Resident Evil 2 supports ultrawide monitors

Capcom is optimizing Resident Evil 2 for PC by adding features gamers expect.

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Capcom's new Resident Evil 2 Remake is shaping up to be a monster in all the best ways.

Resident Evil 2 supports ultrawide monitors | TweakTown.com

The new Resident Evil 2 Remake is a big deal for Capcom, so it's no surprise the game will be optimized and tweaked to run as smooth as possible on all platforms. The team has leveraged its new proprietary REngine to craft amazing visuals, creepy environments, and fluid animations, all of these tweaks won't be lost on the PC version--far from it actually.

Capcom has confirmed that RE2make will support ultrawide 21:9 resolution monitors at launch, which is great news for enthusiasts who want a more immersive experience. We also know the horror survival game will have variable refresh rates for users with higher-end GPUs and display setups. Given the slightly janky controls and aiming this FPS boost will be tremendously beneficial and make things much more buttery-smooth.

Read Also: Resident Evil 2 Remake demo impressions

Resident Evil 2 Remake comes out on January 25, 2019 on PS4, Xbox One and PC. Check below for PC spec requirements to make sure your rig can handle the craziness Capcom's remake has to offer.

MINIMUM (1080p 30FPS)

  • Requires a 64-bit processor and operating system
  • OS: WINDOWS® 7, 8.1, 10 (64-BIT Required)
  • Processor: Intel® Core™ i5-4460 or AMD FX™-6300 or better
  • Memory: 8 GB RAM
  • Graphics: NVIDIA® GeForce® GTX 760 or AMD Radeon™ R7 260x with 2GB Video RAM
  • DirectX: Version 11
  • Storage: 26 GB available space

RECOMMENDED (1080p 60FPS)

  • Requires a 64-bit processor and operating system
  • OS: WINDOWS® 7, 8.1, 10 (64-BIT Required)
  • Processor: Intel® Core™ i7-3770 or AMD FX™-9590 or better
  • Memory: 8 GB RAM
  • Graphics: NVIDIA® GeForce® GTX 1060 or AMD Radeon™ RX 480 with 3GB VRAM
  • DirectX: Version 11
  • Storage: 26 GB available space

Derek joined the TweakTown team in 2015 and has since reviewed and played 1000s of hours of new games. Derek is absorbed with the intersection of technology and gaming, and is always looking forward to new advancements. With over six years in games journalism under his belt, Derek aims to further engage the gaming sector while taking a peek under the tech that powers it. He hopes to one day explore the stars in No Man's Sky with the magic of VR.

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