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Crysis 2 DX11 patch coming June 27

Crysis 2 gets DX11 patch in just under a week
| Gaming News | Posted: Jun 23, 2011 12:55 am

Just in time to make Crysis 2 relevant again, the DX11 patch is coming June 27. MyCrysis reveals that both the DX11-enabling 1.9 patch will also include the "High Res Texture packages" and will be available on Monday, June 27. The patch includes hardware tessellation support, which DX11 players will have to download. In order to see these spruced up textures, users will require 1GB of VRAM and a 64-bit OS.




The official change log is looking good;


Added Contact Shadows

Added DX11 benchmark level

Added DX11 support for Crysis 2 (the following features only work when downloading the optional DX11 package here):


Tessellation + Displacement Mapping

High Quality HDR Motion Blur

Realistic Shadows with Variable Penumbra

Sprite Based Bokeh Depth of Field

Parallax Occlusion Mapping

Particles Motion Blur, Shadows and Art Updates

Water Rendering improvements and using Tessellation + Displacement Mapping


Added Realtime Local Reflections


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