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Nintendo's new Investor Relations meeting was a hotbed for tips and info on the company's immediate future, including its new NX console. According to a very specific response from Nintendo research exec Genyo Takeda, the Japanese console-maker is more focused on creating amazing gaming experiences than it is squeezing out the most from hardware.
When asked how Nintendo plans to offset the rising costs of games development, Takeda replied by saying: "We're using increases in productivity to make an appeal with the greatness of games instead of [hardware] performance." Now remember that Takeda is talking about games development rather than overall console performance, but it still gives us an idea where the company's priorities are. And if you ask me, they're right where they should be.
On the other hand, Takeda's words match up with Nintendo America President Reggie Fils-Aime who recently said the NX "isn't about the specs, it's about the content," strongly hinting gamers will have some quality titles on the NX.
Warner Bros. can't catch a break with the Batman Arkham series, with the new Batman: Return to Arkham game delayed. It was set to arrive on the PS4 and Xbox One as a HD collection of titles, but the company needs more time with the game in order to "deliver a polished Batman Arkham game experience".
The company explained in a statement: "After reviewing the progress of the project, the team at WB Games has decided to delay the release of Batman: Return to Arkham to give the team at Virtuous Games additional time to deliver a polished Batman Arkham game experience. We do not have a release date yet and will be sure to communicate that once we are sure the game will be ready. We know this is disappointing news, but we feel the extra time will allow the team to create the best gaming experience for our fans".
It's disappointing to see, but it's good that Warner Bros. has learnt its lesson in releasing Batman Arkham games when they're not ready. If you remember the release of the PC version of Batman: Arkham Knight last year, was riddled with bugs - which most likely forced WB's hand in delaying Return to Arkham. There's no new release date just yet, but when Warner Bros. does provide it, we'll let you guys know.
A new update is on the way for Doom that changes quite a number of things, but the most interesting is the addition of a classic weapon placement/view model option. What this means is Doomguy's arm and weapon will now be hard locked to the center of the screen, as it was in the original Doom, lending it an oldschool feel.
Other changes in the patch -- which launches June 30 on all platforms -- include an in-game screenshot option, all unlocks displayed in multiplayer, SnapMap improvements, matchmaking improvements, bug fixes, and more.
Overwatch's Competitive Mode looks to be going public today, following last week's beta test. The news was discovered by one French-speaking European player who noticed a new set of patch notes dated for today in the Battle.net client, although it doesn't appear the patch itself has gone out anywhere just yet.
Competitive Mode in Overwatch means rankings and seasons for those interested in a challenge and seeing where they stand on a global stage, as well as golden weapons and other rewards.
Other changes in the patch include another Widowmaker nerf (her ultimate callout can now be heard globally), improved performance, removal of the "avoid player" option (which was borking matchmaking and causing great players to have to wait ages to get into a game), and various bug fixes, among other changes.
The System Shock reboot (yes, it's a fully-fledged reboot now, not a remaster) has ignited nostalgic fire in the hearts of PC gamers everywhere, and now we get our first glimpse of the beloved cyberpunk thriller in action.
Recreating something like System Shock is quite a delicate endeavor. Considering the original was part of many gamers' youths and solidified an entire genre of PC gaming, you damn well better not mess up the reboot. From what we've seen so far Night Dive Studios has nothing to worry about. Powered by the flexible Unity engine, System Shock reboot looks fabulously authentic in every regard, representing a love letter to the landmark first-person cult hit. It's clear that Night Dive cares about the game and I only expect it to get even better with time.
The System Shock reboot will be funded via Kickstarter campaign, which actually kicks off today at 12PM PST / 3PM EST. Unlike a good portion of Kickstarter campaigns Night Dive is giving everyone a chance to play a working System Shock demo before pledging support, which is a huge plus for everyone. The System Shock demo will go live on Steam, GoG, and the Humble Store alongside the Kickstarter campaign.
After three years of development, SureAI has made every Skyrim modder's dream a reality: they've built an entirely new standalone RPG with Bethesda's Skyrim modding tools. Introducing Enderal, a completely fresh adventure meticulously crafted with the Skyrim CK.
