Virtual & Augmented Reality and 3D News - Page 140

All the latest virtual reality and augmented reality plus 3D related news, with everything related to gaming headsets & plenty more - Page 140.

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Ex-Microsoft, Valve exec joins Oculus VR as Head of Platform

Anthony Garreffa | Jun 7, 2014 5:12 AM CDT

Oculus VR continues to be a black hole for some of the best talent in the industry, with Jason Holtman joining the team that is now under the wings of Facebook. Holtman has both Microsoft and Valve on his resume, so this is a nice addition to the Oculus VR team.

Holtman will lead the business development and partnership of Oculus VR "with a focus on building the world's best developer and player VR ecosystem". During his introductory post, Holtman talked of his love for Battlezone, which was a green-and-white wireframe game on the Atari in the early 80s.

He wrote: "Battlezone is widely regarded as one of the first VR games, and looking back, those mountains still excite me. I want to fly, walk across alien landscapes, and nose around the Great Pyramids. And that's the most telling thing about VR: the possibilities are obvious, immediate, and endless. So, I'm humbled to become a part of this team. I'm not one of the pioneering scientists or engineers in virtual reality, but I am one of the people that can't stop grinning every time I see something new inside the headset, and I'm looking forward to helping shape the transformative experiences that inspire the next generation of developers".

Continue reading: Ex-Microsoft, Valve exec joins Oculus VR as Head of Platform (full post)

Watch Dogs woes: you'd better have 2GB of VRAM or more

Anthony Garreffa | Jun 1, 2014 9:49 AM CDT

Watch Dogs has launched, but definitely not without its fair share of problems. When it comes to recommended hardware for Ubisoft's open-world hacking extravaganza, it recommends a GPU with at least 2GB of VRAM - but this might change in the future, according to Watch Dogs' Technical Director, Sebastien Viard.

Viard tweeted: "Our PC progs are ... currently working on a patch to improve your experience thanks to your reports, stay tuned". There's no ETA on the patch, so we could be weeks or months away from it yet. The question now is, why does Watch Dogs have so many issues on PCs, when Dominic Guay, Senior Producer on Watch Dogs talked about the game, he said: "we chose the PC as our first target to have when we started developing Watch Dogs, so that we would have the flexibility to adapt to a different platform".

Now we have Viard chiming in, saying: "Watch Dogs can use 3+ GB of RAM on new-generation consoles for graphics, your PC GPU needs enough VRAM for ultra options due to the lack of unified memory". If Watch Dogs was developed on the PC first, it's a bit of a problem that there are so many issues with it so far.

Continue reading: Watch Dogs woes: you'd better have 2GB of VRAM or more (full post)

Samsung working with Oculus VR on VR headset for media

Anthony Garreffa | May 31, 2014 6:58 AM CDT

We already know that Samsung is set to release its own VR headset, but now Engadget is reporting that Oculus VR is working with the South Korean electronics giant on a media-focused virtual reality headset.

Oculus VR will work on the software side of the headset, while Samsung builds the hardware. Oculus will be handing over early access to its mobile software development kit to Samsung, while it will also help with the user interface software. In exchange, Samsung will give Oculus VR early access to its next-gen OLED screens.

The deal is an interesting one, as it will propel Samsung into the VR market much quicker - and ahead of its competitors' devices, without pouring millions into R&D. Where this device will be different, is that it will use your smartphone, where it will plug into your smartphone. Samsung's upcoming VR headset won't sport its own display, instead your smartphone becomes the display.

Continue reading: Samsung working with Oculus VR on VR headset for media (full post)

More details on Samsung's upcoming VR headset emerge

Anthony Garreffa | May 23, 2014 11:46 PM CDT

It was only yesterday that we were reporting on Samsung's rumored VR headset, but now it is becoming much more real. VRFocus has unearthed a patent that the South Korean giant filed from last year, in August to be specific.

The patent describes Samsung's VR headset as 'a device that is worn by a user and displays an image in front of the user's eyes in a virtual reality system or an augmented reality system'. Samsung's VR headset will form a virtual image at a "predetermined distance" from the user, with images being created and blasted to each of the users' eyes. These two modules are also set at a "predetermined angle" in order to direct the users vision to a "target position".

Samsung specifically mentions the use of LCD and OLED panels, which could allow users to slot their smartphones into the VR headset, which would really change things up. The VR headset will still require a connection to a device, as this could just be a frame holder for the device. We did report that the VR headset would be Android-powered, but if you can slot in your Samsung phone - most of which are based on Android - then this would make sense.

Continue reading: More details on Samsung's upcoming VR headset emerge (full post)

Virzzmo VR headset is powered by your smartphone

Shane McGlaun | May 21, 2014 7:06 AM CDT

VR headsets have been in the news a lot of late with the major purchase of the Oculus Rift VR headset and talk of Sony Project Morpheus. The problem with those two VR headsets is that they are very expensive. An Oculus Rift will set you back around $350 and when it gets old, you need to spend that much again to upgrade.

