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Game publisher Konami has confirmed it doesn't plan on developing the Silent Hills project, as the company continues dealing with internal drama. Both Guillermo del Toro and Norman Reedus previously showed disappointment that they won't be involved in the game title any longer, as Konami tries to sort itself out.
"Konami is committed to new Silent Hill titles, however the embryonic Silent Hills project developed with Guillermo del Toro and featuring the likeness of Norman Reedus will not be continued," Konami said in a statement to GameSpot.
Director Hideo Kojima is leaving the company and it looks like a power struggle is currently taking place among Konami's senior leadership. It's a shame to see that Konami and Kojima's public feud has spilled over from Metal Gear Solid 5 and has impacted Silent Hills.
Don't count Colin Cowherd, host of The Herd on ESPN Radio, as a fan of eSports, promising he would quit if he's ever asked to cover gaming.
On Sunday evening, ESPN2 showed the finals of a "Heroes of the Dorm" competition, in which two competing universities were playing for scholarship money - and many ESPN viewers were not pleased with what they saw.
It turns out, at least one ESPN employee also didn't like the coverage: "If ESPN ever forced me to cover that, or do play-by-play, I would quit," Cowherd said. "Somebody lock the basement door at mom's house, and don't let 'em out. I will quit this network if I am ever asked to cover that."
With the original Gears of War coming out nearly 10 years ago now, news of a remaster for the Xbox One shouldn't come as too much of a surprise. Especially since Microsoft acquired the Gears of War IP from Epic Games not too long ago, but now Splash Damage is reportedly behind the remaster of Gears of War for the Xbox One.
With news of a new Gears of War game coming soon teasing gamers, a remaster of what started it all makes sense. Back in March, Black Tusk studio boss Rod Fergusson told Polygon last month: "I love the passion, but there's no Marcus Fenix Collection. We ARE working on other exciting Gears projects. I'll see you at E3!".
Polygon is reporting that the Gears of War remaster will feature 60FPS multiplayer, which I'm sure will be in the singleplayer side of the game too. Here's hoping for a full 1080p 60FPS, considering how much faster the Xbox One is than the Xbox 360.
When Silent Hills started its very underground, but very vocal push into the market, it excited most people. It was fresh, completely new, and totally terrifying. But, it looks like we'll never see that game released.
Horror director Guillermo del Toro has told attendees at a film festival in San Francisco that Silent Hills "is not gonna happen", something he was co-directing with Hideo Kojima. He added that "it breaks my greasy heart", and my heart too, I might add. Norman Reedus, who plays Daryl on The Walking Dead, has said on Twitter "super bummed about this was really looking forward to it. Hopefully it'll come back around. Sorry everyone".
The game looks like it'll be completely disappearing, as it will P.T., the "playable teaser" of Silent Hills, will be removed from the PlayStation Network on April 30. With all of the issues that Hideo Kojima seems to be facing, I would dare say it was the controversy happening behind the scenes that led to the disappointing breakdown of Silent Hills.
We knew it was coming, but Activision and Treyarch have confirmed Call of Duty: Black Ops III. The 2015 version of Call of Duty will be playable at E3 2015 in June, and will feature a new movement system, which will make it feel more like Call of Duty: Advanced Warfare, and Titanfall, than ever before.
Activision explains it as: "Call of Duty: Black Ops 3 is a dark, gritty future where a new breed of Black Ops soldier emerges and the lines are blurred between our own humanity and the cutting-edge military robotics that define the future of combat".
There will be a Destiny-like multiplayer system with 9 specialists to play as, with each of them including two unique abilities. These abilities will include nice tricks like seeing through walls, or transforming your robot arm into a gun. Black Ops III players can choose their specialists, as well as one power to use before they begin the match. There are three multiplayer maps that are known at this point, these maps include:
- Hunted: A Mid to long range engagement map with a waterfall in the middle allowing for swimming mechanics
- Combine: A tight, close quarters map allowing for SMG's and shotguns to dominate with a risky wall running spot.
- Stronghold: A snowy/icy based map in the foothills of Switzerland, allowing for CQB with long range engagements.
After we reported on ex-Ninjas in Pyjamas CS:GO pro Robin "Fifflaren" Johansson being signed by Twitch to help promote CS:GO as an eSport, we've now received word from HLTVorg that he's joined an American CS:GO side named Anonymous5.
According to a short discussion with HLTVorg staff, this new recruitment won't be a full-time gig and is set as something casual to keep him busy between various employment opportunities he is currently engaged. Fifflaren further added that he won't necessarily be competing in all tournament games, depending on work duties.
Fifflaren's team boasts another ex-star in the form of Team3D's Kyle "Ksharp" Miller.
If you've been playing a little too much EVOLVE since its recent release, the hours toiling away on your console may prove to be of financial benefit. ESL has recently announced it will be hosting a $100,000 Xbox One tournament with online qualifiers and paid-for live finals in two stages.
Set to begin on April the 26th, this will see teams fight for the right to move on to the next stage at both ESL Cologne and ESL Burbank studios with the eventual winners taking on each other head to head at a grand final series in Los Angeles, June 15th.
According to some leaked details, we should expect Call of Duty: Black Ops III to be released on November 6, 2015. This year's version of Call of Duty is being developed by Treyarch, after Sledgehammer Games took the reigns last year with Call of Duty: Advanced Warfare.
Right now, we're seeing that it will deploy onto the Xbox One, PS4 and PC - with no sign of the last-gen consoles getting some COD action just yet. The fine print on the photo above says "actual platform availability and launch date(s) to be determined".
Kotaku's "tipster" has said that we should see GameStop stores with these pre-order cards sometime today.
The Witcher 3: Wild Hunt is less than one month from release, so what better way to continue cranking the last-minute marketing campaign than with new screenshots that show off the sheer beauty of what CD Projekt Red has created.
Level Designer on the game Miles Tost has posted some impressive new screenshots to Twitter, adding that the life bar fades out from the UI when it's not needed. In fact, most of the UI itself can be permanently disabled, which is a nice touch. Community & Website Coordinator, Marcin Momot, has also said that the screenshots we have here were taken on the PC, with a combination of high and ultra settings.
We know that there are over 100 hours of game time for The Witcher 3, with speedruns by internal testers taking over 25 hours to complete. Death can also be permanent in the game, if you want to play on the Dark side of things. The full game has a launch date of May 19, 2015 for the Xbox One, PS4 and PC.
We know that Red Dead Redemption 2 should be unveiled at E3 2015 for the Xbox One, PS4 and PC, but this recreation in Unreal Engine 4 is looking seriously nice. Check out some screenshots below.
The screenshots are courtesy of Polycount member 'Matt_Billeci', with a Red Dead Redemption inspired look at a saloon environment using Unreal Engine 4. He explains: "For a while now I have been working on a saloon interior that is inspired by the Red Dead series. I am going for a bit of a high-end saloon and I still have loads of work left to do. With this project, I really wanted to dive into the PBR workflow and UE4. Probably around 60 % of the textures in here have place holder textures. I had used some of Unreal's textures just to make sure that my lighting would bake out correctly. Most of everything is UVed/Lightmap UVed. The goal is to finish the rest of the those and get to texturing and creating a more dynamically lit scene. Any comments or critiques would be much appreciated!"