This morning we are learning more about the cloud network that will accompany the Xbox One console. The Xbox One's cloud network will feature three consoles worth of storage and CPU processing power, for each connected device. This means that developers have a much larger canvas on which to build on.
The information comes via Jeff Henshaw, Microsoft's group program manager of Xbox Incubation and Prototyping, who recently revealed the cloud network specifications in a recent interview with OXM. "For every Xbox One console we're provisioning the CPU and storage equivalent of three Xbox Ones on the cloud," Henshaw revealed in a recent interview with OXM.
"We're doing that flat out so that any game developer can assume that there's roughly three times the resources immediately available to their game, so they can build bigger, persistent levels that are more inclusive for players. They can do that out of the game." Henshaw continued.
So, what does this mean for game developers? For one, it means that games can have a more extensive online UI, or maybe when you purchase a game, you can add the game's soundtrack to your personal cloud storage. It will most definitely allow users to store their capture gameplay video and maybe even streaming of those videos to personal web pages. All of that is speculation on my part though, and we will have to wait for more information before more is known.