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Doom Eternal Review: Hellrazer (Page 3)

Derek Strickland | Mar 26, 2020 at 03:41 pm CDT - 1 min, 11 secs reading time for this page
Rating: 98%Developer and/or Publisher: id Software

Doom Eternal is an RPG in a lot of ways. id has crafted a kind of replayable live game that's offline. Level progression is punctuated by unlocking various upgrades like weapon mods for improved damage, praetor suit passives that boost dash rates, and runes that unlock various abilities like a speed boost after faster glory kills. The potential for custom builds is substantial, but near the end, you'll have unlocked most of the important stuff.

There's also a level-up system that ties in with that also gives you nifty extras along the way.

At first, it can be confusing and overwhelming. There's a lot of stuff thrown at you. Eternal kind of has a steep learning curve, but once you get the hang of it, the game opens up.

Doom Eternal Review: Hellrazer 49 | TweakTown.comDoom Eternal Review: Hellrazer 48 | TweakTown.comDoom Eternal Review: Hellrazer 40 | TweakTown.comDoom Eternal Review: Hellrazer 1 |

id is pretty generous with the unlockable currencies--there's runes, modbots, and coins. You don't really have to grind a lot to customize your Doom Slayer, and you'll naturally unlock things by just playing the game.

And just like any Doom game should, Doom Eternal has a wealth of unlockables, secrets, and little tidbits strewn across the map. It's a major incentive to replay the levels to unlock everything. id has created an almost never-ending stream of stuff to unlock, complete with cosmetics to customized the Slayer. These cosmetics also carry over to the campaign, which is absolutely awesome.

Last updated: Apr 7, 2020 at 12:34 pm CDT

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Derek Strickland

ABOUT THE AUTHOR - Derek Strickland

Derek is absorbed with the intersection of technology and gaming, and is always looking forward to new advancements. With over six years in games journalism under his belt, Derek aims to further engage the gaming sector while taking a peek under the tech that powers it. He hopes to one day explore the stars in No Man's Sky with the magic of VR.

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