If you've been curious about Blizzard's FPS Overwatch but not enough to drop $40, now's a good a time as any to find out what it's all about. Starting today, you can play the game for free on all platforms, and just after a sweet new patch hit, complete with arcade modes, some great balancing changes, and new stealth hero Sombra.
The free part ends Monday 4PM PST. For details on downloading as well a handy FAQ, hit the source.
A major update is now available for Civilization VI, adding DirectX 12 support (meaning potentially improved performance), new maps, a new scenario, and a metric tonne of polish to every aspect of the game.
The new maps are "Four-Leaf Clover" and "Six-Armed Snowflake." Playable offline and on, they encourage conflict by forcing you to move to the center. The new scenario meanwhile, is named Cavalary and Cannonades, so it's not hard to imagine what's in store.
As for the polish, that touches on gameplay, balance, AI, bugs, graphics, multiplayer, interface, and audio, among other things -- like I said, every aspect of the game. The list is too long to post here, so hit the source if you want all the details.
Red Dead Redemption 2 will continue the distinct gritty and dramatic over-arching storyline found in John Marston's epic saga, even pulling at the heartstrings to invoke actual emotional investment from players.
Take-Two CEO Strauss Zelnick affirms that Red Dead Redemption 2 will be chock full of "incredible emotional depth," iterating that the sequel will be a massive undertaking compared to the already huge original. "You can expect there to be great story elements and gameplay elements," Strauss said at the recent MKM Partners event.
Zelnick went on to highlight that RDR 2 will be absolutely massive--probably big enough to support both singleplayer and a GTA Online-style online component at the same time. "We took a different point of view [with Red Dead Redemption] which is that very occasionally westerns capture the imagination of the public. When we launched Red Dead, it did. And those times were right for that. And I think the times are right for a big, sprawling, optimistic view of America again. And that's not meant to be cute."
Nintendo Europe announced that they will be offering gamers discounts and deals on the Badge Arcade app. The news came in correlation of celebrating the app's one year anniversary as it was delivered via Twitter earlier today.
The Badge Arcade is a free download for Nintendo 3DS and gives players the ability to win badges through a simple crane game. The winnings from this game allows the user to revamp their the system's Home theme.
Currently in Europe the deal offered to customers is:
- 2 free plays per day
- Half price on purchased plays
- Buy 10 plays get a free extension on themes
It's known throughout the gaming world that Virtual Reality is hot and popular with users everywhere, but high tech products are required to make it work. Oculus have been working on a new project called 'Asynchronous Spacewarp.'
The Asynchronous Spacewarp (ASW) technology has been designed to help lower the threshold for the Rift's compatibility. The ASW will perform on platforms at 45 frames per second, instead of previous requirements of running games at 90 frames per second.
With this technology available, its means that no longer will a powerful GPU be required to keep the framerate up. Overall customers will save money by not having to purchase the most expensive products to run VR.
Eurogamer reports that the Switch Pokemon game is codenamed "Pokemon Stars," and is in actively development for a release in 2017. The Switch's port is expected to have enhanced features that aren't found on the 3DS, including enhanced 1080p HD visuals while docked for console play and 720p gaming when the Switch is taken on the go.
If this is true, it somewhat contradicts assurances from Nintendo President Tatsumi Kimishima that the Switch wouldn't cannibalize the 3DS. Considering the Nintendo Switch has a 6.2-inch 720p display with 10-point capacitive touch, along with a beefy new Pascal-grade Tegra processor from NVIDIA, I'd expect its Sun & Moon port to have specific features and in-game performance not available on the 3DS. This disparity between content may actually create a rift between consumers, so Nintendo has to handle this quite carefully.
Night Dive Studios needs more time with its remake of System Shock, announcing that it has delayed System Shock until Q2 2018.
System Shock will still be hitting the PC, Mac, Linux and current-gen consoles (and I'm sure Xbox Scorpio as well, which will be out in the second half of 2017). The developer said it has officially started Vertical Slice, and that it will be showing something off soon.
I'm disappointed with the delay, but if it means we get a more complete, and polished experience - then so be it. For those who pledged on Kickstarter, not so much.
EA is talking about the future of gaming, bringing up 8K gaming, VR gaming, and how Frostbite is going to power it all. During an interview with The Verge, EA boss Andrew Wilson said that the company is preparing for a future where games will be played across many different devices.
Wilson said: "What we're trying to do is prepare the company for a world where truly there are more devices capable of playing games, and players are refreshing them more often and likely refreshing them asynchronously. You might refresh your mobile device at a different time than I do. You might buy the 8K, I might stick with a 4K. You might go down the Oculus VR route, I might go down the PSVR route. What I've got to do as a creator is try and keep you together with your friends inside experiences that you love, and the only way we can do that is at a core engine level".
He continued, saying that the single engine that is Frostbite "will scale up graphics on a bigger device and scale them down on a smaller device, so that we can build once and publish to many devices". Wilson added: "It's a world where we're no longer having to make a decision like, "Do we build for the Xbox or the PlayStation or both?" There's literally 30 or 40 or 50 different devices, and we have to be able to build for all devices that are meaningful for players".
Remedy: I'm going to be very clear here... don't play with my feelings, okay? News has broken that Remedy teased a video on Twitter about a game announcement, and it looks like it could be a new Max Payne game.
Firstly, Rockstar own the IP rights to Max Payne, but Remedy have said that they're working on "a brand new Remedy game with a new partner", and that partner isn't Microsoft - who worked with Remedy on the mess that was Quantum Break. It won't be a sequel to Max Payne, but a totally new game - which I'm hoping is a reboot of Max Payne (with VR support, please).
Considering Sam Lake was the face of Max Payne, and that it sounds like the elevator music from Max Payne is playing towards the end, I'm leaning towards a Max Payne reboot. Except, I'm trying not to get too excited.
It looks like the upcoming patch to Dishonored 2 will fix the performance-related issues, where a GeForce GTX 1070 is required to barely hit 40-60FPS at 1080p on VERY LOW details. Yeah, I know. The developer has said that the crappy performance is totally on them, which is refreshing to see so early on.
Dishonored 2 Game Director Harvey Smith has said that he is distressed with the performance of the PC version of the game, but PC Gamer is reporting that they've got their hands-on a beta version of the upcoming patch for Dishonored 2, and that the technical issues will be sorted out very soon.
PC Gamer writes: "However, when Dishonored 2 is running smoothly, it is excellent. In the eyes of everyone on our team that's played it, it's one of the best games of the year. Knowing that a patch is imminent, and having now tested a beta version of that patch ourselves with encouraging results, we're uncomfortable with scoring Dishonored 2 as it currently exists in the knowledge that these technical issues are likely to be resolved shortly".