NVIDIA Ultra Low Latency (NULL)
Some new tech here with faster reaction times at high quality settings, something that NVIDIA Ultra Low Latency (or NULL) technology sees G-SYNC support for low latency and with no tearing.
This is something gamers have been asking for, well, for a while now. NULL is also even better with G-SYNC enabled for even smoother performance.
Something that surprised me in the NDA call with NVIDIA ahead of the launch a few days ago, was they mentioned ReShade filters. I thought they said ReShade on the call and was kinda like 'eh, did you guys just say ReShade' and sure as shade, they did.
We have seen some truly amazing work from the ReShade modding community, something that makes the PC community the best in the world. But now... now GeForce Experience has ReShade filters built-in!
You can now apply your favorite ReShader filters directly through Freestyle and Ansel in GFE.
Improved Image Sharpening
Another surprise was improved image sharpening, which provides improved performance -- it looks much better in screenshots but I haven't had the time to personally play with it just yet.
It's supported on all DX9, DX11, and DX12 games and is available in the latest NVIDIA Control Panel.
- Page 1 [Introduction, Pricing & Detailed Specs]
- Page 2 [What's New With GTX 1660 SUPER]
- Page 3 [GTX 1660 SUPER: GDDR6 Upgrade]
- Page 4 [Cooling Tech]
- Page 5 [Detailed Look]
- Page 6 [Test System Specs]
- Page 7 [Benchmarks - Synthetic]
- Page 8 [Benchmarks - 1080p]
- Page 9 [Benchmarks - 1440p]
- Page 10 [Benchmarks - 4K]
- Page 11 [Thermals & Power]
- Page 12 [Final Thoughts]