Virtual & Augmented Reality and 3D News - Page 137

All the latest virtual reality and augmented reality plus 3D related news, with everything related to gaming headsets & plenty more - Page 137.

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Ex-Infinity Ward developers announce Reload Studios, VR-focused studio

Anthony Garreffa | Jul 16, 2014 12:25 AM CDT

First we had Respawn Entertainment, founded by the co-founders of Infinity Ward, and now ex developers from the studio have formed Reload Studios, a new studio that is focusing on a VR-based first-person studio.

Reload Studios is based in Los Angeles, and was co-founded by James Chung and Taehoon Oh. There are currently 12 developers working on game development for virtual reality, mobile and home console platforms. Former Call of Duty: Modern Warfare Series Producer, Pete Blumel, Infinity Ward developer Hougant Chen and Disney Animator, Nik Ranieri join the two co-founders at the VR-focused studio.

Chung said in a press release: "When I first saw what the latest round of VR devices could do, I realized these were not just peripherals but brand new platforms that could transform the way we experience, interact with and create media. It was the perfect time to follow my passion and bring together the most talented people I know under one roof to form a development culture that promotes creativity and collaboration". Right now, Reload Studios is working on a VR-enabled first-person shooter that will hit mobile and next-gen systems, something that we should see next year.

Continue reading: Ex-Infinity Ward developers announce Reload Studios, VR-focused studio (full post)

Rift DK2 customer tries to sell his VR headset on eBay for $5,000

Anthony Garreffa | Jul 14, 2014 11:43 PM CDT

A US-based Oculus Rift DK2 pre-order customer had attempted to sell his Rift DK2 unit (once he received it) on eBay for $5,000 - but once the VR community saw what was going on, they contacted Oculus VR which swiftly cancelled this order.

This person claims to have made his pre-order on the morning that Oculus VR announced the Rift DK2 unit, and is based in Laguna Beach. He went to eBay to sell his pre-order for some $5,000 - but was shut down within hours. 'cyberreality' on the Oculus VR forums, who is the Community Manager for the Facebook-owned VR start up, said posted in the Oculus VR forums: "Don't worry guys. We found him and cancelled his order".

The forum exploded with praise from future Rift DK2 owners with posts such as "This was literally the highlight of my afternoon" from 'racerx2', and "AWESOME!! Thank you!" from the thread starter, 'kingzope'.

Continue reading: Rift DK2 customer tries to sell his VR headset on eBay for $5,000 (full post)

Oculus VR announces Oculus Connect, a two-day conference for VR

Anthony Garreffa | Jul 8, 2014 1:34 AM CDT

Oculus VR is going full steam ahead as it gets closer to the release (which still hasn't got an ETA) of the consumer edition of the Rift. The VR startup has announced that it is hosting its first developer conference, Oculus Connect, in September.

Oculus Connect is a two-day conference for developers and creators that has the goal of creating some of the "best virtual reality experiences available". Oculus VR explains: "In the last two years, we've seen more virtual reality content built than in the last two decades, and that's a direct result of incredible work by the community. With virtual reality's momentum at an all-time high, this is a unique moment for the developer community to come together to take the virtual reality to the next level".

The two-day conference happens on September 19-20 at the Loews Hollywood Hotel in LA. There are going to be four big speakers at the event, with Oculus VR founder Palmer Luckey, id Software founder and now CTO of Oculus VR John Carmack, Oculus VR's CEO Brendan Iribe and Chief Scientist, ex-Valve employee Michael Abrash.

Continue reading: Oculus VR announces Oculus Connect, a two-day conference for VR (full post)

Oculus VR begins shipment preparations for Rift DK2 units

Anthony Garreffa | Jul 2, 2014 10:17 PM CDT

Oculus VR promised that it would begin shipping its Rift Developer Kit 2 units in July, something that it has started to do. The Facebook-owned VR startup has said that "The first batch of official DK2s have left the manufacturing facility and are making their way to our distribution centers now".

