Virtual & Augmented Reality and 3D News - Page 141

All the latest virtual reality and augmented reality plus 3D related news, with everything related to gaming headsets & plenty more - Page 141.

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Ex id Software employee says entire tech team is now at Oculus VR

Anthony Garreffa | May 18, 2014 9:33 PM CDT

According to Glassdoor.com, something that it describes itself as the "world's most transparent career community" where companies acquire talent, as well as a place for employees to rate their companies, id Software isn't going well at all.

A former id Software has claimed that the Doom and Quake developer has a lack of professionalism, where this person writes: "Expect lots of inappropriate jokes, comments and a generally unprofessional work environment. Our HR director quit recently over the many internal issues". It didn't stop there either, with some details on Doom 4 popping up. This person said that the entire technology team at id Software has left, for the virtual reality arms of Oculus VR - something former id Software guru John Carmack did back in August last year.

This person continued: "When all of the teams merged together to create the "new" Doom team 2 years ago, there was around 140+ developers to make the game. Now, there is only around 50. The non-stop attrition has gotten so bad, that they had to contract outside the company for the multiplayer portion of the game, and we have contractors doing a bulk of our art work".

Continue reading: Ex id Software employee says entire tech team is now at Oculus VR (full post)

Epson Moverio BT-200 smartglasses now shipping for whopping $700

Michael Hatamoto | May 6, 2014 5:11 PM CDT

The Epson Moverio BT-200 augmented reality smart glasses can now be purchased with a $699.99 price tag, and while the headset may not be stylish, could end up being a great tool for use in the enterprise space.

Epson first showed off the Moverio BT-200 during CES in January, and added intrigue by including two screens. The company says using the glasses is the equivalent of looking into an 80" HDTV right in your face, and requires a handheld touchpad to use.

"Moverio BT-200 is Epson's second-generation smart glasses and incorporate much of the feedback provided by both the AR developer and end-user communities," said Anna Jen, Epson America New Ventures/New Products Director, in a press statement. "With these improvements, Moverio BT-200 is poised to deliver an AR experience that will revolutionize workflow, training and repair in the enterprise environment."

Continue reading: Epson Moverio BT-200 smartglasses now shipping for whopping $700 (full post)

Oculus VR could release a VR MMO that supports one billion players

Anthony Garreffa | May 5, 2014 10:36 PM CDT

Oculus VR CEO Brendan Iribe was at the TechCrunch Disrupt NY 2014 technology conference, where he teased that the company could release a massive VR MMO that would support one billion people simultaneously.

Iribe said that the VR MMO would require "a bigger network than exists in the world today," but considering the world's biggest social network now owns the VR startup, this could be an easy achievement. Before we see a VR MMO, Oculus VR wants users to be convinced they're talking to "real" people - so we have to have the graphics and ground work laid out over the next couple of years.

Continue reading: Oculus VR could release a VR MMO that supports one billion players (full post)

Oculus VR announces the consumer Rift headset for 2015

Anthony Garreffa | May 2, 2014 8:02 PM CDT

Most have been wondering when we'll see the Oculus Rift headset released to consumers, with that all being thrown up in the air after Facebook acquired the VR startup. Well, that announcement has been made at the Facebook F8 developer conference.

Oculus VR has said that it will release the Rift to consumers next year, but there are a few big, and good reasons why we're not getting it this year. The company is hiding an even better Rift inside the secret "Valve Room" in its Irvine, California-based HQ. Crystal Cove is the best public display of Rift so far, but this new Rift in the "special room" is reportedly even better.

Chris Dixon, a partner at Andreessen Horowitz, talked about this next-gen prototype, saying: "Crystal Cove is 50% of what they are running in LA. You go into a room. It's a special room. Fancier headset. ... In user testing it gets to a level of realism where almost all people feel that it's realistic". He continued: "Imagine everything you can see now, but it's a little bit pixelated. Eventually that [pixelation] will go away".

Continue reading: Oculus VR announces the consumer Rift headset for 2015 (full post)

James Cameron talks VR movies, still hasn't tried out Oculus Rift

Anthony Garreffa | Apr 13, 2014 2:29 AM CDT

James Cameron is pretty much a household name thanks to directing movies like The Terminator and Terminator 2: Judgement Day, oh and Avatar. Cameron was asked some interesting questions during his Reddit AMA session.

Cameron was asked on whether he would be making any movies using VR devices, such as the Oculus Rift, where he said: "I personally would be very interested to find a way to incorporate VR and a narrative-filmmaking experience. So a narrative directed experience that has individuated pathways where you have choices that you make in real-time, I think that would be a lot of fun. I think it would be very technically daunting and expensive, to do it as the same quality level as a typical feature, but it would be fun to experiment with".

He continued, saying: "It sounds like a lot of fun. I don't think it would take over the feature film market though. I'm very familiar with VR, but I haven't seen the specific Oculus Rift device". Cameron will be getting his hands-on Oculus VR's headset soon enough, where the director of Avatar said: "I'm interested in it. I'm meant to see it some time in the next month or so, but I've been familiar with VR since its inception. In fact, virtual reality is a way of describing the way we work on Avatar, we work in a virtual workspace all day long. We use a 'virtual camera' which is how I create all the shots that are CG in the film, a window into a virtual reality that completely surrounds me".

Continue reading: James Cameron talks VR movies, still hasn't tried out Oculus Rift (full post)

GameFace Labs ups the VR ante with a 2.5K VR headset

Anthony Garreffa | Apr 8, 2014 10:40 PM CDT

Oculus VR is ramping up its Rift DK2 unit, which features a 1920x1080 display inside of the VR headset. GameFace Labs is a company you may not have heard of, but it has just announced that it is the first company to show off a prototype VR headset with a 2.5K display.

