In this set of benchmarks, all tests were run with 4 X FSAA and 16 X Antistrophic Filtering enabled with the screen resolution 1024 X 768 @ 32 Bit. When running these aggressive detail settings in 1600 X 1200 games really do become un-playable and if people are after image quality they will have to drop the resolution back down.
3DMark 2003 version 3.3.0
Gigabytes 9800 Pro pulls ahead from the pack again.
Vulpine GLMark 1.1
Here we notice the Gigabyte scrap ahead with an insignificant .2 FPS gain.
- Water Section
Gigabyte pulls ahead by .1 FPS, nothing too spectacular.
- Grass Section
Here we see that extra .1 FPS from the Gigabyte card, yet again.
Being such an old game we see that turning on these high settings does very little as far as decreasing performance to an unplayable level. The final benchmark leaves us seeing the Gigabyte pull a head for one final time.
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