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Gaming Posts - Page 13

Dead Rising to support 4K, 144Hz, G-Sync with PC debut

By: Sean Ridgeley | More News: Gaming | Posted: Aug 9, 2016 8:01 pm

Capcom is going the extra mile as usual with the upcoming debut of Dead Rising on PC.



The game will feature five save slots, native support for Xbox 360, Xbox One, and Dualshock 4 controllers, 4K resolution and beyond, uncapped framerate, 144Hz support via G-Sync, and key rebindings. In other words, pretty much everything you could ask for.


Graphics-wise, it's looking pretty good in screenshots and footage for a 10 year-old game, and of course will look even better in 4K.

Continue reading 'Dead Rising to support 4K, 144Hz, G-Sync with PC debut' (full post)

Battlefield 1 horse, train gameplay planned for Gamescom

By: Sean Ridgeley | More News: Gaming | Posted: Aug 9, 2016 5:17 pm

DICE is nearly set for its next big Battlefield 1 reveal, and have teased what's to come and when on the game's official website.




On Tuesday, August 16 at 12PM PT/9PM CEST, a second livestream will debut alongside another trailer. Naturally, there is lots of new stuff to look forward to, including a new map, as well as train and horse gameplay.


"Will anyone blow up a tank from horseback?" asks DICE, implying you will indeed be able to throw explosives from horses as hoped.

Continue reading 'Battlefield 1 horse, train gameplay planned for Gamescom' (full post)

No consoles can handle Quake Champions, says Bethesda

By: Anthony Garreffa | More News: Gaming | Posted: Aug 9, 2016 1:28 pm

It's about damn time that we have a PC only game that simply can't be done on consoles because for one, the Xbox One and PS4 are so severely underpowered, and two; the TVs we have right now can't handle anything above 60FPS.




During QuakeCon 2016 last week, Bethesda boss Pete Hines told GameSpot: "There is not a console that supports our vision for [Quake Champions]. You know, Quake Champions, maybe anybody else would've been like, 'No, you have to do it, and it's got to work on every platform.' We were like, 'No, it's a PC-only thing. It's this kind of game. It's got to have this kind of performance, and it's going to be on PC full stop.' We feel very comfortable in making those calls".


Hines continued: "I guess theoretically there's a chance [it could come to consoles]. Who knows what future consoles look like? But this is full stop a PC product: 120Hz, unlocked frame rate. That's the experience we want folks to have".

Continue reading 'No consoles can handle Quake Champions, says Bethesda' (full post)

Pokemon GO updated, another load of improvements arrive

By: Anthony Garreffa | More News: Gaming | Posted: Aug 9, 2016 10:31 am

Niantic has updated Pokemon GO for iOS and Android, bringing the version numbers to 1.3.0 and 0.33.0, respectively. The new update adds some new stuff, and improves a lot of what people have been complaining about for a while now.




Here's the full changelog:


  • Added a dialog to remind Trainers that they should not play while traveling above a certain speed. Trainers must confirm they are not driving in order to continue playing
  • Made improvements to the accuracy of a curveball throw
  • Fixed a bug that prevented "Nice," "Great," and "Excellent" Poké Ball throws from awarding the appropriate experience bonuses
  • Fixed achievements showing incorrect Medal icons
  • Enabled the ability for Trainers to change their nickname one time, so please choose your new nickname wisely
  • Resolved issues with the battery saver mode and re-enabled this feature
  • Added visuals of Team leaders - Candela, Blanche and Spark
  • We're currently testing a variation of the "Nearby Pokémon" feature with a subset of users. During this period you may see some variation in the nearby Pokémon UI.
  • Minor text fixes

Quake Champions could be free-to-play

By: Derek Strickland | More News: Gaming | Posted: Aug 8, 2016 8:41 pm

Much to the huge disappointment to its hardcore fanbase, Quake Champions could very well end up being a free-to-play arena shooter.



id Software turned quite a few heads when Quake Champions was announced at E3 2016. The multiplayer-only online arena shooter seemed to resurrect the long-lost art of blistering-paced visceral action, promising "no limitations" 120Hz action with unlocked frame rates. But all of that hype could be crushed by soul-sucking microtransactions.


PC Gamer recently asked id Software's Tim Willits about Quake Champions being retail or F2P, and here's what he said: "I can definitely say that is a really hard problem, and so for us we're trying to figure out exactly what people want more of, and how they perceive it. And I'm not even trying to be cagey! It's not like we know and just aren't trying to tell anybody, we don't know and we're still trying to figure this out."

Continue reading 'Quake Champions could be free-to-play' (full post)

Watch the No Man's Sky dev livestream right here

By: Derek Strickland | More News: Gaming | Posted: Aug 8, 2016 6:48 pm

Sean Murray is playing No Man's Sky right now on Twitch, showing exactly what you can expect from the new patch.


Watch live video from hellogamesofficial on;


After years of development, No Man's Sky is almost upon us. Tomorrow it launches on PS4 and our long wait comes to an end. Hello Games boss Sean Murray has launched a livestream of the game to sample some of the new content added in by the massive day one patch, taking us on a tour of what we can expect with our journeys on the morrow. He's also revealing quite a bit about the game, showing us some interesting tidbits, including what happens when you die, planet-specific discoveries, and tons of items.


