High Quality AA and AF
While we test all our games with maximum in-game settings, turning on Anti-Aliasing (AA) and Antistrophic Filtering (AF) helps take the intensity of our testing to another level.
Here we see video cards go from playable FPS to an unplayable FPS and the real power houses continue to help break that 60 FPS mark we always aim for to provide a smooth gaming experience.
Turning on AA and AF you can see we've got pretty good numbers at both resolutions. Saying that though we'd like a few more FPS at 2560 x 1600, so we break into the 30 FPS barrier, in the minimum department.
Metro 2033 is just way too intensive as soon as we turn on AA and AF for most video cards here with the HD 7970 GHz Edition being the only one that is able to get a break the 60 FPS barrier at 1920 x 1200.
Looking at Just Cause 2 you can see we're able to sneak a playable number out at 1920 x 1200, but as soon as we move to 2560 x 1600, we drop into the 30 FPS region which is just way too low for solid gameplay.
Sleeping Dogs is super intensive when we throw AA and AF into the mix and across the board you can see that all cards struggle to hit that 60 FPS number that we want and need.
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- Page 1 [Introduction and Package]
- Page 2 [The Card and Specifications]
- Page 3 [Benchmarks - Test System Setup]
- Page 4 [Benchmarks - 3DMark 11]
- Page 5 [Benchmarks - Unigine Heaven Benchmark]
- Page 6 [Benchmarks - Phantasy Star Online 2]
- Page 7 [Benchmarks - Lost Planet 2]
- Page 8 [Benchmarks - Just Cause 2]
- Page 9 [Benchmarks - F1 2012]
- Page 10 [Benchmarks - Metro 2033]
- Page 11 [Benchmarks - Dirt Showdown]
- Page 12 [Benchmarks - Nexuiz]
- Page 13 [Benchmarks - Sniper Elite V2]
- Page 14 [Benchmarks - Sleeping Dogs]
- Page 15 [Benchmarks - Far Cry 2]
- Page 16 [Benchmarks - High Quality AA and AF]
- Page 17 [Temperature Test]
- Page 18 [Sound Test]
- Page 19 [Power Consumption Test]
- Page 20 [Final Thoughts]
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