Enderal is one of the few total conversion mods that have actually been finished, and is set to arrive in July. Like any other mod, Enderal is free, but the total conversion experience will mirror the content of a fully-fledged AAA game with up to 100 hours of gameplay. Enderal features a massive new world with unique characters, lore, storyline, new voice-overs, original music, and even new gameplay mechanics. And it even has a flying airship! Enderal also takes players outside of the frosty climes of Skyrim, adding in new areas like tropical oases.
This isn't SureAI's first total conversion rodeo, either. The team was responsible for the mega-popular Nehrim: At Fate's Edge transformation mod built on the Elder Scrolls IV: Oblivion engine. In fact, Enderal is actually a sequel to Nehrim and is set in the same mythical world and continues the storyline set forth by the original while offering new landmasses and continents to explore.
Earlier tonight we reported on Battlefield 1 rocking DX12 abilities, but with EA and DICE not confirming anything right now, it's hard to know what's going on.
Well, we've just had an industry insider tell us that EA is working closer than ever with AMD, and that we should expect "DX12 fireworks". Now if the words "DX12 fireworks" don't excite you, I don't know what else will.
The inclusion of both Asynchronous Compute and DX12 is going to make Battlefield 1 one of the best looking games of the year - and AMD is sitting pretty with its new Radeon RX 480 which is launching in less than 48 hours. AMD has committed to Async Compute since the beginning, and has been sitting at the DX12 table since day one too, so it'll be interesting to see how the performance fares on the $199 card when it launches.
Now that there's plenty of Battlefield 1 alpha gameplay footage, we're finding out little nuggets of information on EA DICE's latest first-person shooter. Now we know to expect DirectX 12 support, which is something that DICE is working on right now.
The option has been found in Battlefield 1's settings, where DX12 can be toggled on or off, meaning DX11 is enabled by default. DigitalFoundry recently played around with the PC version of Battlefield 1, cranking it up to 1440p with maxed out settings on NVIDIA's new GeForce GTX 1080 with 100% resolution scaling, which works out to be around 5K or so - and it was running smooth - which is impressive.
DigitalFoundry reported that the resolution slider works differently, with the native resolution on the slider now set at 50%. They added: "So by bumping the game up to 100% on a 1440p display, we are effect[ive]ly rendering at 2880p, or 5K".
Microsoft affirms that it doesn't want to confuse or frustrate gamers with its new Xbox trio gameplan, but it's already happened. Many gamers are asking themselves "why buy an Xbox One?" when they know Project Scorpio is coming next year, and that goes double now that most Xbox games will be playable on Windows 10 PCs.
"We're trying to shift the culture and put the power of when to upgrade in the hands of gamers, as opposed to it being driven by technology or a corporate initiative," Shannon Loftis, head of publishing at Microsoft Game Studios, told Associated Press. "I hope that we don't frustrate gamers. We're responding to them. The feedback we've received is that they want more choices."
It's true that Microsoft has completely revolutionized the console gaming world by giving players more hardware choice than they've ever had before. By Holiday 2017, there will be three differently tiered Xbox consoles on the market: the entry-level Xbox One, the sleeker, smaller Xbox One S that supports 4K Blu ray playback and HDR, and the "monster" Project Scorpio, a native 4K gaming console that promises enthusiast-grade performance. But Microsoft's new vision may be betrayed by the behaviors instilled and taught to consumers over the decades of one-console cycles.
Apart from revealing a March 2017 release window, Nintendo has been quite silent about its new NX console. Now legendary Zelda and Mario creator Shigeru Miyamoto reveals the reasoning behind this long-standing silence, and it all has to do with a "new idea."
"In terms of NX, there's an idea that we're working on. That's why we can't share anything at this point, and I don't want to comment on the other companies. If it was just a matter of following advancements in technology, things would be coming out a lot quicker," Shigeru Miyamoto told the Associated Press.
Miyamoto's words echoes those of Nintendo president Tatsumi Kimishima, who said that the NX represents "a new way of thinking" about consoles. But what is this new idea and new way of thinking? Based on tons of past rumors, patents, and insider info, we've been able to take a lot of the mystery out of the NX, especially its unique features.