Also remember that No Man's Sky servers will be wiped twice ahead of the game's launch, so no one will have the upper edge when it comes to discoveries. Anyone who has an early copy will have to delete their save data to play the new patch.


Be sure to check out our huge list of No Man's Sky content to catch up on the game, and enjoy the stream!

NX getting a MMORPG hints at home console component

By: Derek Strickland | More News: Gaming | Posted: Aug 8, 2016 5:43 pm

Square Enix has confirmed that popular MMORPG Dragon Quest X will be coming to Nintendo's new NX, hinting the NX will have its own console-like component.




Over the past few days there's been lots of speculation that Nintendo's new NX hardware will have its own dedicated console hardware and won't just be a transforming handheld. Now Square Enix has added some credence to the console argument by confirming to Famitsu (via DualShockers) that Dragon Quest X, a popular MMORPG, is coming to the NX. Some time ago Square Enix implied DQX would jump to NX, but then backpedaled. Now they've confirmed it.


There's just one huge problem here: MMORPG's aren't designed for handhelds. With tens of hours of grinding, MMOs are best played on dedicated central platforms like PCs or consoles. Oddly enough Dragon Quest X was released on 3DS and mobile phones in Japan, but the experience is absolutely awful as the game is streamed from Square Enix's servers, leading to constrained bandwidth and latency issues. So why would Square Enix even port Dragon Quest X over to NX if it's so bad on a handheld? Simple: because the NX could have a console portion.

Continue reading 'NX getting a MMORPG hints at home console component' (full post)

PlayStation Neo reveal coming September 7, sources say

By: Derek Strickland | More News: Gaming | Posted: Aug 8, 2016 4:10 pm

Sony's new 4K-ready PlayStation Neo console will be unveiled during an official event in September, sources say.




The PlayStation 4 Neo console, which upscales original PS4 games to 4K resolution and features upgraded hardware, will be revealed on September 7 at a special Sony event in New York. The news comes from French gaming site Gameblog, and the same sources have confirmed the news to renowned industry sources like VICE Gaming's Patrick Klepek, who's well known for accuracy when it comes to leaks.


Sony president Andrew House officially confirmed the PlayStation 4 Neo (PS4.5, PS4K) before E3 2016, saying that the new console "is intended to sit alongside and complement the standard PS4. We will be selling both [versions] through the life cycle," and that the PS4 Neo will be fully backward compatible with all existing PS4 games: "All games will support the standard PS4 and we anticipate all or a very large majority of games will also support the high-end PS4."

Continue reading 'PlayStation Neo reveal coming September 7, sources say' (full post)

NES Mini has retro TV display modes

By: Derek Strickland | More News: Gaming | Posted: Aug 7, 2016 11:23 pm

One of the main worries about Nintendo's new NES Mini was the aspect ratio support, especially considering old NES games were built for old CRT TV's with 4:3 aspect ratio. Anyone who's played retro games on a HDTV can tell you the picture is quite bad. Now Nintendo has stepped in to clarify.




Nintendo kicked off a wave of NEStalgia last month by announce the NES Classic Edition console, a miniature NES that comes with 30 built-in classic games, connects to modern HDTVs via HDMI, and costs just $59.99. The system will launch on November 11, and we've broken down all the info here. One of the main worries about the NES Mini was the aspect ratio support, especially considering old NES games were built for old CRT TV's with 4:3 aspect ratio. Anyone who's played retro games on a HDTV can tell you the picture is quite bad. Now Nintendo has stepped in to clarify.


Although the NES Mini connects directly to HDTV's via HDMI, the system will have different built-in display modes that mirror gaming on older CRT tube TVs: "What is interesting is that we can play through HDMI, but there will be different modes of how we will see the screen - a mode simulating the retro aspect of our old CRT screens. Here will be a mode which can be at the resolution of the modern screens in 4:3 format, and a pixel perfect mode which will display each pixel as a square, so people can have fun with this too," Nintendo Canada communications manager Julie Gagnon told French radio show Energie.

Continue reading 'NES Mini has retro TV display modes' (full post)

No Man's Sky to evolve with major future content updates

By: Derek Strickland | More News: Gaming | Posted: Aug 7, 2016 10:19 pm

When No Man's Sky releases this Tuesday, it won't technically be complete: Hello Games' Sean Murray promises to continue evolving their interstellar space sim with major free content updates--the first of which will be the game's beefy day one update.




Hello Games just dropped a massive news update on No Man's Sky's expansive day one update, revealing just how much the update changes the game. The infamous Atlas Stones exploit has been fixed, so don't expect to fly to the center of the universe in 40 hours, and they've even adjusted the ugly texture pop-ins I complained about. Check here for a list of known bugs in the unpatched pre-release version, most of which have been now fixed. The day one patch will be available on Monday, August 8 when PS4 press review copies are sent out. We have a list of patch notes below.


Murray also reveals that this is just the first No Man's Sky update, and the studio will release a bunch of patches to add in future content and fixes--all of which the studio plans to offer for free. "Hello Games will continually update No Man's Sky this way. This is the first of many," he said in the update. The next update, Murray teases, will let gamers build their own personal bases, possible in space and on planets: "Next up we're adding the ability to build bases and own giant space freighters. Temporal AA and my new cloud rendering tech should be coming soon too. It will really change the game again, and enhance it visually."

Continue reading 'No Man's Sky to evolve with major future content updates' (full post)