High Quality AA and AF Testing
While we test all our games with maximum in-game settings, turning on Anti-Aliasing (AA) and Antistrophic Filtering (AF) helps take the intensity of our testing to another level.
Here we see video cards go from playable FPS to unplayable FPS, and the real power houses continue to help break that 60 FPS mark we always aim for to provide a smooth gaming experience.
Metro: Last Light performance is quite similar between most of the setups here, and there is not much separating them at any resolution. However, the simple fact is that we don't get the overall FPS we need for the game to be playable at these settings.
With AA and AF on, GRID Autosport again manages to see a strong performance boost over its reference clocked 4GB counterpart like we saw in the non AA and AF tests. This performance boost is enough to easily give us a nice little lead over the overclocked GTX 980 4GB from ASUS.
Finishing up our AA testing with Sleeping Dogs, you can see a slight performance boost at both resolutions, with a little more breathing room at 1920 x 1200. Moving to 2560 x 1600, though, you can see all of our cards struggle to offer playable FPS.
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- Page 1 [Introduction and Package]
- Page 2 [Video Card Details and Specifications]
- Page 3 [Test System Setup & FPS Numbers Explained]
- Page 4 [Benchmarks - 3DMark]
- Page 5 [Benchmarks - Catzilla & Unigine Heaven]
- Page 6 [Benchmarks - Unigine Valley & Just Cause 2]
- Page 7 [Benchmarks - Metro: Last Light & Sleeping Dogs]
- Page 8 [Benchmarks - Hitman: Absolution & Tomb Raider]
- Page 9 [Benchmarks - BioShock Infinite & Battlefield 4]
- Page 10 [Benchmarks - GRID Autosport]
- Page 11 [Benchmarks - Middle-earth: Shadow of Mordor]
- Page 12 [Benchmarks - High Quality AA and AF]
- Page 13 [Benchmarks - 4K - 3840 x 2160 Testing]
- Page 14 [Benchmarks - 4K - 3840 x 2160 Testing Continued]
- Page 15 [Temperature & Sound Testing]
- Page 16 [Power Consumption Testing]
- Page 17 [Pricing, Availability, and Final Thoughts]
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