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AMD Radeon RX 590 Review: The Refresh Of A Refresh Is Here (Page 8)

Anthony Garreffa | Nov 15, 2018 at 08:00 am CST - 2 mins, 24 secs reading time for this page
Rating: 93%Manufacturer: AMD

1440p Benchmarks

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Rise of the Tomb Raider is one of the best looking games on the market, a truly gorgeous game - and a wonder to benchmark. The team at Crystal Dynamics made a very scalable PC game that plays really well testing graphics cards. We've got DX11 and DX12 results in one here, showing the slight strengths of running DX12 mode.

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Middle-earth: Shadow of War is a sequel to the popular Shadow of Mordor, which was powered by the Lithtech engine. When cranked up to maximum detail, it will chew through your GPU and its VRAM like it's nothing.

You can buy Middle-earth: Shadow of War at Amazon.

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Metro: Last Light Redux comes from developer 4A Games, making the Redux version of Metro: Last Light the 'definitive' version of the game. Redux had a fresh coat of paint on the already impressive 4A Engine, and it really pushes our GPUs to their limits.

You can buy Metro: Last Light Redux at Amazon.

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Far Cry 5 was developed by Ubisoft, and is powered the Dunia Engine, an engine that has been modified over the years for Far Cry. Dunia Engine itself was a modified version of CRYENGINE, scaling incredibly well on all sorts of hardware.

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F1 2018 is the latest iteration of the super-popular franchise that Codemasters has worked on for close to a decade now, with F1 2009 kicking it all off. The game is powered by the EGO game engine, which is a modified version of the Neon game engine that was developed by Codemasters and Sony Computer Entertainment for Colin McRae: Dirt, which was released in 2007. The revamped EGO engine was developed to give Codemasters the ability of using more detailed damage and physics in the game world, as well as rendering larger-scale environments.

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Shadow of the Tomb Raider is one of the latest games to join our graphics card benchmark lineup, with the game built using the Foundation engine as a base, the same engine in Rise of the Tomb Raider. Eidos Montreal R&D department made lots of changes to the engine during the development of Shadow of the Tomb Raider to make it one of the best-looking games out right now.

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Last updated: Nov 15, 2019 at 01:16 pm CST

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Anthony Garreffa

ABOUT THE AUTHOR - Anthony Garreffa

Anthony is a long time PC enthusiast with a passion of hate for games built around consoles. FPS gaming since the pre-Quake days, where you were insulted if you used a mouse to aim, he has been addicted to gaming and hardware ever since. Working in IT retail for 10 years gave him great experience with custom-built PCs. His addiction to GPU tech is unwavering.

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