A new VR headset has turned up in Europe called the Virzzmo. Rather than being an actual headset like the Oculus, this device is a harness system for your head that will hold your smartphone in front of your face. It doesn't only hold your smartphone in front of your face, it also has some optical lenses inside that can turn what you see into stereoscopic 3D.

The Virzzmo will work with any smartphone that has a 4.7-inch or larger screen. The gyroscope inside the smartphone is also used for head tracking. One of the best things about the Virzzmo headset is that it is very cheap with a price of €50. Development kits are expected to land in June.

Continue reading: Virzzmo VR headset is powered by your smartphone (full post)

Chuck E. Cheese to test Oculus Rift VR for birthday parties

Michael Hatamoto | May 20, 2014 6:26 PM CDT

Facebook-owned Oculus Rift will take its virtual reality headsets into Chuck E. Cheese, with the restaurant testing the Rift during a six-week trial run in three select markets. The trial begins today in Dallas, Texas, with testing opening up in San Diego, California and Orlando, Florida later this month.

"Kids today have unprecedented access to game consoles and tablets," said Roger Cardinale, president, CEC Entertainment, Inc. "Our challenge is to deliver an experience not available at home, and there is no doubt virtual reality does just that. Oculus Rift technology is the next frontier in the gaming industry, and we're thrilled to be able to say it's part of the Chuck E. Cheese's lineup."

The consumer version of the Rift headset is scheduled for release in 2015, as technology enthusiasts continue to experiment with the popular headset. Meanwhile, there are 571 Chuck E. Chees locations in 48 states and eight countries, though the company will study how visitors react to using the virtual reality headset.

Continue reading: Chuck E. Cheese to test Oculus Rift VR for birthday parties (full post)

Oculus VR founder Palmer Luckey makes the cover of WIRED magazine

Anthony Garreffa | May 19, 2014 9:31 PM CDT

Palmer Luckey is set to become a household name over the years, but to us, he already is. Well, reaching the cover of WIRED magazine will surely speed that process up, with the founder of Oculus VR gracing the June 2014 cover.

Peter Rubin interviews Luckey in the issue, with a quote on the front sure to get most people's attention: "This kid is about to change gaming, movies, TV, music, design, medicine, sex, sports, art, travel, social networking, education - and reality. The Oculus Rift is here, and it will blow your mind". There's not a word I disagree with there, I agree that VR - and more specifically, the Oculus Rift - will change, everything.

Continue reading: Oculus VR founder Palmer Luckey makes the cover of WIRED magazine (full post)

Ex id Software employee says entire tech team is now at Oculus VR

Anthony Garreffa | May 18, 2014 9:33 PM CDT

According to Glassdoor.com, something that it describes itself as the "world's most transparent career community" where companies acquire talent, as well as a place for employees to rate their companies, id Software isn't going well at all.

A former id Software has claimed that the Doom and Quake developer has a lack of professionalism, where this person writes: "Expect lots of inappropriate jokes, comments and a generally unprofessional work environment. Our HR director quit recently over the many internal issues". It didn't stop there either, with some details on Doom 4 popping up. This person said that the entire technology team at id Software has left, for the virtual reality arms of Oculus VR - something former id Software guru John Carmack did back in August last year.

This person continued: "When all of the teams merged together to create the "new" Doom team 2 years ago, there was around 140+ developers to make the game. Now, there is only around 50. The non-stop attrition has gotten so bad, that they had to contract outside the company for the multiplayer portion of the game, and we have contractors doing a bulk of our art work".

Continue reading: Ex id Software employee says entire tech team is now at Oculus VR (full post)

Epson Moverio BT-200 smartglasses now shipping for whopping $700

Michael Hatamoto | May 6, 2014 5:11 PM CDT

The Epson Moverio BT-200 augmented reality smart glasses can now be purchased with a $699.99 price tag, and while the headset may not be stylish, could end up being a great tool for use in the enterprise space.

Epson first showed off the Moverio BT-200 during CES in January, and added intrigue by including two screens. The company says using the glasses is the equivalent of looking into an 80" HDTV right in your face, and requires a handheld touchpad to use.

"Moverio BT-200 is Epson's second-generation smart glasses and incorporate much of the feedback provided by both the AR developer and end-user communities," said Anna Jen, Epson America New Ventures/New Products Director, in a press statement. "With these improvements, Moverio BT-200 is poised to deliver an AR experience that will revolutionize workflow, training and repair in the enterprise environment."

Continue reading: Epson Moverio BT-200 smartglasses now shipping for whopping $700 (full post)

Oculus VR could release a VR MMO that supports one billion players

Anthony Garreffa | May 5, 2014 10:36 PM CDT

Oculus VR CEO Brendan Iribe was at the TechCrunch Disrupt NY 2014 technology conference, where he teased that the company could release a massive VR MMO that would support one billion people simultaneously.

Iribe said that the VR MMO would require "a bigger network than exists in the world today," but considering the world's biggest social network now owns the VR startup, this could be an easy achievement. Before we see a VR MMO, Oculus VR wants users to be convinced they're talking to "real" people - so we have to have the graphics and ground work laid out over the next couple of years.

Continue reading: Oculus VR could release a VR MMO that supports one billion players (full post)