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We heard the rumors of this not too long ago now, but Respawn Entertainment has now confirmed it is working on a "multiplatform" sequel to the mech-powered shooter. Repsawn CEO Vince Zampella himself confirmed the news with IGN.
Zampella told IGN: "I guess EA announced a sequel, so I could play coy and pretend I don't know anything about it, or... yeah. So we're working on a sequel". While Titanfall 2 is under development, the studio is also "starting up a second team and doing some smaller stuff too", according to Zampella.
In regards to what to expect from the sequel to Titanfall, Respawn hasn't even given a nugget of information out, other than that they plan to "do something difference" in regards to charging for downloadable maps. Zampella added: "I think having the maps like that in packs, it does split the community and it makes it harder for matchmaking, it's messy".
We all know that the superior version of Grand Theft Auto V is nearly here, but now we have a much closer look at the differences between the PS3, PS4 and PC versions of the game, with the PC version running at 4K. Marvel in the screenshot comparison below.
This is one of the more obvious ones, where we can see so much more detail compared to the blurry mess that is the Xbox One and PS4 versions of GTA V.
Again, there's so much more detail available on the PC version at 4K.
And again, there's simply no question: the PC version is the champion here.
We knew Star Citizen was going to be huge in scope, but it looks like it's going to be a mammoth download, too. The Director of Game Operations, Jeremy Masker, has taken to the game's official forums in a question about Star Citizen's footprint on gamers' HDDs.
Masker said: "As I have already said, I would not count on this. The game compression and asset removal is unlikely to yield such high gains that we will be able to reduce our client size to 30-40gb. The size and number of assets that are left to deliver means that our client size is much more likely to be 100gb".
He continued, talking about the future patches on top of the initial installation, where they will be over 20GB in size. Masker said: "Also, yes we are optimizing game patching for speed and to only deliver diffs, but this is unlikely to reduce actual patch size. Again, each patch has 100s of assets, each of these assets are at times 200mb, this leads to 2-6gb patches, and if we end up doing a file type re-factor and have to re-download 30-40% of the assets on the hard-drive, then the patch will be 14-20gb".
EA has revealed the official launch gameplay trailer for Battlefield: Hardline, ahead of its launch next week on March 20. You can check out the launch trailer below.
It does look like fun, but after a few delays and not-so-great things said about the beta, will you be buying it? There is some great gameplay to be had with its control point mode 'Hotwire', but we'll have to wait and see on that.
Battlefield: Hardline launches on March 20 through Origin for the PC, and on the Xbox 360, Xbox One, PS3 and PS4 through your usual retailers.
Slightly Mad Studios has delayed Project Cars yet again, with its April release date being pushed into mid-May. You might remember the game was delayed from late last year to March. Then from March to April. Now, from April to mid-May.
The latest delay in a long list of pushbacks has been explained by Slightly Mad Studios in a press release, where the studio said: "Despite our long heritage and pedigree in making critically-acclaimed racing games, Project Cars is by far the grandest and most intricately detailed of them all. Despite therefore the game being 99.9% complete, the remaining 0.1% attending to small issues and bugs has been tricky to anticipate. We're absolutely dedicated to delivering a ground-breaking experience and by targeting mid-May fans can be assured that's what they'll receive".
The studio will be providing Project Cars plays with some free content because of the delay, osmething they will announce in the near future. Slightly Mad Studios' boss, Ian Bell, said: "This gift, that we're sure is going to excite fans, will be available from day one and revealed shortly. Keep an eye on our website for more info".
Famous for being the largest bring your own PC (BYOPC) LAN party in the world, DreamHack has also shown their might in the eSports realm over the past few years - hosting numerous large scale tournaments for games like Starcraft II and Counter-Strike: Global Offensive.
Fortunately for FPS-lovers "DreamHack decided to make CS:GO its main title for 2015" as mentioned by HLTV.org thus this massive organization has just announced that they will pony up a total of $280,000 across all Open events held this year.
There's still the possibility that DreamHack's Winter event will hold host to a $250,000 tournament as a stand-alone, however a base of $280,000 is certainly a great starting point with this figure being split up between seven $40,000 events in total.
Bad news for Uncharted fans, with Naughty Dog and Sony announcing they've delayed Uncharted 4: A Thief's End into Q2 2016. The game was meant to be released sometime this year, but has been pushed back into April-June of next year.
Uncharted 4's directors, Bruce Straley and Neil Druckmann took to the official PlayStation blog to explain: "Since we showed you our first gameplay reveal of Uncharted 4: A Thief's End, more of the game and story have come together, and it's become clear to us that this game is much more ambitious than we originally envisioned. After spending so many years with Nathan Drake, he means a lot to the team, and telling the climactic chapter of his adventures is a task we don't take lightly - this game deserves every bit of the attention to detail, precise pacing, and nuanced storytelling Naughty Dog is known for".
"So we've made the difficult choice of pushing the game's release date. Giving us a few extra months will make certain that Uncharted 4: A Thief's End not only meets the team's high standards but the high standards that gamers have come to expect from a Naughty Dog title" they continued". The duo added: "Thank you for your patience - we know the extra wait will be excruciating, but you'll see it will be worth it as we reveal more about Uncharted 4 over the next year. The team at Naughty Dog will be heads down working through 2015 making sure that Nathan Drake's story gets the closure it deserves. Come Spring 2016, you and Nate are in for one thrilling, emotional ride".
CliffyB and his team at Boss Key Productions are still tap, tap, tapping away with "Project Bluestreak", but the team showed it off during PAX East, releasing a proper teaser of it on YouTube.
As you can see, Unreal Engine 4 is powering Project Bluestreak, a new first-person arena shooter. It looks pretty incredible, but I'm hoping it's more than just pretty graphics. I'd love to see some destructible environments, and more. But, for just the graphics alone, Project Bluestreak is shaping up beautifully for its pre-alpha state.
Techland is currently pushing out a new update to Dying Light, something that will include new in-game items, and a harder difficulty known as 'Hard Mode'. There are also some new features, such as the ability to drive the in-game dune buggies, right through a crowd of zombies.
The new patch will have Dying Light players with extra outfits to wear, and over 50 new weapons, including the Bone Splitter and Rune Hammer. There will also be the usual tweaks and improvements to the performance and gameplay. The new patch is dropping to gamers on Xbox One and PC outside of the US later today, while US gamers and PS4 owners will have to wait until March 14.
During the Game Developers Conference, we had our first tease of the Source 2 engine, which has now been confirmed to be powering the Aperture Science VR demo. This has been confirmed by the @ValveTime account on Twitter.
The screenshots aren't the largest, but we can see some intricate details that had my mind blown. In the screenshot above, you can see the coil of the phone cable, and the individual holes where your fingers go to dial on the phone. Underneath the table, you can easily see the power point and the power cord running from it.
In the screenshot above, we have a look at the detail of the entire room, where on the left we can see countless parts sticking out where they look individually detailed. The shadow detail is incredible, but it's that attention to detail that I'm really impressed with.