Dead's Ash Williams DLC character rumor has taken a blow as the characters actor Bruce Campbell has denied any involvement with Mortal Kombat 11. When asked about the rumors on the Jim and Sam show, Campbell says that "will not" be appearing as a voice actor in Mortal Kombat 11, and then clarifies further on this Twitter with an image captioned "this my finishing move against a certain internet rumor".

Campbell also says in the interview that he will not be a playable character in Mortal Kombat 11, but instead a cameo will happen where a couple of "one-liners" will be said by Ash Williams and voiced by Campbell. Mortal Kombat 11 is currently available on Nintendo Switch, PC, Xbox One and PS4.

General Gameplay Adjustments

  • Move list corrections
  • Improvements to AI logic
  • Fixed several rare online desync causes
  • Fixed minor visual issues related to some Brutalities
  • Removed a rare crash that could occur after a Quitality
  • Fixed an issue that cause users to lose controller functionality when trying to record an AI command after pausing the game with very specific timing
  • Trying to Practice Reset while waiting in a KOTH lobby will no longer sometimes reset twice in a row
  • Added an Easy Krushing Blows option to Practice Mode's Practice Options which will bypass most Krushing Blow's conditional requirements
  • Added Random Hidden option to Practice Mode AI Options' Playback Recording Slot selection
  • Added several new Brutalities for players to discover
  • Added Variation info to the pause menu and some multiplayer online loading screens
  • Added Kombat League online game mode. Season I (The Season of Blood) starts on June 18th
  • Ranked Sets (only available when a Kombat League season is not active) are now a first to 2 match set

Krypt

  • Fixed a rare bug that could cause players to be locked out of the armory after getting the Spear
  • Removed the ability to get out of bounds of the environment under certain circumstances
  • Removed a rare crash when exploring the Krypt after playing several hours of Towers of Time
  • All Skeleton Key Gates will now reward some currency when opened
  • Towers of Time
  • Adjusted the difficulty of some starting towers on some tower platforms
  • Added new Boss Fights & rewards
  • Added new Tower Platform rewards
  • Character Specific Adjustments

Baraka

  • High and Mid parries now work correctly against War Banner Charge
  • Sinister Slice (Jump+Back Punch) no longer has an inconsistent hit region when auto-facing the opponent

Cassie Cage

  • When an opponent loses a round to BLB-118 Bitchin' Bubble, they will no longer continue to play out some animations
  • BLB-118 will no longer sometimes lose functionality when the opponent loses a round to Control BLB-118's Wub Wub Wub or Fun Phaser attacks

Cetrion

  • When an opponent loses a round to Ring Of Fire, they will no longer continue to play out some animations
  • High and Mid parries now work correctly against Unlimited Potential (Towards+Back Punch, Front Kick, Back Kick)

D'Vorah

  • Adjusted Getup Roll Backwards animation to no longer recover slower than intended

Erron Black

  • Added an ammo counter showing how many Locked And Loaded Rifle shots are currently available
  • When an opponent loses a round to Zaterrean Spit, they will no longer continue to play out some animations
  • Swinging Pistol (Jump+Front Punch) no longer has an inconsistent hit region when auto-facing the opponent
  • Fixed a rare issue that could cause his Hat to be misaligned after being knocked off when losing a match as a rollback occurred
  • Fixed an issue that could cause Dynamite to be misaligned when doing it again immediately after the previous one exploded
  • Corrected damage scaling going into the On The Shoot (Back Punch, Front Punch, Back Punch, Front Punch, Back Punch)
  • Krushing Block cinematic which results in it doing 10 less damage

Frost

  • Adjusted repel during Throw Escape to eliminate some clipping issues
  • When an opponent loses a round to Core Trap, they will no longer continue to play out some animations
  • Core Overload amp no longer still occurs after a Krushing Blow cinematic
  • Fixed a rare occurrence when hitting an opponent out of a the air at a specific height with Terminal Burrowing (Fatal Blow)

Geras

  • High and Mid parries now work correctly against Gauntlet Slam (Down+Front Kick)

Jacqui Briggs

  • When an opponent loses a round to Grenade Launcher, they will no longer continue to play out some animations
  • Fixed a rare issue that could cause her Shield Generator to be misaligned after being knocked off when losing a match as a rollback occurred

