Unity now has support for NVIDIA's VRWorks, supports VR SLI and more

NVIDIA VRWorks is now supported by Unity, featuring VR SLI and Multi-Res Shading.

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GDC 2016 - NVIDIA announced their latest GameWorks 3.1 package at the Game Developers Conference, and then Unity announced their latest version of their popular engine - and now, Unity Technologies has revealed that it will be adding support for NVIDIA VRWorks into the Unity engine.

Unity now has support for NVIDIA's VRWorks, supports VR SLI and more | TweakTown.com

VRWorks being added to Unity means that it'll soon support VR SLI and Multi-Res Shading, which will make it much easier for developers to build VR support into the Unity engine for GeForce video cards. As for the Unity engine, it continues to expand at rapid levels, with VR games like Cloudlands: MiniGolf VR, Hover Junkers, and Job Simulator.

But, the Unity engine isn't just there for games - as there are various VR applications it can be used for, such as social, medical, tourism, design, education and training. Multi-Res Shading is capable of providing a 50% performance improvement when used in the right application, which is something that game developers - and gamers - can get quite excited over.

Anthony joined the TweakTown team in 2010 and has since reviewed 100s of graphics cards. Anthony is a long time PC enthusiast with a passion of hate for games built around consoles. FPS gaming since the pre-Quake days, where you were insulted if you used a mouse to aim, he has been addicted to gaming and hardware ever since. Working in IT retail for 10 years gave him great experience with custom-built PCs. His addiction to GPU tech is unwavering and has recently taken a keen interest in artificial intelligence (AI) hardware.

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