Virtual & Augmented Reality and 3D News - Page 136

All the latest virtual reality and augmented reality plus 3D related news, with everything related to gaming headsets & plenty more - Page 136.

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Oculus Rift DK2 teardown reveals it uses Samsung Galaxy Note 3 panel

Anthony Garreffa | Jul 31, 2014 10:10 PM CDT

iFixit have given the new Oculus Rift DK2 unit its teardown treatment, revealing what makes the DK2 provide one of the best VR experiences known to mankind. Inside of the DK2, iFixit found that Oculus VR is using not just the Galaxy Note 3 panel, but Oculus VR has either sourced them directly from Samsung, or is buying up Note 3s as it still has the Samsung branding on it - inside of the DK2 itself.

The screen itself is Samsung's 5.7-inch Super AMOLED display with a resolution of 1920x1080, or 960x1080 per eye. Oculus VR have overclocked this panel up to 75Hz, from the default 60Hz on the Note 3. Remember that Oculus VR has a partnership with Samsung, which would explain the use of the Note 3 panels inside of the DK2.

Considering the rumors of the Note 4 sporting a 5.7-inch 2560x1440 panel, this is what I think we'll find in the CV1 (the retail release) of the Oculus Rift. The rest of the iFixit teardown on the Oculus Rift DK2 unit is an interesting watch, and if you don't have time for the video, there's a slew of pictures you can flick through here.

Continue reading: Oculus Rift DK2 teardown reveals it uses Samsung Galaxy Note 3 panel (full post)

Man survives being shot, with the bullet hitting his Galaxy Mega phone

Anthony Garreffa | Jul 31, 2014 8:43 PM CDT

A man has survived being shot thanks to having his 6.3-inch Samsung Galaxy Mega 6.3 smartphone in his shirt pocket, stopping the bullet from piercing him and possibly killing him.

The man ended up in a street altercation with another man after he armed man dropped his wallet, the victim picked up the wallet for the man, joking about using it to buy a beer. The armed man pulled out his gun, and fired it into his chest, but thankfully his Samsung Galaxy Mega 6.3 blocked the bullet. You can see in the shot above that the phone is done for, but the owner survived.

Now we just need Samsung to build a Galaxy jacket, made from the same materials that stopped this bullet. For someone like myself, who keeps their phone in their jeans or trouser pocket, I would've had this bullet shot into me. Luckily this man, out of all the clothes he owns, wore this top with the pocket on that day.

Continue reading: Man survives being shot, with the bullet hitting his Galaxy Mega phone (full post)

NVIDIA uses cascaded low-res panels to make high-res VR displays

Anthony Garreffa | Jul 29, 2014 11:28 PM CDT

VR is really picking up steam, and with this, NVIDIA is putting some effort into the R&D of high-resolution screens for VR devices. The company is researching cascaded displays, using low-res displays, but many of them, to provide a high-res image.

NVIDIA has used two normal 7-inch 1280x800 panels (which is identical to the one used in the Rift DK1 unit), layering one of these panels on another, which allows one pixel on the top layer to lie above the quarters of four different pixels on the layer beneath it. A single backlight is used to illuminate both layers of the "Cascaded Display".

The company has also created some software which allows for the pixels on the front LCD to turn on and off, which allows just a particular quarter of the lower pixels to be shown. On its second pass, the front panel will change the displayed pixels, while the rear panel changes its colors. This allows for the quarter pixels to be displayed, which provides us with a higher resolution image.

Continue reading: NVIDIA uses cascaded low-res panels to make high-res VR displays (full post)

Oculus SDK 0.4.0 beta released, includes a new display option and more

Anthony Garreffa | Jul 25, 2014 4:29 AM CDT

For those of you with an Oculus Rift, you might want to grab the just-released Oculus SDK version 0.4.0 beta. The new Rift SDK includes some great new features, starting with DK2 support obviously.

