Yesterday we reported that Ghost Recon: Future Soldier won't be coming to PC because "95-percent of PC gamers would pirate it." Think I'm joking? Check the article out. Today, we have news that I Am Alive won't see the light of day on PC, with the game's creative director Stanislas Mettra telling IncGamers the news in an interview.
The game will hit Xbox Live Arcade and the PlayStation Network sometime next year, but the PC version is doubtful as piracy makes profitably uncertain. Mettra is also aware that PC gamers have been quite vocal regarding the lack of official statement regarding a PC release. Mettra says:
We've heard loud and clear that PC gamers are bitching about there being no version for them. But are these people just making noise just because there's no version or because it's a game they actually want to play? Would they buy it if we made it?
If they actually spent some time on it, instead of porting it over from consoles, removed DRM and gave it some great pricing... it would be fine. Console gamers seem to be more "okay" with mediocre games that don't really push the industry, or are more of a copy-paste like the latest Call of Duty which broke five-day entertainment records. There are some fine, fine examples such as Uncharted, etc where they are really Hollywood-style games, but they are few and far between. But, Mettra continues with:
It's hard because there's so much piracy and so few people are paying for PC games that we have to precisely weigh it up against the cost of making it. Perhaps it will only take 12 guys three months to port the game to PC, it's not a massive cost but it's still a cost. If only 50,000 people buy the game then it's not worth it.
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