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Ryse patch released, provides increased GPU performance and more

Crytek patches up Ryse on the PC, offering improved multi-GPU performance, and increased performance on NVIDIA's new GeForce GTX 980 and GTX 970 cards
By: Anthony Garreffa | Gaming News | Posted: Oct 26, 2014 12:07 pm

Ryse: Son of Rome has been out on PC for just a couple of weeks now, but Crytek has already released a patch that is hitting Steam as we speak. The new patch is improving performance for multi-GPU setups, as well as NVIDIA's new second-generation Maxwell GPUs. Here's what to expect from the updated version of Ryse:




  • SLI/Crossfire optimization & quality improvements
  • Improved GPU performance on NVIDIA cards, especially for GTX980/970 versions
  • Fixed potential crash when running the game in resolutions higher than 1080p
  • Fixed graphical corruption on NVIDIA when running in resolutions higher than 1080p
  • Fixed a bug that occurred on low framerate which prevented the door to open in Pax Romana
  • Fixed a bug that allowed Legendary difficulty to be selected with mouse even though it is not unlocked
  • Made CVar accessible to disable/enable force feedback on the game controller: i_forcefeedback 0/1
  • Made CVar accessible to disable/enable flash (e.g. the ingame HUD for taking beauty screenshots): gfx_draw 0/1
  • Made CVar accessible to adjust image sharpening: r_PostAASharpening 0...2 (values range from 0 to 2, default is 0.2)
  • Added support for high resolution timer mode to overcome FPS limits on some systems. Activate via "sys_highrestimer = 1" (without quotes) in system.cfg


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