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The last time we heard about Far Cry 4 was when an ex Red Hot Chili Peppers drummer teased it - but now we're back, with the latest tease of the upcoming first-person shooter from Ubisoft.
The latest comes from Xavier Plagnal, who is Ubisoft Shanghai's Studio Design Manager, where his LinkedIn profile teases that he worked from September 2013 to present as Content Director on "the next Far Cry." This isn't 100% yet, but it is getting awfully close. I'm hoping for a reveal sooner rather than later, myself.
Uh, so this kinda came out of nowhere, but the Source 2 engine has been shown off in a post on NeoGAF by 'CBOAT'. The user posted a screen cap from what appears to be a leaked Valve slideshow.
The slideshow shows off Source 2.0, which is Valve's next-generation graphics engine. The presentation in question shows Left 4 Dead 2's plantation level, rebuilt in the new engine. If this is real, it might open up older games to be re-painted under Source 2.0, which would be incredibly awesome. We should hopefully hear and see more info on Source 2.0 as time goes on, especially with the lead up to E3, and of course SteamOS, Steam Box, Steam Machines and more.
Vince Zampella, co-founder of Respawn Entertainment, and previously, Infinity Ward, has confirmed on Twitter that there will be a Titanfall beta coming on both the Xbox One and PC.
Zampella used the hashtag #supersecret, announcing the exciting news through Twitter. He said that there will be "details in the coming days" so expect some more news from us when that hits! Are you excited for a Titanfall beta? The first game from the studio that once made the best Call of Duty games.
The Xbox One and PlayStation 4 were never super powerful to begin with, but has that power already been tapped out? It would seem so, according to CD Projekt Red CEO, Marcin Iwinski, the studio behind The Witcher 3: Wild Hunt.
Iwinski talked with IGN, where he said: "There is a lot of power in these machines, and I don't want to say we're using them to their capacity, but we're fairly close to doing so". He continued: "So we've spent a lot of time with these machines, and it's been a great experience across all three platforms. On the old platforms, namely the Xbox 360 and PS3, we probably would have had to sacrifice nearly half of our vision".
The reason the developer was able to squeeze the PS4 and Xbox One to their limits, is because the studio stopped working with the Xbox 360 and PS3 over two years ago. Due out later this year, The Witcher 3: Wild Hunt will hit the PS4, Xbox One and PC.
Everyone but manufacturers love a good old-fashioned price war, especially consumers, and today a those interested in a new hand-held gaming pad for their iPhone might want to pay attention. This morning Logitech announced that it has dropped the price of its new PowerShell iPhone game controller from $99.99 to just $69.99.
The $30 price drop was most certainly due to a recent price drop of $20 from Steel Series on its Stratus controller. This is the first set of major price drops in the MFi gaming space,but will most likely not be the last. None of the hand-held controllers designed to encase the iPhone have seemed to catch on, and personally, I feel the market is just not there for such a niche device. With Android taking more market share from iOS every quarter, I do not see devices like this sticking around much longer.
As with Battlefield 3, DICE is tweaking in-game settings to make Battlefield 4 a more well-rounded and enjoyable experience, and today DICE has listed out its latest round of tweaks coming soon in patch form. DICE says that the tweaks are based on user feedback and are designed to make the battlefield a more level and even playing field.
DICE says that all of the forth coming tweaks involve vehicles that are considered overpowered and a reduction in their power, feed rate, or blast radius will occur with the upcoming patch. Notably the amount of missiles carried by mobile Anti-Aircraft vehicles have been reduced from 6 to 4, and the velocity of the MAA's 20mm cannon has been reduced from 1200mm/s to 800mm/s which matches the vehicles 30mm cannon. This reduces the effective range of the vehicle and should prevent players from camping in the spawn area with the vehicle.
Direct damage inflicted by the attack helicopters gunner's cannon has been increased slightly and the new effect is said to feel more like how it did in Battlefield 3. Additionally the scout chopper's 25mm cannon's splash damage has been reduced as it caused too much damage to the infantry over the 7.62mm mini gun.
Tanks have also taken a hit, with the STAFF shell power being reduced by 25-percent. On the other hand, the M2 SLAM has been reduced in power and is vehicle damage radius is now 3-meters over its previous effective range of 6-meters. MTB LAW Missiles have had its intelligence reduced down some as well.
The Gears of War franchise has a following unlike no other in the console gaming community, and today Microsoft took a big step in making its fans much happier. This morning, Microsoft announced that it has purchased all rights to all existing and future games bearing the Gears of War moniker as well as all entertainment experiences and merchandising rights.
The company also announced that a new Gears of War game has already entered production and is being developed by Black Tusk Studios located in Canada. While no official announcement was made regarding which platform the new game will launch on, we can almost bet that it will be exclusive to the Xbox One, and will arrive on PC sometime after console sales begin to fall off. Microsoft says that the franchise's former director of Production, Rod Fergusson, will take on oversite of the new game.
Now that Tomb Raider: Definitive Edition is out on next-gen (or current-gen consoles now that they're here), we can get a feel for the performance of the re-done Tomb Raider.
Definitive Edition runs at 1080p at 60FPS on the PlayStation 4, but what about the Xbox One? VideoGamer.com spoke with a Square Enix rep who said: "Delivering the core Tomb Raider gameplay at native 1080p and running at 30fps was always our primary goal given the type of experience Tomb Raider is and the exploration we want players to do. Anything beyond 30fps for this version is gravy".
Then there's the fact that two different studios worked on each version of Tomb Raider: Definitive Edition for each console, with Nixxes taking care of the PS4 version, and United Front Games working on the Xbox One version.
Respawn Entertainment's upcoming first-person robot shooter, Titanfall, will not feature any form of microtransactions. The developer confirmed the news through Twitter.
Most people expected micro transactions to be featured, but they will not be baked into the game. Respawn were asked if Titanfall would have microtransactions, or a season pass, to which Respawn replied with "no microtransactions, I don't have any news on a season pass". There you have it folks, no microtransactions for Titanfall.
DICE is asking for gamers' feedback to help balance Battlefield 4 gameplay, something that will be baked into future patches for the first-person shooter.
The developer said in its blog: "We have a wide range of tweaks planned to further balance the core gameplay of Battlefield 4 in upcoming patches. But we need your help in identifying next steps". Players can provide feedback on five potential changes that are being worked on.
These changes include the way weapons and vehicles take and receive damage, with simple yes/no voting. The five tweaks include improving air defense for attack boats, increasing the FGM-148's damage against tanks, changing damage on the stealth jet cannons, altering fast attack craft cannons, and buffing certain shells on the MBT and IFV.