Virtual & Augmented Reality and 3D News - Page 3
Apple's first-generation AR/MR headset is still a while away, and the second-generation AR/MR headset is even further away... but now analyst Ming-Chi Kuo is coming out with some shipping estimates that Apple "may reach" 10 million units "as soon as 2025 or 2026".
The key optical component of the Apple AR/MR headset are the high ASP Pancake lens, which the analyst says "directly affecting the visual experience and form factor design". But it will be the second-generation Apple AR/MR headset that "may have more high-end and more-affordable models".
Apple's second-gen AR/MR headset will reportedly launch in the first half of 2025, with component suppliers to begin shipping in the second half of 2024 says Kuo. The first-gen Apple AR/MR headset will use Pancake lens supplied by Genuis (the main supplier) and Young Optics (the second supplier). Kuo says that GIS is the "Pancake lens lamination supplier" while the "above suppliers are expected to be in the second-generation supply chain'.
Mojo Vision has developed and recently tested its prototype smart contact lens called the Mojo Lens.
Mojo Vision CEO Drew Perkins completed the company's smart contact lens's first ever on-eye demonstration on June 23rd, 2022, which provided a fully featured augmented reality (AR) experience. The lens creates an AR user interface (UI) that can provide information throughout the day and utilizes eye-tracking. Perkins used the lens' compass feature, viewed images, and read the text provided by an on-screen teleprompter.
"When I ask people when they think they'll see smart contact lenses being worn, I hear answers ranging from 10 years from now, 20 years, all the way to it'll never happen. Turns out, the future is a lot closer than most people think. In fact, the future is already here. I've seen it. I've worn it. It works," wrote Perkins.
Apple's upcoming AR/MR (augmented reality + mixed reality) headset will debut in 2023 with the base Apple M2 processor and 16GB of RAM according to the very, very latest leaks.
In a new post by Mark Gurman at Bloomberg, we're being told that the new Apple M2 processor inside of the first-gen Apple AR/MR headset. Rumor has it Apple's new headset will offer both augmented and virtual reality content -- hence mixed reality -- with the Apple M2 along with 16GB of RAM.
Gurman explained "Outside of the Mac and iPad Pro, there's another place I expect the M2 to appear: Apple's mixed-reality headset. I'm told the latest internal incarnations of the device run the base M2 chip along with 16 gigabytes of RAM. And speaking of WWDC, there were plenty of software-related hints there about the headset's operating system, realityOS, and its features".
We all know Apple is working on a new AR/MR headset of some kind, but now Apple CEO Tim Cook has a little more to say about the fruity giant's first foray into a headset.
In a recent interview with China Daily, Apple CEO Tim Cook talked about the future of AR and that Apple is excited about augmented reality (AR), not only that but that the "critical thing" to any technology including AR, is "putting humanity at the center of it".
Tim Cook explained: "I am incredibly excited about AR as you might know, and the critical thing to any technology including AR is putting humanity at the center of it. And that is what we focus on every day. Right now, as an example, we have over 14,000 ARKit apps in the App Store, which provide AR experiences for millions of people around the world".
Mark Zuckerberg the "human" only just turned himself back on after showing off Meta's prototype Butterscotch and Starburst headsets teased. Now... well, barely 24 hours later analyst Ming-Chi Kuo tweets that Meta's metaverse hardware and headset business is on fire.
Kuo tweeted: "Meta's metaverse hardware/headset business slows down".
- Meta cuts shipment forecasts by 40% for 2022 (from 10-11 mn to 7-8 mn units).
- Meta holds off on all new headset/AR/MR hardware projects after 2024.
We also only just heard from the same analyst providing updates and predictions for a "higher-end Meta Quest 2 Pro" headset. The upgraded Meta Quest 2 Pro headset would use newer mini-LED display technology and 2P Panake for "marked visual improvements", VR + AR support driven through 16 cameras (10 on the headset, 3 in each controller: left and right hands).
