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Razer Megalodon 7.1 Surround Sound Gaming Headset

By: James Vozar | Headsets in Audio, Sound & Speakers | Posted: Sep 18, 2009 4:18 am
TweakTown Rating: 85%Manufacturer: Razer

Performance Testing


After taking into account the impressive specifications of the headphones themselves and also taking into account the above average build and construction quality, I feel that my test results are going to fair quite well.




Before I get into testing too much, I'd like to firstly mention that for this review I will be featuring test results for Mac OS X as well as test results using Windows XP Professional 64-bit.




Whether you're a gamer, music lover or movie buff, it's important that the high frequencies are kept intact as much as possible. Unfortunately while headphones have many benefits that can aid in providing a robust high-end, there are also some limitations and size is a big one.


Due to the limited space there can often be tradeoffs and if you think you can see where I'm going with this, then you're right, but it is not all bad news.




I will mention first though that the high-end (unlike the low and mid frequencies) never really gets going. I mean, it's there and it does not cause any unwanted abuse to your ears, but it just never conveys that intensity felt by a good tweeter. It just feels a little bit flat, but not the good flat relating to even frequency reproduction.


Middle of the road


The mid-range frequencies are important in the roles that they play when reproducing drums and other percussion instruments and also the human voice largely. Listening to the mid-range frequencies reproduced by the Megalodon is an enjoyable experience under most conditions. I found drums, particularly the snare drum, had that all important "thwack" that is only present when the mid-range frequencies are both rich and full sounding with a good timbre to the sound.




I think that the large drivers chosen for use in the Megalodon has really proven to be a good move when listening to instruments which fall in the 4-12 kHz range, which is vital to the performance of a speaker simply because so much information ends up in this bracket.


My first testing session ended up lasting four hours. I was beginning to be thoroughly impressed by what I was hearing.




The mid-bass frequencies manage to maintain their integrity without sounding over exaggerated or boomy.


The low-end of the Razer Megalodon headset is one of its stronger points again akin to the mid-range; the low-end is benefited by the use of the quite large drivers in either earpiece.


The 40mm drivers handle the job pretty well for just about all the material I threw at them. Bass frequencies were rich and present and did not seem to be too overdone, which is a good thing, considering this is a gaming headset and most gamers love bass for all their FX and explosions.


Mac OS X Testing




Since these headphones are marketed as a 'USB universal' product I thought it would be a good move to fire up my Mac with the Megalodon plugged into a free USB port and see what happened.


Well, the first thing I noticed is that OS X does not instantly recognize these headphones and enable them like XP does. Instead they must be selected in the settings menu, but once this is done, everything is fine and they come to life instantly.


During my testing I actually did quite a bit under OS X and I never had an issue with this headset. I'm happy to conclude that this headset is quite the universal companion from what I've seen.


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