"CLOUD IMPERIUM GAMES" content on TweakTown - Page 1
We found 27 items for the tag: CLOUD IMPERIUM GAMES
Chris Roberts says Squadron 42 will be done 'when it's done'
Cloud Imperium Games provides development update on Squadron 42, with Chris Roberts saying it'll be done 'when it's done'.
Star Citizen is free-to-play for the next 11 days, download is now!
Cloud Imperium Games makes Star Citizen free to play through until June 1, 2020.
Star Citizen Alpha 3.9 has new food, drink, temp survival mechanics
Star Citizen Alpha 3.9 has next-gen survival mechanics, you don't get COVID-19 coronavirus, though.
Star Citizen has next-gen survival mechanics like no other game
Star Citizen's 'Actor Status' adds next-gen survival mechanics that are human-like.
Crytek and Cloud Imperium Games settle legal dispute
Crytek and Cloud Imperium squash their costly and messy legal spat, and agree on settlement terms.
Star Citizen breaches $250 million crowdfunding milestone
With nearly 2.5 million backers, Star Citizen smashes through $250 million in crowdfunding.
6 minutes of Star Citizen gameplay revealed, 1080p @ 60FPS
IGN has released a 6 minute gameplay video of Star Citizen running at 1080p 60FPS.
Star Citizen crowd-funding hits $181m raised, new milestone
Cloud Imperium Games' Star Citizen has hit a massive crowd-funding milestone of raising $181m.
Squadron 42 PC requirements released: DX11 GPU with 2GB RAM?
Squadron 42 PC requirements revealed, with some very lax requirements.
Crytek suing Star Citizen developer for breach of contract
Star Citizen developer Cloud Imperium Games is being sued by Crytek.
Star Citizen 3.0 introduces microtransactions
CGI adds microtransactions to Star Citizen, because we love them so much.
Star Citizen 3.0: 50% VRAM usage reduction, so much more
RSI's upcoming Star Citizen 3.0 update is HUGE, packed with new features and improvements.
Star Citizen moves into Vulkan, ditches DX12 support
Cloud Imperium Games moves away from DX12, and into the arms of Vulkan for Star Citizen.
Star Citizen alpha is free until October 30
Star Citizen is free-to-play in alpha form until October 30.
Star Citizen goes to the future(ama), announces Food Delivery career
Cloud Imperium Games has jokingly released a video highlighting a pizza delivery career, but it might end up an actual thing later on in the game.
New Star Citizen trailer shows off massive Internet spaceship
Star Citizen gets another trailer that shows off a massive cargo ship that'll give you options for the career you can choose.
Star Citizen hits $110 million in crowdfunding
Cloud Imperium Games has raised over $110 million for Star Citizen.
Star Citizen may support Vulkan
'You never know whether we will do DirectX 12 or Vulkan first,' says Cloud Imperium Chairman.
Star Citizen is free to play for this week let you try before you buy
Star Citizen is hosting a free play week to help encourage naysayers to take a look at the product they have out now.
Watch Chris Roberts troubleshoot his PC trying to play Star Citizen
No one is immune to PC problems and even Chris Roberts himself has to check out a catastrophic problem before a live demo.
Star Citizen developer reorganizes its studios, no layoffs happening
Cloud Imperium Games reiterates that its streamlining its offices, and not laying off staff.
Star Citizen's social module launches alongside v1.2 patch
Cloud Imperium Games launches the social module for Star Citizen.
Saitek is building peripherals exclusively for Star Citizen
Saitek partners up with Cloud Imperium Games on exclusive peripherals for Star Citizen.
Star Citizen's FPS module delayed weeks, not indefinitely
Star Marine isn't 'delayed indefinitely' but just requires a few more weeks in the oven.
The damage system in Star Citizen is fully next-gen
Cloud Imperium Games shows off the impressive damage system for Star Citizen.
Star Citizen's team will continue to grow as the game expands
Chris Roberts says Star Citizen team will expand as time goes on.
Star Citizen reaches for the stars, has raised close to $30 million
Chris Roberts' Star Citizen passes $28 million in funding... has a new $31 million funding goal.