D3D Benchmarks - Star Trek Armada
Star Trek Armada is a real world direct 3D benchmark based on DirectX 7 enhancements. Star Trek Armada uses swap files for storage of large graphics and maps during its benchmarking and makes it a great IDE test tool rather than memory. We use command tl_set_memuse=10 to allow the system 10% memory and 90% IDE.
Here ATi gains the upper hand. This being its D3D engine coming into play and being fully taken advantage of; well 90% taken advantage of. Our next benchmark takes FULL advantage of D3D and DX 8.1
D3D Benchmark - Star Trek Armada II
Star Trek Armada II is designed on the original Armada engine but with DirectX 8.1 display support, reducing the bottleneck by using fully accelerated 3D Graphics. Like Armada I, Armada II is a more hard disk intense benchmark rather than anything else and is a good indicator if the IDE system has any weaknesses.
Again due to ATi's superior D3D engine, it is able to take a stellar lead.
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