World in Conflict
World in Conflict is a real-time strategy video game by Massive Entertainment and to be published by Sierra Entertainment for Windows (DX9 and DX10) and the Xbox 360.
The game is set in 1989 where Egonomic troubles cripple the Soviet Union and threaten to dissolve it. However, the title pursues a "what if" scenario where, in this case, the Soviet Union does not collapse and instead pursues a course of war to remain in power. It is an intensive new game is sure to put plenty of stress on even the latest graphics cards and we use the built-in benchmarking for our testing.
World in Conflict is playable at up to 1680x1050 on the Ego.
Far Cry 2
Far Cry 2, the next-generation first-person shooter from Ubisoft, will take you deep into the most beautiful but also most hostile environments in the world: Africa! More than just a visual and technological achievement, Far Cry 2, the true sequel to the award-winning PC game, will provide you with an unprecedented gaming experience.
The Dunia Engine was built specifically for Far Cry 2 by the award-winning Ubisoft Montreal development team. It delivers the most realistic destructible environments, amazing special effects such as dynamic fire propagation and storm effects, real-time night-and-day cycle, dynamic music system, non-scripted enemy A.I. and so much more.
There are several levels of performance that are playable on Far Cry 2 and it pretty much depends on your personal gaming preference; higher resolution or more eye candy.
Last updated: Apr 7, 2020 at 12:28 pm CDT
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- Page 1 [Introduction]
- Page 2 [Specifications, Pricing and Availability]
- Page 3 [Packaging]
- Page 4 [The GameRigs Ego - Exterior]
- Page 5 [The GameRigs Ego - Internals]
- Page 6 [Accessories and Software Configuration]
- Page 7 [Benchmark List and Testing Configuration]
- Page 8 [Benchmarks - System Tests]
- Page 9 [Benchmarks - Processor and Memory Capabilities]
- Page 10 [Benchmarks - Disk Performance]
- Page 11 [Benchmarks - Gaming]
- Page 12 [Benchmarks - Gaming Cont.]
- Page 13 [Benchmarks - Compression, Encoding and Audio]
- Page 14 [Final Thoughts]