San Francisco - March 12, 2013 - Havok, a leading provider of interactive 3D game technology, today announced the launch of a major new version of its industry-leading Havok Physics technology. The release is the culmination of more than 5 years of internal R&D effort. It features significant technical innovations in performance, memory utilization, usability and simulation quality, and represents a major leap forward in physics simulation for games.
Designed from the ground up for the computing architectures that will define games for the next decade, this release targets next-generation home consoles, mobile and PC while continuing to offer full support for current generation consoles.
"This release of Havok Physics marks the third major iteration of our physics technology since the company was founded 15 years ago. Although Havok Physics is widely recognized as the industry's leading physics solution, our R&D team is constantly striving to innovate and push the technology further," said Andrew Bond, Vice President of Technology for Havok. "The result is a new engine core built around fully continuous simulation that enables maximum physical fidelity with unprecedented performance speeds. Beta versions of the technology have been in the hands of a number of leading developers for some time and we have seen dramatic performance gains with simulations running twice as fast or more, and using up to 10 times less memory. Additionally the new core's performance is extremely predictable, eliminating performance spikes. We are genuinely excited to see how game designers will harness the additional power that we are offering with this release."
"At 2K Czech, our games demand a physics solution that can scale efficiently and handle highly detailed interactive environments. Having recently moved to the next generation of Havok Physics, we've been blown away by how Havok's new physics technology is able to make highly efficient utilization of all available hardware cores with a very lean runtime memory footprint," said Laurent Gorga, Technical Director at 2K Czech. "This combination allows us to deliver the high quality simulation at the scale we need and we are really looking forward to making some incredible games with the new technology."
Havok is currently scheduling meetings for technical reviews of its latest Physics technology at GDC March 27th- March 29th, Business Suite #400.
For more information or to schedule a meeting to review the latest tech, visit http://www.havok.com/physics.
Recommended for You
Latest News Posts
- Blizzard announces ranked play is coming to Overwatch next month
- Want another Mirror's Edge game? That's up to you, says EA
- AIDA64 developers spill the beans on NVIDIA's full Pascal line up
- Foxconn has replaced more than half its workers with robots
- Usernames, media won't count toward Twitter character limit soon
- GA-H97-Gaming 3 trying to Raid Two 950pro's via PCIE Apadpter
- GA-Z170MX-Gaming 5 USB 3.1 and Thunderbolt not recognized
- LaCie 8big Thunderbolt 2 1U Rack Review
- PC won't boot - it trys, all fans run for approx 5 secs then shut down and start again!
- Corsair LAPDOG Gaming Control Center Review
- Samsung Electronics expands 750 EVO SSD with worldwide availability and increases capacity to 500GB
- Free public gamer event E3 Live to debut in Los Angeles
- Cryorig teases two new cases bound for Computex 2016
- Toshiba launches the OCZ RD400 NVMe SSD series
- Colorful & Bykski announces first water block for GTX 1080 Founders Edition