Installing mods on consoles is straightforward, fluid, and rather easy. The entire system is hosted via the new account-wide Bethesda.net framework, which allows users to easily keep track of the mods they've favorited and downloaded at any time.
There's two ways to access Skyrim mods on consoles: through the Bestheda.net website, or the in-game mods menu. The website is more convenient, but the in-game UI actually has more functionality: mods are separated into varies panes like most downloaded, new releases, most favorited and more.
Mod performance varies user-to-user, and there's specific mods that will clash with one another leading to crashes and hiccups. I haven't had many hiccups with my installed mods. However, I did receive a few crashes after Bethesda rolled out the new audio patch. As I downloaded a few mods between the patch roll out and now, I can't exactly determine whether or not the patch or the mods are to blame.
Installing mods is an easy process, but you still need to pay careful attention to make sure the add-ons don't conflict. A lot of the time the modders will list potential incompatibilities and conflicts, and there's a general rule of thumb not to load up on too many game-changing mods of the same type: i.e., too many skill-changing mods, or too many loot-replacers.
While mods are an amazing addition, they are kind of haphazard on Xbox One, and the system isn't exactly regulated.
You basically are free to download whatever you want at your own risk. In order to adequately recover a save, I started off with a non-modded save and leveled up a bit, then loaded up on mods. Keep your vanilla saves handy just in case something goes wrong, but like I said, I haven't had any major problems, and none of my saves have been corrupted...even when I disable specific mods back and forth.
Users can manually change the load order to troubleshoot crashes and incompatibilities, and you can disable mods without having to delete them. This comes in handy if you ever want to easily respec your skills--a quick switch of Ordinator will reset your skills--or you get tired of a specific mod.
The console will automatically sort the mods for you in the most logical order, and you can usually trust the system to know which mods go where. Like I said, I haven't had any major problems with mods, just a few hiccups and crashes here and there, and I've never rearranged the mods. I also frequently switch them off and on at will just to see what will happen.
One annoying thing about mods is they add quite a bit to the loading time. With my 30 mods (albeit a few of them are pretty huge add-ons) it can take a decent chunk of time waiting for my save to load, and I've noticed even scene-to-scene loading screens are raised a bit as well.
Why we reviewed on Xbox One instead of PC
The Skyrim remaster is a bigger deal for consoles than it is for PC, especially since PC gamers have enjoyed a massive offering of Skyrim mods for the past five years.
Most of you already know that the game is incredible with PC mods, and I wanted to shed light on what it's like for console owners--well, Xbox One owners.
That's not to say that Skyrim: Special Edition doesn't offer anything on PC--quite the contrary. The new remaster uses 64-bit instead of the original's 32-bit limitations and totally removes the RAM cap limit for mods.
This means mods can technically be even better on PC now that the ceiling has been smashed. Modders have already converted a swath of old 32-bit mods over to the new 64-bit version using the new Creation Kit, and work on Skyrim Script Extender is currently under way.
PC will continue enjoying even more variety and functionality when it comes to Skyrim mods, but consoles are the new frontier, and we wanted to explore this fresh arena to see if mods were even worth using on older systems--and they absolutely are.
Skyrim: Special Edition Xbox One Mod list
I used the following 30 mods while playing Skyrim: SE on Xbox One:
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