Jade

  • Fixed a rare issue that could cause her Staff to be misaligned after being knocked off when losing a match as a rollback occurred

Jax

  • Adjusted repel during Throw Escape to eliminate some clipping issues
  • Fixed a rare issue that could cause his Thumper to be misaligned after being knocked off when losing a match as a rollback occurred

Johnny Cage

  • Adjusted repel during Throw Escape to eliminate some clipping issues

Kabal

  • When an opponent loses a round to Gas Blast Amplify, they will no longer continue to play out some animations
  • Fixed a rare issue that could cause his Hook Swords to be misaligned after being knocked off when losing a match as a rollback occurred

Kano

  • When an opponent loses a round to Magnetic Trap or Molotov Cocktail they will no longer continue to play out some animations
  • High and Mid parries now work correctly against Under Kick (Towards+Front Kick)
  • Fixed a rare issue that could cause his Shanks to be misaligned after being knocked off when losing a match as a rollback occurred

Kitana

  • High and Mid parries now work correctly against Noble Assault (Back Punch, Front Punch, Back Kick, Front Kick, Back Kick)
  • Fixed a rare issue that could cause her War Fans to be misaligned after being knocked off when losing a match as a rollback occurred

Kollector

  • Adjusted repel during Throw Escape to eliminate some clipping issues
  • When an opponent loses a round to Vial Of Sorrow, they will no longer continue to play out some animations
  • Fixed a rare issue that could cause his Chained Ball or Satchel to be misaligned after being knocked off when losing a match as a rollback occurred

Kotal Kahn

  • When an opponent loses a round to God Ray, they will no longer continue to play out some animations
  • High and Mid parries now work correctly against Xolotl (Towards+Front Kick, Back Kick)
  • Fixed a visual issue when Kotal was hit by Geras's Temporal Advantage while transformed during Tecuani Maul & Tecuani Pounce attacks

Kung Lao

  • The Great Kung Lao Spiritual Guidance attacks can no longer be parried
  • High and Mid parries now work correctly against Twin Kicks (Towards+Back Kick)
  • Fixed a bug where Z Hat would not reset some connect in a row Krushing Blow & Brutality conditions
  • Mind Of Its Own Brutality from Z Hat once again plays out the full animation

Liu Kang

  • Adjusted repel during Throw Escape to eliminate some clipping issues
  • Fixed a rare issue that could cause his Nunchaku to be misaligned after being knocked off when losing a match as a rollback occurred
  • (Air) Fireball can now be correctly 2in1 cancelled into from a Jump Attack when playing with Alternate Controls enabled

Noob Saibot

  • Adjusted repel during Throw Escape to eliminate some clipping issues
  • Fixed a rare issue that could cause his Sickle to be misaligned after being knocked off when losing a match as a rollback occurred

Raiden

  • When an opponent loses a round to Rolling Thunder, they will no longer continue to play out some animations

Skarlet

  • Adjusted repel during Throw Escape to eliminate some clipping issues
  • When an opponent loses a round to Red Mist or Blood Ritual, they will no longer continue to play out some animations

Sonya Blade

  • (Air) Energy Rings can now be correctly 2in1 cancelled into from a Jump Attack when playing with Alternate Controls enabled

Shao Kahn

  • High and Mid parries now work correctly against DIE (Front Punch, Back Punch, Throw) and Last Breath (Towards+Front Kick, Back Kick, Throw)
  • Hammer Poke (Jump Front Punch) & Final Strike (Jump Back Punch) now correctly gain additional damage when Dark Priest Buff is active

Kronika

  • When an opponent loses a round to Orb of Confusion, they will no longer continue to play out some animations
Mortal Kombat 11 patch notes, Ash Williams cameo possibility | TweakTown.com
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Jak joined the TweakTown team in 2017 and has since reviewed 100s of new tech products and kept us informed daily on the latest science, space, and artificial intelligence news. Jak's love for science, space, and technology, and, more specifically, PC gaming, began at 10 years old. It was the day his dad showed him how to play Age of Empires on an old Compaq PC. Ever since that day, Jak fell in love with games and the progression of the technology industry in all its forms. Instead of typical FPS, Jak holds a very special spot in his heart for RTS games.

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