2.5K is just a fancy way of saying 2560x1440, where at this resolution, it is pushing out 78% more pixels than a 1080p-based display, such as the Oculus Rift DK2. Ed Mason, CEO of GameFace Labs explains: "The upgrade to 1280 x 1440 per eye is monumental. Individual pixels are hard to detect at first glance, making it a more immersive and comfortable experience in every single game and experience that we've tried. A lot of the 'presence' described by devs at the Valve [prototype VR headset] demonstration can be attributed to their use of higher resolution (and lower persistence) panels, which has a noticeable impact in suspending disbelief and tricking the brain".

Better yet, the company is just stopping at 2.5K, as it wants to get one of the most powerful mobile solutions into its VR headset, making mobile VR a reality. This is actually something I talked about Oculus VR doing, but it seems that GameFace Labs is the one we should be watching. The company is rubbing up against NVIDIA's very impressive Tegra K1 aka Jetson, which is a super powerful system-on-a-chip (SoC) solution that has a quad-core processor running at 2.3GHz with a 192-core GPU.

Continue reading: GameFace Labs ups the VR ante with a 2.5K VR headset (full post)

Malware that mines cryptocurrency recently found on DVRs

Michael Hatamoto | Apr 2, 2014 6:18 PM CDT

A new clever cryptocurrency mining malware has been located on digital video recorders (DVRs), in a continuing evolution of connected devices being targeted by security threats.

The malware actively searches for vulnerable devices, and then the exploit comes later. Researchers are still unsure how the camera DVRs are being infected with the malware, though with many home users installing custom surveillance systems at home, this could be a growing concern.

"After accessing a couple of the DVRs, we noticed that the malware was running on the

Continue reading: Malware that mines cryptocurrency recently found on DVRs (full post)

Verizon VMS1100 DVR system has up to 12 tuners and 2TB of storage

Shane McGlaun | Apr 2, 2014 11:12 AM CDT

If you have a lot of people in your home that like to watch TV and record lots of shows to the DVR, you have undoubtedly run into issues before with not having enough tuners. Your options then are to watch something recorded or interrupt one of the other tuners. If you live in an area served by the Verizon Fios QuantumTV service you can get a new whole home DVR that has the most tuners out there.

The device is the new VMS1100 media server and it has six tuners on its own. It can be paired with another box allowing it to add up to six additional tuners for a total of 12. The VMS1100 on its own has 1TB of storage space when combined with other set top boxes with its own tuners it can have up to 2TB of storage.

As you might guess, the cost of a whole home DVR system this powerful isn't cheap. The main box is said to rent for $22 monthly for a single box, $32 monthly for the dual set up with 12 tuners, and each additional box for TVs is $10 monthly. You also have to pay the monthly cable bill.

Continue reading: Verizon VMS1100 DVR system has up to 12 tuners and 2TB of storage (full post)

States ranked on how likely they are to survive a zombie attack

Shane McGlaun | Apr 1, 2014 10:41 AM CDT

If you are a fan of The Walking Dead or other zombie movies and shows, you probably have wondered how you would fare in a zombie apocalypse. I know I would not want to be in a major city in the event of a zombie outbreak, too many people to be turned. I'd certainly rather be in a rural area.

A site has taken a bunch of statistics on gun owners and fitness along with data gleaned from Facebook and cobbled together a list of the states most likely and least likely to survive the zombie apocalypse. The list is entertaining if you like zombie shows, but ultimately the research is a bit weak.

The publisher of the list doesn't even give us a key so we know what the points mean. It appears the less points in a category, the better. I also take issue with Texas being labeled as not surviving the zombie hoard. We may not have as many paintball or laser tag places as some states, but there are three gun ranges within a 15-minute drive of me in a city of 100,000 people. I think a gun range and a real weapon is the best training. The best state to be in according to this list if the zombies come is Alaska with the worst being New Jersey.

Continue reading: States ranked on how likely they are to survive a zombie attack (full post)

John Carmack weighs in on the acquisition of Oculus VR by Facebook

Anthony Garreffa | Mar 31, 2014 12:25 PM CDT

When John Carmack left the walls of id Software for Oculus VR, we knew good things were about to happen, and it was a time when the thought of the world's largest social network acquiring a virtual reality start up were far, far from your mind. Carmack, the Chief Technology Officer of Oculus VR, has finally weighed in on Facebook acquiring the company he just joined.

"Titans" is a term Carmack used to talk about Facebook and Oculus VR, where he said: "The fairly rapid involvement of the Titans is inevitable, and the real question is how deeply to partner with, and who. Honestly, I wasn't expecting Facebook (or this soon). I wasn't personally involved in any of the negotiations - I spent an afternoon talking technology with [Facebook CEO] Mark Zuckerberg, and the next week I find out that he bought Oculus".

People have concerns, thinking that Facebook will be the end of Oculus VR - something that I'm going to write about in a few days when I get home - but Carmack has said: "There is a case to be made for being like Valve, and trying to build a new VR ecosystem from the ground up. This is probably what most of the passionate fans wanted to see. The difference is that, for years, the industry thought Valve was nuts, and they had the field to themselves. Valve deserves all their success for having the vision and perseverance to see it through to the current state".

Continue reading: John Carmack weighs in on the acquisition of Oculus VR by Facebook (full post)