Version and / or Patch Used: Default install
Timedemo or Level Used: necro666.demo (download here)
Developer Homepage: http://www.idsoftware.com
Product Homepage: http://www.quake4game.com
Quake 4 is one of the latest new games to be added to our benchmark suite. It is based off the popular Doom 3 engine and as a result uses many of the features seen in Doom. However, Quake 4 graphics are more intensive than Doom 3 and should put more strain on different parts of the system.
Moving into the gaming portion of our testing, we are starting off with Quake 4. During our test phase, all details of the game were maxed to put as much strain on the video board as possible. Since my first goal was to see just how many frames these boards could put out with maximum detail quality, I ended up getting an eyeful with the performance and quality that was put out.
The results above were more in line with what I was expecting when comparing two X1900 series boards. The results at both 1024 and 1280 resolutions were nearly the same, but the XTX board managed to put forth an extra 2% at the higher 1600 resolution.
When testing AA/AF performance, I chose the 1600x1200 resolution with the details still set to their maximum levels. The GeCube board still managed to put out 85.4FPS at 6xAA/16xAF, but this equates to a hefty 40% drop in frames. Still, given the in-game frame cap, it won't make a lot of difference in actual game play, and the eye candy was simply amazing.
Last updated: Apr 7, 2020 at 12:26 pm CDT
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- Page 1 [Introduction]
- Page 2 [Specifications]
- Page 3 [In The Box]
- Page 4 [Benchmarks - Test System Setup and Methodology]
- Page 5 [Benchmarks - 3DMark05]
- Page 6 [Benchmarks - 3DMark06]
- Page 7 [Benchmarks - Quake 4]
- Page 8 [Benchmarks - Far Cry]
- Page 9 [Benchmarks - Half Life 2]
- Page 10 [Benchmarks - TES: Oblivion]
- Page 11 [Benchmarks - Overclocking Performance]
- Page 12 [Final Thoughts]