Middle-earth: Shadow of War is a sequel to the popular Shadow of Mordor, which was powered by the Lithtech engine. When cranked up to maximum detail, it will chew through your GPU and its VRAM like it's nothing.
Metro Exodus is one of the hardest tests that our graphics cards have to go through, with 4A Games' latest creation being one of the best looking games on the market. It is a serious test that pushes GPUs to their limits, and also features RTX technologies like DLSS.
Far Cry New Dawn was developed by Ubisoft, and is powered the Dunia Engine, an engine that has been modified over the years for Far Cry and last used in Far Cry 5. Dunia Engine itself was a modified version of CRYENGINE, scaling incredibly well on all sorts of hardware.
Shadow of the Tomb Raider is one of the latest games to join our graphics card benchmark lineup, with the game built using the Foundation engine as a base, the same engine in Rise of the Tomb Raider. Eidos Montreal R&D department made lots of changes to the engine during the development of Shadow of the Tomb Raider to make it one of the best-looking games out right now.
1440p Benchmark Performance Thoughts
We can see that strong GDDR6 memory at 12Gbps helping out here big time in Shadow of War at 1440p, where the MSI GTX 1650 SUPER GAMING X performs damn well with 50FPS average. This is identical to the GTX 1070, and still 3FPS slower than the older GTX 980 Ti.
The same punishing treatment is given to the card at 1440p in Metro Exodus, with 26FPS average -- identical to the GTX 1060, and 2FPS away from the Polaris-based RX 580.
Far Cry New Dawn is more than playable at 52FPS average, and with some tweaking you will hit 60FPS easily. Shadow of the Tomb Raider isn't too far behind at 2560 x 1440 with 46FPS average, and again with some tweaks you should be able to reach 60FPS average without a problem.