Bloody 6 Software
Once downloaded, installed, and running, this is what you see of the Bloody 6 software initially. While preset to open in Ultra Core 3 mode designed for headshots and "senior" FPS games. Core 1 is designed for role-playing titles where button assignment is the big sell there. Core 2 is set up for FPS titles where the type of shot is important, like single shot and 2, 3, or 4-shot bursts.
The last option is to use Core 4, where Bloody tweaks settings to appeal to MMO/RPG gamers where Macros play a large part in gameplay. The joystick icon at the top-right is to see the onboard profile loadout, and the light icon is where one goes to address LED intensity as well as what RGB pattern/mode is applied. Also note, not all of the RGB LED options apply to the SP80.
We move next to the Ultra Guns section, where, at the top of the window we can see what the three buttons behind the scroll wheel are intended to be used for. Below that we can switch the right and left buttons with a checkbox, although we have never had the need for such a thing in the past.
Under the barrel of the sniper rifle is a section where you can not only set the CPI of whatever button you assign for sniper mode, but also, one can use the dropdown menu to select one of six ways in which the button is used. Meaning that you can use it to slow down the CPI upon pressing, or it can be used to also auto scope the weapon, as well as other little tweaks to make you more proficient.
When you get into the button section, the top of the window offers standard or gaming profiles on the left, and to the right is an RGB logo where you can set the color displayed in the scroll wheel depending on which is in use. The larger section at the bottom has an image displaying button locations, while on the right of it, that is where you can remap the buttons with no setting, keyboard actions, other mouse functions, screen capture, sniper mode, or use of Macros.
The tab on sensitivity is where Bloody offers sensor control. You may choose how many DPI selections there are, with a maximum of five, separate the X and Y axis, and by using the slider below the counters at the top, you can set the CPI for each level. Report rate is adjustable, and while key response looks adjustable, it is not, as Bloody sets the optical switch to a 1ms rate by default.
Calibrations can be done to tune the sensor to your preferred mouse pad, and requires clicking a button to start it, making zig-zag patterns across the surface, and the bar to the right will change showing the differences. The last bit is about the CPI button, where it can be used to cycle through, or set to be used as a way to open CPI changing, but you use the scroll wheel to select them.
Oscar Macro II is a long way of saying that this is where you need to be if the desire is to create and edit Macros. The guide is easy to follow and self-explanatory. You can pick what sort of inputs are needed to complete the Macro in the left, while the middle window will show all of the options available to use. The third window is where the commands will show up with timings as well, and it all can be edited with the menu above it. On top of that, you can easily import your favorites from the peripherals you replaced with the SP80.
Headshot takes a ton of explaining to get a handle on what is going on here, and is why there is a button at the bottom to download the manual specific to this section. Using this enables the user to use software to control movements of the sensor.
Here, one can remove recoil from a weapon, they can change the pixels the gun will automatically move from one bullet to another, essentially offering a way to cheat any game without needing to modify the game to do so. You name the game, you name the gun you tweaked the software for, and with a press of either the "n" or "3" buttons on the mouse, you can turn the cheats on or off with just a click.