Real-World OpenGL Benchmarks
Quake III Arena
Quake III Arena is a real-world OpenGL benchmark that we have been using here at TweakTown for quite a while now because it has proven itself to be one of the best gaming benchmarks around to compare a wide range of different products. Quake III is getting very old, but is still the best way of testing video and PC systems for any instabilities and best performance.
While aging, Quake III Arena is still one of the best games for testing full power frame rates in real-world games that are still being played to date. Gigabyte 9500 is able to take out the 128MB equipped Ti4200 video card with only 64MB onboard, showing just what can be done with more power and less memory.
Star Trek Voyager
Star Trek Voyager is another real-world OpenGL benchmark. Based on the Quake III Arena engine, this game is an OpenGL master utilizing DirectX 8. We also apply the new Opt3D patch to allow for the use of Hardware T&L as well as new optimizations for AMD Athlon XP and Pentium 4 SSE2.
Being so closely based on Quake III, we expected the same trend in Voyager, and we got it. Gigabyte has harnessed the power of the 9500 core and placed it at your disposal.
Jedi Knight II
Jedi Knight II, Jedi Outcast is a newly released OpenGL game that many have been waiting for. It has greatly improved graphics over its predecessor and it fully supports advanced shaders, as well as very high texture resolutions and effects. There is one demo included in the multi-player section that is good for benchmarking use. In order to enable the benchmarking mode, you have to make a shortcut to the jk2mp.exe program located in the GameData folder of Jedi Knight 2. You have to put the switch "+set sv_cheats1" (no quotes) at the end of the line in the Target Area so that it looks like this: C:\Star Wars JK II Jedi Outcast\GameData\jk2mp.exe" +set sv_cheats 1. The demo file used is jk2ffa.
Jedi Knight II is extremely hard on the 3D systems. We were expecting that the 9500 would fall to the 128MB equipped Ti4200 video card, however the 9500 held its ground and lead over the Ti4200. Either due to sheer force or the 8x AGP interface, we will never know.
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- Gigabyte Maya2 - Page 1 [Introduction]
- Gigabyte Maya2 - Page 2 [Specifications]
- Gigabyte Maya2 - Page 3 [Features]
- Gigabyte Maya2 - Page 4 [Benchmarks - Test System and Synthetics]
- Gigabyte Maya2 - Page 5 [Benchmarks - OpenGL]
- Gigabyte Maya2 - Page 6 [Benchmarks - Direct3D]
- Gigabyte Maya2 - Page 7 [Conclusion]
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