AMD and Learning Games Network Sponsor A-ha Moment Video Contest
AMD and Learning Games Network today announced the A-HA Moment video contest, a competition for students to demonstrate how video game play can result in serious learning.
The contest, open to U.S. students age 13 and older in middle school, high school and post-secondary school, consists of two main categories. The "A-ha Moment" category asks contestants to create a video explaining how playing video games reinforced something they had first learned elsewhere. The "My Dream Assignment" category asks them to describe a game that could be "required playing" for a class at school. The contest is open now through May 31.
"Digital game play as an entertainment vehicle is undisputed, but we believe games can also serve as valuable educational tools," said Andrew Blanco, Director of Program and Business Development for the Learning Games Network. "This contest encourages students to exercise their creativity while sharing their perspectives on games' potential."
"We live in a visual age where gameplay - and game development in particular - can motivate students to learn in ways that can't be matched by non-visual learning mechanisms," said Allyson Peerman, vice president of Public Affairs for AMD and President of the AMD Foundation. "Inspiring youth through social game development is the mission behind AMD Changing the Game and this contest is another vehicle to help advance that mission."
AMD Changing the Game, the signature education initiative of the AMD Foundation, is designed to take gaming beyond entertainment and inspire youth to learn critical education and life skills by equipping them to create digital games with social content. The program's purpose is to promote the use of youth game development as a tool to inspire learning, improve science, technology, education and math (STEM) skills. The initiative is rooted in AMD's commitment to and experience in supporting education and the company's passion and expertise in the graphics processor and gaming industries.
First-place contest winners in each age group will be eligible to receive a 16 inch HP Pavilion dv6 series notebook, powered by an AMD Turion X2 Ultra Dual-Core Mobile Processor ZM-84.
Launched in June 2008, AMD Changing the Game has funded four non-profit organizations that teach youth game development; explored social issues in Teen Second Life and created a video interest area for students and teachers to use to explore how to create video games; sponsored the 5th Annual Games for Change Festival; funded an online toolkit to help non-profits create games on social issues; launched an AMD Changing the Game page on Facebook; and funded the development of a youth game-development curriculum with PetLab and the Boys and Girls Clubs of America. The curriculum is currently being piloted in five U.S. cities and is expected to be available in mid-2009 for other organizations to use.
Latest News Posts
- Death Stranding is an open-world action game
- CyberPowerPC's new Ryzen PCs: from $983 up to $2399
- AMD's cheaper Ryzen 5/Ryzen 3 CPUs should launch in Q2
- AMD Ryzen 7 1700 @ 4GHz, 1800X performance for $329
- NVIDIA has 70.5% GPU market share, AMD has 29.5%
- Cannot access the BIOS on a laptop
- Extreme6 Z97 and Samsung M.2 EVO 960 setup
- BIOSTAR RACING B250GT5 Unboxing and User Experience
- ASUS MAXIMUS IX FORMULA A2 Error Code with Hardware Component Failure Beeps
- Does anyone from Thermaltake view this forum anymore?
- ASRock launches a new era of performance with AMD Ryzen motherboards
- Nintendo eShop, Indie Games Ready for Nintendo Switch Launch
- Innovation and competition return to high-performance PCs March 2nd with worldwide AMD Ryzen 7 availability
- Final Fantasy awarded Guinness World Records title for most prolific role-playing game
- InstaVR launches publishing compatibility with HTC VIVE, cnabling companies to create high quality long-form VR video applications