The new SDK includes an Oculus Runtime that is installed separately from the SDK itself. The runtime package includes the Oculus Config Utility, service and drivers. We also have the star of the show, an Oculus Display Driver under Windows, something that routes the rendering output directly to the Rift headset, offering up an option to mirror this display output in a window.

There's also a new Health and Safety Warning screen that will display in front of you once an application starts up. You can grab the new Oculus SDK 0.4.0 beta package from the Oculus VR developer website, which requires a login.

Continue reading: Oculus SDK 0.4.0 beta released, includes a new display option and more (full post)

Samsung Gear VR Manager software leaked in new screenshots

Anthony Garreffa | Jul 25, 2014 12:29 AM CDT

Samsung's venture into virtual reality has becoming slightly more real today, with a tease of its new Gear VR software platform. Sam Mobile is behind the latest leaked screenshots, showing off Gear VR Manager, Samsung's software that is required with its Gear VR hardware.

The Gear VR Manager includes some core apps like VR Panorama, VR Cinema and an early version of the HMT Manager. Once you've got it all paired and setup, there's a tutorial that will show you how you can slide your Galaxy smartphone into the VR headset, connecting it with Gear VR using a USB 3.0 connection. Sam Mobile has confirmed that there is a touchpad and back button being built into the Gear VR headset itself.

How will you be able to control Gear VR? Thanks to Samsung's S Voice, you'll be able to speak voice commands into Gear VR. The rumors are that Samsung will launch Gear VR sometime this year, most likely alongside the launch of its upcoming Galaxy Note 4 smartphone.

Continue reading: Samsung Gear VR Manager software leaked in new screenshots (full post)

Facebook to 'continue investing heavily' into Oculus VR

Anthony Garreffa | Jul 24, 2014 8:08 PM CDT

Even though Facebook has spent $2 billion so far on its acquisition of Oculus VR, the money won't stop flowing. Facebook founder and CEO Mark Zuckerberg has said during the week: "We've mostly been a company that has played on top of the different mobile foundations other people have built".

He continued talking about his social network, explaining: "One of the things I care really deeply about on a 10-year arc for the company is having a different relation to what the next set of computing platforms are. We can help define what the next generation of computing is going to be". When pressed about Oculus VR, Zuckerberg said: "We're really excited to welcome that team. They're extremely talented and have pulled off something that people have been talking about for a really long time and now is possible thanks to the technology that team has developed".

When it comes to the future of computing, Zuckerberg said to investors: "Expect us to continue investing heavily, and our costs will increase. There are huge opportunities to build the next generation of computing platforms". Oculus VR and virtual reality itself isn't Facebook's only interest, with Zuckerberg telling investors that augmented reality, vision technology and AI are things that the social network is looking into. Zuckerberg added that whether they pay off in a "five or 10-year time frame" or even "further out than that".

Continue reading: Facebook to 'continue investing heavily' into Oculus VR (full post)

Cyberith Virtualizer hits Kickstarter, immersive VR gaming is close

Anthony Garreffa | Jul 24, 2014 1:34 AM CDT

After what has felt like years of teasing, Cyberith has finally placed its immersive VR gaming device on Kickstarter, known as the Virtualizer. The Virtualizer is a locomotion device for virtual reality gaming that allows gamers to move freely within the VR world.

The Virtualizer has been in development for two years now over at Cyberith, but now it is on Kickstarter. The cheapest way to get your hands, or body into the Virtualizer is to pledge $599. For $599, you get the Virtualizer without the sensors, which is a kit that is "specifically targeted at developers and researchers who want to track movement with/via different sensor solutions like optical tracking or the PrioVR Suit from YEI Technology".

For $699, you're getting the real deal: the Virtualizer. This is the early bird special, with the first 150 backers receiving their Virtualizer for a special price. On top of this, these 150 backers will have their name registered in Cyberith's hall of fame as VR pioneers. The Virtualizer has a current ETA of March 2015, but this could charge for various reasons.