This news comes from "cyberality" on Reddit. Oculus VR says that it should see half the units through distribution centers and on their way to eager Rift DK2 owners before the month wraps up. As soon as the shipment has been processed by the distribution center, DK2 owners will receive their tracking numbers.

Something more interesting, is the amount of DK2 units that Oculus VR had pre-orders on. There were over 45,000 DK2 pre-orders, which is a massive number. With this many pre-orders, manufacturing can't quite keep up, so some people wont' get their DK2 units until August. Oculus VR has told its team in China to ramp up production at its factory, something nit will continue to do until every DK2 has their headset. I've pre-ordered one myself, and was one of the first, so you can expect an unboxing video and articles written up on it as soon as it hits my doorstep.

Continue reading: Oculus VR begins shipment preparations for Rift DK2 units (full post)

HP may revive VoodooPC to enter gaming notebook market

Roshan Ashraf Shaikh | Jul 2, 2014 5:44 AM CDT

After nine years, Hewlett-Packard is planning to re-introduce VoodooPC as a gaming notebook lineup as early as this year. Sources have posted two photographs of a HP gaming notebook.

HP acquired PC maker VoodooPC in 2006, however the company did not continue with its brand name since and the brand name was withdrawn from the market. Now, HP may bring back 'VoodooPC' or 'Voodoo DNA' brands for high-performance notebooks.

It's surprising to see HP is planning to tap into the high-end gaming notebook market. As of now, it seems that HP has made plans to introduce one gaming notebook model as of now. Whether this move will be beneficial for HP or not is something that time will tell. In any case, it's always good to see more choice for high-end gaming notebooks, provided they are priced in a way to compete with other brands, especially with ASUS, GIGABYTE and MSI.

Continue reading: HP may revive VoodooPC to enter gaming notebook market (full post)

British movie theaters ban Google Glass

Tamlin Magee | Jul 1, 2014 2:18 PM CDT

Some cinemas in the United Kingdom have announced a blanket ban on Google Glass just days after the smart specs arrived in the country.

The Cinema Exhibitors Association, or CEA, represents 90 percent of all the UK's cinemas, and has just announced it will request customers do not wear Google Glass at all. "Customers will be requested not to wear these into cinema auditoriums, whether the film is playing or not," spokesperson Phil Clapp said in an interview with the Independent. Vue, one of the biggest chains in Britain, said that moviegoers will be asked to take off Glass once the lights dim.

But, the Press Association reports, a Google spokesperson believes the ban is down to a lack of understanding about Glass. "We recommend any cinemas concerned about Glass to treat the device as they treat similar devices like mobile phones: simply ask wearers to turn it off before the film starts," a spokesGoogle said. "Broadly speaking, we also think it's best to have direct and first hand experience with Glass before creating policies around it."

Continue reading: British movie theaters ban Google Glass (full post)

BlackRock VR teases Horizon V, the 'world's first true 4K VR headset'

Anthony Garreffa | Jun 25, 2014 4:13 AM CDT

With the Oculus Rift taking most of the VR glory right now, even before we have a consumer edition in our hands, it's hard to get noticed in the world if you're a VR headset. Well, that's not the case for BlackRock VR, which just announced the Horizon V - the "world's first true 4K virtual reality headset".

The 4K Horizon V uses dual 7-inch 4K low-persistance OLED panels, which will take up 96% of your eye's FOV, which according to BlackRock will take "over the brain's neuro-optical system". The dual 4K displays will be pumping out over 8 million pixels of content to your eyes, with a massive 629PPI for crystal clear VR.

Better yet, the Horizon V will feature dual 4K front-mounted pass-thru cameras. These two cameras are activated by pressing the one-click "X-vision" button that is found on the top of the VR HMD, allowing you to see the world in front of you in 4K 3D. The Horizon V has a 17-point motion-tracking system, a proprietary system called V-motion. This will work well with the low-persistance screen, as there will be no ghosting, motion blur or motion sickness according to BlackRock.

