Crysis 2 DX11 patch coming June 27

Crysis 2 gets DX11 patch in just under a week.

| Jun 22, 2011 at 7:55 pm CDT

Just in time to make Crysis 2 relevant again, the DX11 patch is coming June 27. MyCrysis reveals that both the DX11-enabling 1.9 patch will also include the "High Res Texture packages" and will be available on Monday, June 27. The patch includes hardware tessellation support, which DX11 players will have to download. In order to see these spruced up textures, users will require 1GB of VRAM and a 64-bit OS.

Crysis 2 DX11 patch coming June 27 | TweakTown.com

The official change log is looking good;

Added Contact Shadows

Added DX11 benchmark level

Added DX11 support for Crysis 2 (the following features only work when downloading the optional DX11 package here):

Tessellation + Displacement Mapping

High Quality HDR Motion Blur

Realistic Shadows with Variable Penumbra

Sprite Based Bokeh Depth of Field

Parallax Occlusion Mapping

Particles Motion Blur, Shadows and Art Updates

Water Rendering improvements and using Tessellation + Displacement Mapping

Added Realtime Local Reflections

Last updated: Jun 16, 2020 at 04:29 pm CDT

ABOUT THE AUTHOR -

Anthony is a long time PC enthusiast with a passion of hate for games built around consoles. FPS gaming since the pre-Quake days, where you were insulted if you used a mouse to aim, he has been addicted to gaming and hardware ever since. Working in IT retail for 10 years gave him great experience with custom-built PCs. His addiction to GPU tech is unwavering.

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