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Star Citizen will reach $100 million in funding before it launches

Chris Roberts thinks that Star Citizen will see over $100 million raised as the game reaches version 1.0
By: Anthony Garreffa | Gaming News | Posted: Oct 31, 2014 11:20 pm

PAX AU 2014 - After the 'A Chat With Chris Roberts, The Original Wing Commander' at PAX Australia 2014, we cornered the man himself, Chris Roberts, to ask him a few questions. During this chat, Roberts said that he "doesn't care about consoles", as he thinks the future of gaming is PC. Star Citizen is a massively popular game, all without being released, entering the Guinness Book of World Records for the most crowdfunded thing, ever.




The game is currently sitting on $59,126,683 (at the time of writing), just shy of $60 million. I asked Chris if he thinks the game will reach, and go over $100 million in funding, something he said he thinks will happen before the game launches. Roberts said that the $100 million haul should happen as the game hits version 1.0 "based on the trajectory" of the never-ending stream of funds.


I asked Chris what he expected when he first unveiled Star Citizen on Kickstarter, where he was hoping to see $4 million toward development. He didn't expect to reach $10 million, and now pushing on the edges of $60 million, the game's scope has expanded beyond Roberts' initial goals. The massive injection of fuding allows Roberts Space Industries to hire more staff, call in more contractors, and get much more of the game done not only quicker, but more polished during every patch thanks to community feedback.


Roberts said that there are now 281 people working on Star Citizen, with workers and studios across the world. As it stands, Roberts Space Industries is seeing between 10,000 and 15,000 new members join every month, with around $3-4 million in funding coming in behind them. Star Citizen, based on its current financing trajectory, should reach $100 million before the end of 2015, where we should hopefully see the game updated, and released as version 1.0.

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