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SEGA Genesis Mini Review - Blast processing from the past (Page 3)

Derek Strickland | Jan 31, 2020 at 01:32 am CST - 1 min, 42 secs reading time for this page
Rating: 89%Manufacturer: SEGA

The Genesis Mini comes with two pretty decent USB controllers, but sadly I couldn't get them to work well with the SEGA collection on PC. Oddly enough, I was able to play Switch games with the controller.

The controllers themselves are the three-button ones, not the awesome six-button handsets, so get used to smacking buttons left and right. They're of decent quality, but the D-pads feel a bit wonky. Not broken or bad, just...sort of off. Then again, it's been a long, long time since I've actually held a Genesis controller.

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Controller length comparison:

  • SEGA Genesis Mini - 6 feet 4 inches (76 inches)
  • PlayStation Mini - 4 feet 5 inches (53 inches)
  • SNES Mini - 4 feet 9 inches (57 inches)

The controllers are nice and long, which is great. One of my biggest complaints with these mini retro systems is their laughable controller cord length. The Genesis Mini clocks in at an awesome 76 inches, giving you plenty of room to stretch the cords out and give space between you and your TV.

Another small but welcome feature is that the console knows which game you were last playing. So if you were playing, say, Sonic Spinball (you should be playing that) before you turned off the console, that game will be highlighted when you boot the system back up.

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One of the coolest features of the Genesis Mini is being able to access the system's main menu by holding the start button. This lets you quickly save or load a save state (a great feature for noobs like myself who forgot their old-school skills), reset a game, or go back to the main menu, all without having to manually hit the reset button the system itself.

I love save states and find these little cheat mechanics a great way to replay some of these titles. I'm far from my expert days of platforming, and I need a nice little handicap at my old age. Maybe sometime I'll get around to beating Vectorman.

Last updated: Feb 1, 2020 at 06:11 am CST

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Derek Strickland

ABOUT THE AUTHOR - Derek Strickland

Derek is absorbed with the intersection of technology and gaming, and is always looking forward to new advancements. With over six years in games journalism under his belt, Derek aims to further engage the gaming sector while taking a peek under the tech that powers it. He hopes to one day explore the stars in No Man's Sky with the magic of VR.

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