Meta only just unveiled some new prototype VR headsets it is working on right now, with CEO Mark Zuckerberg teasing the new Butterscotch and Starburst prototype headsets... but now, now we're hearing rumors of the beefed-up Meta Quest 2 Pro.
The new rumors on Meta's upgraded Quest 2 Pro are coming from analyst Ming-Chi Kuo, who has provided some "updates & predictions for higher-end Meta Quest 2 Pro". These include "reiterating" adoption of mini-LED display technology, with 2P Pancake for "market visual improvements". We're expecting to see a 2.48-inch mini-LED display inside of the Meta Quest 2 Pro, with 2160 x 2160 resolution per eye.
We're expecting both VR and AR with "video see-thru support" which will be driven by the massive CIA-happy-about-this-news 16 cameras on the Meta Quest 2 Pro headset. 10 cameras would be on the headset, with 3 each on the controllers for 6 cameras in your hands: 16 cameras in total.
Meta has displayed some new prototype VR headsets that the social networking + virtual reality giant says will drive the future of VR, displaying worlds that will be "indistinguishable from reality"... oh, and they're prototyping the new "Starburst" VR headset that is 200x brighter.
The new VR headsets are being worked on at Meta's Reality Labs Research division, with the team saying that they're using a "visual Turing test" that is a bar that needs to be met, in order to convince your visual system that what you're seeing in the virtual world, is real. The Turing test is used to see if an AI is capable of thinking like a human being.
This isn't just a simple case of higher resolution display + higher refresh rate... there's much more going on inside of these new prototype VR headsets than you'd think... especially when you compare it up to the Meta Quest 2 headset.
Apple will change the world with its first-gen AR/MR (augmented or mixed reality) headset, with all signs pointing to the second-gen MR headset boasting a possible 4000 PPI display.
In a new report from Patently Apple, Sony will be providing Apple with its Micro-OLED displays for their first-gen MR headset, meanwhile, LG Display will provide higher-resolution Micro-OLED panels for the second-gen Apple MR headset. Patently Apple added: "We learned this week that LG will be using ultra high-resolution fine metal mask (FMM) from AP Systems".
"It was rumored in September 2021 that Apple requested FMM sample from AP Systems (APS Holdings) for use with the mixed reality headset. Apple had requested a resolution of 3000ppi (pixels per inch). Apple tested the FMM sample to see if it could be applied to production, then form a more concrete plant for the VR device's development".
Apple hasn't even announced let alone release its first-gen AR headset, but we're already hearing solid rumors about the second-gen Apple AR headset.
LG Display is reportedly trying to be the supplier of its Micro-OLED panels to Apple, for its second-gen mixed reality headset. Apple is working on an AR headset with mixed reality capabilities, which should see Apple's new headset being used for both AR (augmented reality) and VR (virtual reality) and LG wants it to have its Micro-OLED panel.
The news is coming from TheElec, who said its sources say LG Display is "aiming to supply" the Micro-OLED panels for Apple's new mixed reality (MR) headset. Micro-OLED technology mounts the OLED on a silicon substrate, unlike conventional panels that place the panel on the glass. OLED on Silicon -- or OLEDoS -- is expected to be used more and more as we see augmented, mixed, and virtual reality headsets released over the years.
Pimax has just unveiled its new Pimax Crystal QLED virtual reality headset, which rocks a spiffy new QLED + Mini-LED infused display, 160Hz refresh rate, and more. Check it out:
The new Pimax Crystal headset has a resolution of 2880 x 2880 per eye (5760 x 2880) with 42 pixels per degree (PPD) which is above the PPD of most competing headsets. Pimax is driving the 2880 x 2880 resolution display at a smooth 160Hz, so we should see the screen door effect (SDE) lessened, and a good amount of PC hardware grunt to drive it.
Pimax's new Crystal headset features a Qualcomm Snapdragon XR2 chip, Wi-Fi 6E connectivity, a 6000mAh battery, auto-IPD (inter-pupillary distance), and Tobii eye tracking. Inside of the package, you'll have the headset, two controllers, and the 140-degree lenses for $1899. This makes the Pimax Crystal headset a new enthusiast-grade VR headset.