Continue reading: BlackRock VR teases Horizon V, the 'world's first true 4K VR headset' (full post)

Oculus VR scoops up the team that helped make the Xbox 360 controller

Anthony Garreffa | Jun 24, 2014 11:39 PM CDT

Carbon Design Group, the company that helped make the Xbox 360 controller (and its transforming d-pad) and the Kinect for Microsoft, has been acquired by Oculus VR. Better yet, Oculus VR has said that it has been working with Carbon "for nearly a year on multiple unannounced projects".

Oculus VR said on its website: "We're thrilled to announce that we've agreed to acquire the Carbon Design team, one of the premier industrial design and product engineering teams in the country, with over 50 awards to their name. As part of the deal, the team will officially become a key component of the product engineering group at Oculus, operating from the Carbon studio in the Seattle area. They'll also be working closely with the Oculus R&D team based out of Redmond".

Carbon Design Group has been in business for over 20 years, and in that time has been a product design and development consultancy firm that has developed consumer, industrial and medical products for companies all across the world. Carbon hasn't just been working on video game consumer electronics, it has helped design computer mice, air purifiers, medical imaging equipment and much more.

Continue reading: Oculus VR scoops up the team that helped make the Xbox 360 controller (full post)

Oculus VR founder says 30FPS gaming 'is a failure'

Anthony Garreffa | Jun 14, 2014 9:03 PM CDT

E3 2014 - Palmer Luckey, the founder of Oculus VR, has had some absolutely beautiful words to say about the world of 30FPS gaming - which seems to be the center of the console world, even with the next-gen consoles in the Xbox One and PS4.

At E3 2014, Luckey was interviewed by LinusTechTips, where they asked what Luckey what he thought about 30FPS gaming, to which he replied with a very simple, but very precise: "it's not a good artistic decision, it's a failure". Personally, I 100% agree with Luckey, and have been a huge pusher of high refresh rate screens for quite some time. For the last 5 years or more, I have run 120Hz panels for gaming, as I cannot go back to 60Hz - no matter the panel, even at 4K.

It's great to see Luckey taking a huge stab here - but that quote is just glorious. 30FPS gaming does suck, and we're not sitting here laughing at everyone who doesn't have the hardware to run it, but once you do - 60FPS (or higher) and even more, 120FPS+ is where it is at. With the right panel, and a game that can truly handle 120FPS+, it is glorious.

Continue reading: Oculus VR founder says 30FPS gaming 'is a failure' (full post)

Sony begins teasing the specs of its VR headset, Project Morpheus

Anthony Garreffa | Jun 14, 2014 3:35 AM CDT

The VR space is definitely heating up, with Oculus VR wanting to get its Rift headset into as many consumers' hands as possible - but what about Sony's PS4-exclusive VR headset, Project Morpheus?

Well, Sony is beginning to tease the specifications inside of its VR headset, something that should arrive with a 5-inch 1920x1080-pixel panel, with 90-degrees field of view. Where it'll get interesting, is that the PS4 game that the VR headset is rendering, will have to be running at 1920x1080 - which nearly half or more of the games on PS4 do not - and at a very high frame rate.

The increased FOV also doesn't help, as there are more things to render because of the higher field of view - so Sony is going to run into a few problems here. Anton Mikhailov, an Engineer from the Magic Lab in PlayStation's R&D group has said: "It is a tricky balance between all of these things. "Essentially, for a given resolution, let's take 1080p. It's a good sweet spot for developers: 1080p/60, it's a target they understand. If you go with 1080p/60, FOV over 100°, the pixel density starts to be quite low. So it starts to be hard to read text, stuff like that. So I feel for 1080p, [FOV of] 90°, 100° is a good sweet spot. If the screen res goes up, you can start to have higher FOVs. So I think there is a balancing game there. We're trying to make the most balanced system we can".

Continue reading: Sony begins teasing the specs of its VR headset, Project Morpheus (full post)