TweakTown NewsRefine News by Category:
Nintendo has begun preparations for the manufacture new NX console ahead of its March 2017 launch.
In the latest Nintendo Investor Relations meeting, company director Hirokazu Shinshi revealed that the company is about to flip the switch on the NX's manufacturing. Nintendo outsources the creation of its products like the new NX console to automated fabless manufacturing facilities in China, and the company is currently trying to pinpoint an exact amount of NX consoles that should be manufactured for its launch.
"Manufacturing automation has long been practiced in Japan, and is now done in China. While making the same product for a long time, the amount manufactured changes based on things like the Christmas season," Shinshi said during the meeting. "It's easy to automate unchanging production amounts, but it's difficult when they do change. We're thoroughly communicating with our partners to make adjustments. As for the #NX, manufacturing is being prepped. We're considering how much to automate."
In turns out that Nintendo's "new idea" for the NX is rather precious--so precious that the Japanese gaming giant skipped a console reveal at the premiere games industry event of the year. So why did Nintendo hold the NX back from E3 2016? To protect it from copycats stealing their idea.
According to Nintendo's Shigeru Miyamoto, the company would normally reveal the NX at E3, but they held off because of potential imitators. "Normally we would've shown the NX at E3, but we didn't. We're worried about imitators if we release info too early," Miyamoto said during today's Nintendo Investor Relations meeting, as translated by Cheesemeister3K.
So let's go over this, shall we? Nintendo has initiated a complete press blackout about the NX for the past several years in order to protect this "new idea". Nintendo also missed out on showcasing their new console at E3 in order to safeguard this idea. We don't even know if major third-party developers have NX devkits yet--this is how far Nintendo has gone to protect the console. This tells me that Nintendo is working on something special, something entirely different than we've seen before. Now Tatsumi Kimishima's promises that the NX is a "new way of thinking about consoles" seem to make a lot more sense.
Nintendo is actively researching its own virtual reality hardware solution that will be affordable, comfortable for extended periods of use, and family-friendly.
We've heard that the Nintendo NX would support VR at launch, and Nintendo has now officially confirmed its R&D sectors are investigating virtual reality. At the latest Nintendo Investor Relations meeting in Japan, Zelda creator Shigeru Miyamoto spilled the beans by saying Nintendo "has the core technology" for VR and wants to make a VR solution that meets certain criteria.
"I heard VR was a hot topic at #E3, so I went to check it out. It was on display, but it wasn't what I expected. We're also researching VR, so we have the core technology. Long play sessions are an issue. We want to release something that can be played for long periods, carries value, and is affordable. We want parents to feel at ease."
Nintendo's new Investor Relations meeting was a hotbed for tips and info on the company's immediate future, including its new NX console. According to a very specific response from Nintendo research exec Genyo Takeda, the Japanese console-maker is more focused on creating amazing gaming experiences than it is squeezing out the most from hardware.
When asked how Nintendo plans to offset the rising costs of games development, Takeda replied by saying: "We're using increases in productivity to make an appeal with the greatness of games instead of [hardware] performance." Now remember that Takeda is talking about games development rather than overall console performance, but it still gives us an idea where the company's priorities are. And if you ask me, they're right where they should be.
On the other hand, Takeda's words match up with Nintendo America President Reggie Fils-Aime who recently said the NX "isn't about the specs, it's about the content," strongly hinting gamers will have some quality titles on the NX.
Warner Bros. can't catch a break with the Batman Arkham series, with the new Batman: Return to Arkham game delayed. It was set to arrive on the PS4 and Xbox One as a HD collection of titles, but the company needs more time with the game in order to "deliver a polished Batman Arkham game experience".
The company explained in a statement: "After reviewing the progress of the project, the team at WB Games has decided to delay the release of Batman: Return to Arkham to give the team at Virtuous Games additional time to deliver a polished Batman Arkham game experience. We do not have a release date yet and will be sure to communicate that once we are sure the game will be ready. We know this is disappointing news, but we feel the extra time will allow the team to create the best gaming experience for our fans".