Continue reading: Cyberith Virtualizer hits Kickstarter, immersive VR gaming is close (full post)

Commonwealth Games to be recorded in both 360-degree VR and 4K

Anthony Garreffa | Jul 23, 2014 2:56 AM CDT

During the Commonwealth Games that take place between 24th July and the 3rd of August, BBC Research and Development will be conducting a few trials and public demonstrations. These experiments will see a number of industry partners working together to help create the future of BBC R&D's vision of the future of TV. These broadcasting milestones include:

The biggest part here is that we're going to be seeing the first live VR broadcast done, which will use a combination of 360-degree video with 3D audio. The BBC R&D team will be getting a hand from UCL, where they will create "the most immersive live virtual reality broadcast to date". The demonstration will involve "a panoramic, 360 degree video camera, and a 3D audio microphone will be placed into the SSE Hydro Stadium in Glasgow, streaming the live feeds to an Oculus Rift virtual reality headset in the Glasgow Science Centre". They continue, by teasing that "This provides the viewer with the sensation of being transported inside the stadium and being part of the crowd. This work forms part of ongoing projects to explore the creative and editorial potential of new consumer audio-visual technology".

I think this is going to be a very important step forward for VR, and more specifically the Oculus Rift which is being used in this massive trial. The future of VR is well and truly bright, and I can't wait to see what we have come out of this new research in the future of entertainment, sports and media.

Continue reading: Commonwealth Games to be recorded in both 360-degree VR and 4K (full post)

Facebook's acquisition of Oculus VR is now official

Anthony Garreffa | Jul 22, 2014 12:42 AM CDT

When Facebook announced it was acquiring Oculus VR back in March, it had the entire world up in arms - myself included. Time has passed, and those worries have all but died down, with the news that the acquisition is now final, with an update issued by both of the companies.

Facebook and Oculus VR said in a joint statement: "We're looking forward to an exciting future together, building the next computing platform and reimagining the way people communicate". Back in March, Facebook said it was going to acquire Oculus VR for $2 billion, in a deal that would include $400 million in cash, and 23.1 million shares in Facebook valued at $1.6 billion.

At the time, Mark Zuckerberg, the founder and CEO of Facebook said: "Mobile is the platform of today, and now we're also getting ready for the platforms of tomorrow. Oculus has the chance to create the most social platform ever, and change the way we work, play and communicate". In April, the Federal Trade Commission approved the deal. Right now, people are waiting for their Development Kit 2 (DK2) units to arrive, sporting a 1080p low-persistence screen, and much more.

Continue reading: Facebook's acquisition of Oculus VR is now official (full post)

Oculus VR delays first shipment of Rift DK2 units until next week

Anthony Garreffa | Jul 17, 2014 1:51 AM CDT

Oculus VR were meant to begin shipping off the first batches of its new Development Kit 2 headset, but no one has received notification of their shipping details on the second Rift unit just yet - myself included.

I had e-mailed Oculus VR around 20 hours ago now, asking for an official comment, but was told there was no official comment. Hours later, a post by cybereality appeared on the Oculus VR forums, saying: "We've decided to hold the initial shipment of DK2s until the middle of next week so that we have an additional week to polish and QA the new Oculus SDK. We've been working on this update for over a year, with a focus on making the Rift easier to use and develop for. There are multiple major improvements including overhauled device and display handling, and we want to make sure the new SDK ready for integration by thousands of developers when DK2s start arriving at doorsteps".

I think this is fair enough, but it would've been nice to have Oculus VR say something at the beginning of the week. Surely they would've known the new SDK wouldn't be ready, but it's only a few days. Cybereality added: "Sorry to make everyone wait another week. We wouldn't delay if it wasn't important. The good news is that this only affects the very first group that would have received their units, and this doesn't change the total number of units that will ship in July. Again, we'll keep everyone posted. Thanks for bearing with us!

Continue reading: Oculus VR delays first shipment of Rift DK2 units until next week (full post)