Dark Souls 3's second and final DLC pack The Ringed City will release on March 28, 2017 on all platforms, Bandai Namco today revealed.
This is it, folks: this is the final ride in the Souls universe. The Ringed City will be a story-based content expansion that fully expands on the series' macabre weirdness, and serves as the actual final chapter of the series as a whole. Hidetaki Miyazaki has already confirmed that Dark Souls 3 is the final chapter in the franchise, and this bit of DLC will be the setting sun point for the series. So let's hope it's a good story.
"At the close of the Age of Fire, as the world ends and all lands converge upon themselves, a lone adventurer descends into the madness of the earth and uncovers the secrets of the past. As players make their way to the fabled Ringed City they will encounter ancient beasts, a new cast of characters teetering on the edge of insanity, new armor, weapons, magic, and at the bottom of it all, a long lost city filled with new horrors for players to overcome."
The Wii U is all-but dead: when Zelda: Breath of the Wild rolls out onto the system on March 3, 2017, the console will be effectively retired in terms of software--Breath of the Wild will be Nintendo's last game on the Wii U, and their entire focus will shift to Nintendo's new Switch handheld-console hybrid. Now Nintendo is started to pull attention away from the retired system in an effort to push its hot new hybrid.
The Wii U is no longer a major focus on Nintendo's official website. The Switch has taken its place, and for good reason: the Switch represents the total culmination of everything Nintendo has ever done in the games industry, and is the combination of all its hardware. The Switch is a huge deal; the Wii U sold terribly and had awful third-party support. In many ways, the Switch is the polar opposite of the Wii U (at least in Nintendo's mind), so it's doing everything it can to distance itself from the Wii U, and distance the Switch from the dead system.
Now Nintendo hasn't completely scrubbed the Wii U from its online site. The Wii U still has its own tab at the top of the screen that links to the Wii U's dedicated section. While I can say the Wii U is dead, it's still being supported by Nintendo's eShop and the company has been rolling a steady stream of Virtual Console games onto the system...but that's probably the extent of any future game support from anyone.
EA Access and Origin Access members will get try out a 10-hour demo of Mass Effect: Andromeda five days before the game comes out, the publisher has announced.
The 10-hour Mass Effect: Andromeda Play First Trial will be available on March 16 for all regions, a full five days before the action RPG's multi-platform launch on March 21, 2017. Remember that EA Access is console exclusive for Xbox One systems and isn't available to PlayStation 4, so PS owners will be left out of the trial.
BioWare has confirmed that all your progress from the trial will carry over to the main game, too.
Bandai Namco today revealed that Tekken 7 will blast into battle on June 2, 2017 on Xbox One, PS4, and Steam...but the publisher also revealed some worrying details too.
Tekken 7 will have characters locked behind paid DLC in a season pass format. I can't say I'm surprised given the nature of Bandai Namco's current business model, but I do think this has absolutely no place in Tekken; Tekken has always been about earning the extra characters with time, not money. And if that wasn't enough, the publisher is also locking a character, Eliza, behind a pre-order paygate.
As a hardcore Tekken fan, I don't agree with these changes. I don't like them. And I'm wondering how Harada feels about it. This move has to bee quite awkward, and it might be the right one in terms of money and investment on Bandai Namco's part, but it just feels so wrong in terms of a fan perspective.
The PC gaming hardware market's total earnings for 2016 broke through the $30 billion barrier for the first time, analyst firm Jon Peddie Research has announced, showing that PC gaming is alive and well.
According to JPR's findings, the PC gaming hardware market's $30 billion earnings are mostly due to enthusiast gamers--but mid-range and entry-level gaming solutions are a huge part of the spend as well. JPR reports that the global PC gaming's $3 billion 2016 earnings are broken up into three categories: the high-end enthusiast market, which comprises 43% of the overall spend at 13,045 million ; the mid-range market which comprises 35% of the total numbers at 10,617 million; and the entry-level market that makes up 22% of the spend at $6,684 million. The Asia-Pacific market "leads the world in both growth and market size," and
JPR predicts that the PC gaming hardware market will continue to grow at a 6% compound annual growth rate (CAGR) through 2019.
Considering the main selling point of the Nintendo Switch is taking your "console-quality gaming" on the go, battery life is extremely important. While Nintendo has delivered basic battery life ratios, no in-depth specifics were really given. In an attempt to get more perspective on the Nintendo Switch's battery and usage life, we analyze information gleaned from FCC filings and Nintendo's own website.