It's disappointing to see, but it's good that Warner Bros. has learnt its lesson in releasing Batman Arkham games when they're not ready. If you remember the release of the PC version of Batman: Arkham Knight last year, was riddled with bugs - which most likely forced WB's hand in delaying Return to Arkham. There's no new release date just yet, but when Warner Bros. does provide it, we'll let you guys know.
A new update is on the way for Doom that changes quite a number of things, but the most interesting is the addition of a classic weapon placement/view model option. What this means is Doomguy's arm and weapon will now be hard locked to the center of the screen, as it was in the original Doom, lending it an oldschool feel.
Other changes in the patch -- which launches June 30 on all platforms -- include an in-game screenshot option, all unlocks displayed in multiplayer, SnapMap improvements, matchmaking improvements, bug fixes, and more.
Overwatch's Competitive Mode looks to be going public today, following last week's beta test. The news was discovered by one French-speaking European player who noticed a new set of patch notes dated for today in the Battle.net client, although it doesn't appear the patch itself has gone out anywhere just yet.
Competitive Mode in Overwatch means rankings and seasons for those interested in a challenge and seeing where they stand on a global stage, as well as golden weapons and other rewards.
Other changes in the patch include another Widowmaker nerf (her ultimate callout can now be heard globally), improved performance, removal of the "avoid player" option (which was borking matchmaking and causing great players to have to wait ages to get into a game), and various bug fixes, among other changes.
The System Shock reboot (yes, it's a fully-fledged reboot now, not a remaster) has ignited nostalgic fire in the hearts of PC gamers everywhere, and now we get our first glimpse of the beloved cyberpunk thriller in action.
Recreating something like System Shock is quite a delicate endeavor. Considering the original was part of many gamers' youths and solidified an entire genre of PC gaming, you damn well better not mess up the reboot. From what we've seen so far Night Dive Studios has nothing to worry about. Powered by the flexible Unity engine, System Shock reboot looks fabulously authentic in every regard, representing a love letter to the landmark first-person cult hit. It's clear that Night Dive cares about the game and I only expect it to get even better with time.
The System Shock reboot will be funded via Kickstarter campaign, which actually kicks off today at 12PM PST / 3PM EST. Unlike a good portion of Kickstarter campaigns Night Dive is giving everyone a chance to play a working System Shock demo before pledging support, which is a huge plus for everyone. The System Shock demo will go live on Steam, GoG, and the Humble Store alongside the Kickstarter campaign.
After three years of development, SureAI has made every Skyrim modder's dream a reality: they've built an entirely new standalone RPG with Bethesda's Skyrim modding tools. Introducing Enderal, a completely fresh adventure meticulously crafted with the Skyrim CK.
Enderal is one of the few total conversion mods that have actually been finished, and is set to arrive in July. Like any other mod, Enderal is free, but the total conversion experience will mirror the content of a fully-fledged AAA game with up to 100 hours of gameplay. Enderal features a massive new world with unique characters, lore, storyline, new voice-overs, original music, and even new gameplay mechanics. And it even has a flying airship! Enderal also takes players outside of the frosty climes of Skyrim, adding in new areas like tropical oases.
This isn't SureAI's first total conversion rodeo, either. The team was responsible for the mega-popular Nehrim: At Fate's Edge transformation mod built on the Elder Scrolls IV: Oblivion engine. In fact, Enderal is actually a sequel to Nehrim and is set in the same mythical world and continues the storyline set forth by the original while offering new landmasses and continents to explore.
Earlier tonight we reported on Battlefield 1 rocking DX12 abilities, but with EA and DICE not confirming anything right now, it's hard to know what's going on.
Well, we've just had an industry insider tell us that EA is working closer than ever with AMD, and that we should expect "DX12 fireworks". Now if the words "DX12 fireworks" don't excite you, I don't know what else will.
The inclusion of both Asynchronous Compute and DX12 is going to make Battlefield 1 one of the best looking games of the year - and AMD is sitting pretty with its new Radeon RX 480 which is launching in less than 48 hours. AMD has committed to Async Compute since the beginning, and has been sitting at the DX12 table since day one too, so it'll be interesting to see how the performance fares on the $199 card when it launches.