Virtual & Augmented Reality News - Page 3
HP is selling the Reverb G2 way faster than it can build them. The company is trying to keep up with demand, but it already sold out of the entire year's production run. New orders are now expected to ship in January.
HP started shipping the first round of Reverb G2 Windows Mixed Reality headsets to early pre-order holders earlier this month. The company previously said that customers who ordered before October would get their kit in November, while orders placed later than that could be waiting until December for their headset.
An update from Connection, HP's US fulfilment partner, today reveals that orders placed before October 25 would arrive in November or December. The update wasn't clear about orders placed between October 25 and today, but it said that if you place an order now, you likely won't get it this year. Connection expects to begin fulfilling new orders in January 2021.
Google is moving away from it's Google Carboard-based Expeditions education platform. The company announced that it would migrate much of the Expeditions content to Google Arts & Culture.
Google Expeditions was an ambitious education initiative that leveraged the power of the Google Cardboard VR platform. Google Expeditions enabled teachers to take their students on virtual field trips through 360 tours. The program included tablets for teachers and smartphones with Google Cardboard for students.
Last year, Google discontinued the Cardboard VR platform, but it left it open for developers to continue to use it. The company also continued support for the Expeditions platform, although it began migrating away from the VR experiences and more into AR experiences for smartphones.
Google is planning to repurpose most of the content from Expeditions and bring it to the Google Arts & Culture platform over the coming months. The company did not explain why or which experiences would not make their way to the new platform.
Bigscreen added a green screen room to its list of virtual environments so you can use your virtual avatar for anything.
Bigscreen was one of the first applications to launch on consumer VR when the Oculus Rift and HTC Vive first hit the market in 2016, and to this day, the company behind it continues to add innovative new features.
Bigscreen started as a virtual-environment that you could use to share your computer screen with up to three other people. These days you can do things like taking in a Hollywood film at a virtual theatre with people from around the world. The latest update adds a green screen room and the freedom to use it creatively.
The 4th annual International VR Awards took place on November 12, and 12 games were competing for the prestigious VR Game of the Year title. That's a full dozen games that you need to try if you haven't already.
For a long time, the biggest critique about the VR industry's state was the lack of top-tier titles. Since the early days of VR, there have always been experiences that would blow you away. But they used to come few and far between, and more often than not, they were too short to get excited about.
The consumer VR market is now four years old, and the tired excuse of a lack of content just doesn't hold up anymore. There are some fantastic experiences available, and these 12 are some of the best that came out in the last year.
If you have an Oculus Quest, you're probably getting regular exercise without even realizing it. Starting next week, your Quest headset will be able to keep track of that for you.
In September, during the Facebook Connect conference, Facebook announced that it would soon launch a fitness tracking solution for the Oculus Quest platform. The software, dubbed Oculus Move, is an upcoming system-level feature for Quest that will give you a rundown of just how active you are in VR.
Oculus Move works in the background, keeping track of your activity while you play your favorite games, and gives you an estimated breakdown of how much energy you're burning. The software provides you with a dashboard to report your fitness stats, including an estimated tally of your calorie burn, how many moves you make per minute, and a breakdown of how many calories you burned per active hour.
Oculus is now rolling out v23 of the Oculus Quest software platform, which finally introduces 90Hz support for Quest 2. The new update also coincides with Oculus Link, the USB tethering system that enables Quest on your PC, leaving beta status.
When Oculus revealed the Quest 2 VR headset in September, the company said the new headset would operate at 72Hz or 90Hz, depending on the software you run. At launch, Quest 2 didn't have full support for the 90Hz mode. You could enable it, but the faster refresh only worked in platform environments such as Home, but not in games.
With the v23 software update, 90Hz now works with all features, including the Guardian and camera passthrough. Oculus is also now extending the option to support 90Hz to game developers.
It looks like that Oculus Quest 2 jailbreak that everyone got excited about last month isn't happening. It turns out the "successful" bootloader might actually be fake.
The day after Oculus started shipping the Quest 2 VR headset, Robert Long, a developer at Mozilla who's not a fan of Facebook's policies, put up a $5,000 bounty for a proven jailbreak for the headset. Palmer Luckey, the ousted founder of Oculus, matched that offer, bringing the prize to $10,000 for a verified root access jailbreak.
Less than a week later, someone laid claim to the prize, and the VR community has been waiting with bated breath ever since. Within days of the bounty announcement, the XR Safety Initiative (XRSI), which offered to help Long verify the claims, announced that someone had stepped forward with root access to the Quest 2 and the ability to bypass the Facebook login requirement and that their researchers had "validated this jailbreak."
Valve released an update for Half-Life: Alyx, but this one's probably not for everyone. If you're interested in game development, you're probably in for a treat, though. Valve added 3-hours of developer commentary as a narration for the game.
The developer commentary update for Half-Life: Alyx is long overdue. Valve said that it intended to complete this content before shipping the game; the Covid-19 pandemic forced the team to put the commentary aside to focus on shipping the game on time.
The Half-Life: Alyx development team spent the summer and recent months reflecting on the development process, and they recorded over 3-hours of discussion covering "147 points of interest" and "every aspect of development." The developers talk about the design, art, animation, rendering and sound production for the game.
The part in question is a plastic clip that guides the tether cable to the headset's rear. There aren't many people who have yet received their Reverb G2 pre-order, but already a handful of them have snapped the cable guide clip in half.
HP chose to ship the Reverb G2 without pre-installing the tether cable, which means that customers must install the cable before using the headset. To do so, you must remove a small plastic clip from the back of the head strap and then snap it back into place around the cable. It seems some people are breaking the clips during this procedure, and enough people have done it that a 3D printable replacement has already been shared with the community.
Magic Leap and PTC announced that the Vuforia AR Enterprise Suite is coming to Magic Leap 1 next year, giving industrial enterprises access to productivity-boosting AR tools.
PTC's Vuforia is one of the most widely used augmented reality platforms, especially in industrial business sectors. Magic Leap already supports the Vuforia Engine, enabling businesses to author custom AR software using Vuforia technology. In 2021, PTC plans to bring its entire Vuforia AR Enterprise Suite to Magic Leap's spatial computing platform.
Vuforia's AR Enterprise Suite includes five AR tools for businesses, including Vuforia Chalk, a collaborative remote assistance tool. Vuforia Expert Capture for recording work instruction tutorials. Vuforia Studio, which enables you to create 3D training and work instructions. And Vuforia Spatial Toolbox for prototyping spatial computing projects.