Based on our analysis findings, we've concluded the Nintendo Switch doesn't support USB Type-C quick charging capabilities for dramatically faster recharges, although the actual USB Type-C protocol supports USB Power Delivery 2.0, which can transmit up to 100W of power over a Type-C cable. We've also concluded that the Switch will charge faster when directly hooked to the AC adapter versus cradled on the dock.
Nintendo's Japanese site revealed that the Switch has a non-removable 3.7V/cell 4310mAh battery. This capacity isn't bad, but it's not necessarily great; a dedicated gaming system with a 10-point capacitive touch 6.2-inch 720p display would benefit from a ~5000mAh+ battery for optimum battery life.
Although Capcom is one of the dozens of third-party publishers and developers who have pledged to bring their games to the Nintendo Switch, it appears that its new high-profile triple-A Resident Evil game won't make the jump.
"I think it's a very unique piece of hardware," producer Masachika Kawata told Express UK in a recent interview. "I'm looking forward to the possibilities of the system itself, but we have no plans at the moment regarding Resident Evil on Switch."
Zelda: Breath of the Wild is likely Nintendo's biggest game of 2017, and represents a massive new undertaking for the series. It's the first fully-fledged open-world Zelda game Nintendo has ever made, and offers players a new kind of experience--in many ways, it feels like the ultimate Zelda, the kind of game that represents everything that Eiji Aonuma has wanted to do with the series.
As such, Breath of the Wild will be massive in scale and scope--so big that it even ousts Skyrim's huge hyborean landmass.
According to Reddit user's HylianWarrior impressive Breath of the Wild map, the in-game world is an estimated 60% bigger than Skyrim. The map--which isn't completely accurate, mind you--pinpoints Breath of the Wild's open-world Hyrule at 61.2 square kilometers, whereas Skyrim checks in at 36.72 square kilometers.
Ubisoft today announced the PC spec requirements for its upcoming online-only game For Honor, and they're not too demanding.
For Honor looks awesome in theory, and the premise is certainly interesting--gamers take on the role of Knights, Samurai or Vikings and battle each other in a never-ending war triggered by a malevolent god--but I'm not too enthusiastic about the game being online-only for one reason: no dedicated servers. That's right, For Honor will require a persistent internet connection for its dynamic PvP battling, and will be powered by peer-to-peer networking. Oh, and For Honor has a solo campaign, but that will apparently need an online connection too. But in any case, let's get on to the specs!
- OS: Windows 7, Windows 8.1, Windows 10 (64-bit versions only)
- PROCESSOR: Intel Core i3-550 | AMD Phenom II X4 955 or equivalent
- VIDEO CARD: NVIDIA GeForce GTX660/GTX750ti/GTX950/GTX1050 with 2 GB VRAM or more | AMD Radeon HD6970/HD7870/R9 270/R9 370/RX460 with 2 GB VRAM or more - See supported List */**
- SYSTEM RAM: 4GB
- Resolution: 720p@30FPS
- Video Preset: Low
- VSync: Off
- Resolution: 1080p@ ~60FPS
- Video Preset: High
- VSync: Off
- OS: Windows 7, Windows 8.1, Windows 10 (64-bit versions only)
- PROCESSOR: Intel Core i5-2500K | AMD FX-6350 or equivalent
- VIDEO CARD: NVIDIA GeForce GTX680/GTX760/GTX970/GTX1060 with 2 GB VRAM or more | AMD Radeon R9 280X/R9 380/RX470 with 2 GB VRAM or more - See supported List */**
- SYSTEM RAM: 8GB
Engineer Fritzchens Fritz has peeled off the Xbox One's APU cap to take a look at the scintillating die beneath, giving us an interesting look at the SoC that powers the original fat "Durango" Xbox One model.
The Xbox One's customized APU is based on AMD's Jaguar microarchitecture, and features a 1.75GHz AMD Jaguar CPU with two quad-core modules alongside a customized Radeon GPU clocked at 853MHz with 14 GCN compute units at 1.31 TFLOPs of power, which sits it around an HD 7870 (Pitcairn). The die also houses 47MB of on-die RAM, which boosts the die's actual size.
The die is 328 mm sq, and we can see some of the integral microarchitecture that powers the system: the system memory controllers at the top left and bottom left, the two quad-core Jaguar CPUs that sit below either memory controller, the SRAM module in the middle of the Jaguar CPUs and on the top and bottom right of the die, and the AMD Radeon GPU cores in the middle.