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In something that is coming out of nowhere, Netflix has announced that it is in the early stages of developing a live action series based on Nintendo's infamous The Legend of Zelda.
Netflix is reportedly working closely with Nintendo on the project, as the Japanese gaming giant is very protective of its properties, allowing only a few adaptations of its games into movies or TV shows over the years - but let's forget about Super Mario Bros., ok? The series will fall in line with the game, where an ordinary boy named Link has to save Princess Zelda and her fantasy world Hyrule.
The series will be made into an episodic adventure show, something that will include the usual swords and sorcery, but it will be very "light-hearted and kid-friendly" according to Dark Horizons.
Uncharted 4: A Thief's End will be an exclusive to the PlayStation 4, with developer Naughty Dog aiming for 1080p and 60FPS. But throughout the development of Uncharted 4, Naughty Dog has realized that it most likely won't be able to reach a solid 60FPS throughout the entire game.
Neil Druckmann is the Game Director in charge of Uncharted 4, where he said that reaching 60FPS is not an easy task and that Naughty Dog is continuing to opimize the game (water it down) but he hasn't said whether 60FPS is the aim for the company. When asked how hard it was to reach 60FPS in Uncharted 4 during an interview with Game Informer, Druckmann said that it's "Really f**king hard".
He continued: "That's true for any game. It was really hard on The Last of Us Remastered, and that's a game we had finished and we knew exactly what the end result needs to look like. And here [with Uncharted 4] we're trying to push the boundaries of what this game can look like; and do realistic, real-time cutscenes; and trying to do 60fps is really hard". When he was asked directly if Naughty Dog was aiming for 60FPS, he said that Uncharted 4 is still a work-in-progress, and that nothing is solid right now.
Techland has announced that it will be releasing modding tools for Dying Light, as there seems to have been a situation within the Dying Light community over mods, which seemed to have been erased from the game in a patch.
The developer then released a statement, saying: "Modders were a massive part of our gaming community since Call of Juarez 2 and Dead Island - and we wish to continue that with Dying Light. This invitation is only the first stage of our cooperation with the gaming community. After the modding tools are released, we plan to actively support the coolest mods created by players". Techland has not provided an ETA for the modding tools, so don't hold your breath for the short term.
Setting up your ideal gaming room is a mighty task because of all the details needed to make it perfect. The ESRB reports that 67 percent of households play video games; however, the average gamer plays about 8 hours a day. Therefore, it's only natural that some people need more than just the living room floor to sit on when gaming. If you are looking to turn your living room into your gaming room, follow these tips to set up the ideal console gaming room.
Set the Mood
Regardless of your choice in console, you need to consider a few technical items when building up your perfect gaming chamber. Naturally, you want to play on an HD television with a 16:9 display ratio. While any television with those specs will do nicely, those with some extra cash to burn might consider upgrading to something like the Philips 42PF9630A, which is a 42-inch HD television capable of projecting ambient light around itself based on what colors are being displayed on the screen. This will create an even more immersive experience.
However, the display on your TV won't matter if the lights in your room are too bright. Good dimmable LED lights, like those made by Earth LED, allow you to capture a movie theater mood in your gaming room. Also, prevent sunlight from shining through your windows with solar shades to help reduce screen glare and add a greater sense of privacy. Creating the right lighting is critical to really appreciate many games because who really wants to play a survival horror game in a brightly lit room?
Given the recent lifetime bans issued to American and Canadian CS:GO players due to their match-fixing and betting ring scandals, multiple professional players and community members have spoken up - stating that a lifetime without CS:GO tournaments is too harsh, requesting that the ban be shortened to one year at most.
One of the most notable people having their voice heard is that of Filip "NEO" Kubski. Widely regarded as one of the best Counter-Strike players of all time, NEO has won the 'player of the decade' award twice throughout his CS 1.6 history and has seen his fair share of global tournament attendances and wins throughout his CS 1.6 and CS:GO careers.
In a post to his public Facebook page, NEO states:
French CS:GO player Joey "fxy0" Schlosser has had a harsh few weeks. After being reported by former team member Robin "GMX" Stahmer for match-fixing, fxy0 came clean in a video confession, admitting he purposefully played badly during the match that was under investigation.
Given this news, two major things have happened. Firstly, Epsilon have officially released both fxy0 and another player, Kévin "Uzzziii" Vernel from their sponsorship, alongside Valve issuing both of these players with 1-year tournament bans across any Valve-supported event.
As seen on a post to his Facebook recently, fxy0 stated:
We recently reported a story on ex-Epsilon CS:GO squad member Robin "GMX" Stahmer reporting his old team for match-fixing, then later adding that their world-class player Adil "ScreaM" Benrlitom was not involved.
The video is uploaded to YouTube as unlisted and is already reaching over 64,000 views, with the outcome of Valve and ESEA's investigation not yet set in stone. We've seen previously that people found guilty of match-fixing have been handed life bans from almost all major tournament providers globally, alongside Valve themselves damning the players from any event they support.
Just months after the mess that was Assassin's Creed: Unity, Ubisoft has announced Assassin's Creed: Rogue for March 10. Assassin's Creed: Rogue launched back in November for the Xbox 360 and PS3, but will be launching next month on the PC.
Assassin's Creed: Rogue will have gamers playing as a Templar named Shay Patrick Cormack, who becomes an Assassin Hunter. Rogue takes place in North America during the Seven Years War, which will also see the return of naval-based combat, something we saw from Assassin's Creed 4: Black Flag. Ubisoft Kiev is the studio behind Assassin's Creed: Rogue, with the studio teaming up with eye-tracking company Tobii Tech.
Tobii Tech will see their technology baked into Assassin's Creed: Rogue, where you can use SteelSeries' Sentry eye-tracking hardware to pan the game's camera left and right through eye movement. Ubisoft teases that this creases "an 'infinite screen' experience". PC gamers are also in for a treat if they choose to allow themselves to purchase another Assassin's Creed title, with Ubisoft offering a free Assassin's Creed game through Uplay if they pre-order Assassin's Creed: Rogue.
NetherRealm Studios, the developer behind Mortal Kombat X, has revealed the PC specifications of its upcoming fighting title. In a world where 60GB installations seem normal, you'll only require 25GB to 40GB to get Mortal Kombat installed.
Mortal Kombat X requires a 64-bit version of Windows Vista, Windows 7 or Windows 8, as well as 3GB of RAM. 8GB of RAM is recommended, however. The minimum requiremetns have you needing an Intel Core i5-750 at 2.67GHz, or AMD's Phenom II X4 965 at 3.4GHz. The GPU required is an NVIDIA GeForce GTX 460 or an AMD Radeon HD 5850. As for the recommended specifications, Mortal Kombat X would run better on an Intel Core i7-3770, or AMD FX-8350. An NVIDIA GeForce GTX 660 or AMD Radeon HD 7950 would also run the game better, so would an additional 15GB of HDD space for a total installation of 40GB.
Mortal Kombat X launches on April 14 for the Xbox 360, Xbox One, PS3, PS4 and PC.
It's a new year, so a new Call of Duty is on its way for the annualized first-person shooter franchise, with Activision announcing that Treyarch will be developing the 2015 version of Call of Duty.
We're expecting it to be announced in May, but nothing has been confirmed yet. During Activision Publishing's earnings call, company CEO Eric Hirshberg said: "This fall's game will be Treyarch's first on the three-year development cycle. It will be loaded with innovation, and we're excited to share more details with our community soon".