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Virtual & Augmented Reality and 3D News - Page 134

All the latest virtual reality and augmented reality plus 3D related news, with everything related to gaming headsets & plenty more - Page 134.

Microsoft shows off Omnitouch, turns any surface into a navigatable touchscreen

Anthony Garreffa | Oct 19, 2011 4:01 AM CDT

Microsoft researchers have unveiled Omnitouch, a new system that uses a Short-Range Depth Camera together with a Pico-Projector and turns any surface area into a navigatable touchscreen. Microsoft, in a joint project with Carnegie Mellon University reveals that the technology works in a similar way to Microsoft's Xbox Kinect, but is "modified to work at short-range" to track finger movements.

In the video below, you can see that the projector superimposes a virtual keyboard image onto a hand, arm, notepad or wall, which a user can tap or drag their fingers and access it like a normal touchscreen device. Of course, in its test stages, it looks completely dorky, but this is some future tech.

It shows a shoulder-based system, with a Kinect sensor sitting on the users shoulder, as well as the Pico-Projector, with the demonstration showing how "you can tap on your hand or drag your interface out to specify the top left and bottom right border," explains researcher Hrvoje Benko.

Continue reading: Microsoft shows off Omnitouch, turns any surface into a navigatable touchscreen (full post)

Biostar intros updated budget oriented Z68 board w/ improved CPU VRM

Steve Dougherty | Jul 29, 2011 9:56 AM CDT

If you're looking for a decent entry level Z68 on the cheap, you may be interested to know that Biostar are delivering what looks to be a fairly well rounded budget board in the new TZ68K+ that they've just launched this week.

Biostar intros updated budget oriented Z68 board w/ improved CPU VRM 03

Biostar actually already has what looks like an identical board in its current lineup, the TZ68A+, however the new TZ68K+ differs in that it sports a stronger CPU VRM arrangement with 8 phases vs. the 4-phase VRM setup on the TZ68A+, making it a bit more attractive if you want to get a decent overclock. As a result of the chunkier VRM setup, it now has its own heatsink to assist in keeping temps at bay.

Continue reading: Biostar intros updated budget oriented Z68 board w/ improved CPU VRM (full post)

Augmented Reality Event To Be Navigated By metaio & junaio

Trak Lord | May 3, 2011 9:48 PM CDT
Munich / San Francisco-based augmented reality solutions firm metaio have developed a nifty feature for attendees of this year's Augmented Reality Event
in Santa Clara, CA, May 17-18. Using their mobile augmented reality browser junaio to navigate the entire conference.

Augmented Reality Event To Be Navigated By metaio & junaio | TweakTown.com


Attendees can download the junaio browser on their Android or iPhone and launch the experience from specifically and strategically placed Latitude, Longitude and Altitude (LLA) markers that will synchronize the indoor AR experience. Generally, AR navigation depends on GPS and geo-locational data to function, but GPS isn't yet precise enough to facilitate indoor navigation (things are just too close together). Metaio's technology however allows for a fairly seamless indoor directions and information (pending that you launch the application correctly).

The junaio "channel" will be providing up-to-date information regarding the various sessions and speakers, as well as giving remote information about sponsors and organizations on the expo floor. Isn't AR neat?

Continue reading: Augmented Reality Event To Be Navigated By metaio & junaio (full post)

Nintendo 3DS AR Games Get More Portable When You Tattoo The Marker On Your Body

Trak Lord | May 3, 2011 7:31 PM CDT
Cranberry Zero, a poster for IHEARTCHAOS, has taken it upon himself (literally) to be an anchor for the Nintendo 3DS suite of augmented reality games and experiences. Really literally- the dude went and tattooed the '?' design from the AR marker onto his forearm!

Nintendo 3DS AR Games Get More Portable When You Tattoo The Marker On Your Body | TweakTown.com


What goes through someone's head before he or she actually makes a decision like this? Well, Cranberry Zero solved that riddle for us:

Last week I finally snagged a Nintendo 3DS and after playing the augmented reality games, the first thing I thought was "Oh s***, that AR card would make a killer tattoo." And so this weekend, I got the 3DS AR tattoo and it's f***ing awesome.



The Mii photo came out pretty well, but it couldn't have been easy to take. The 3DS isn't exactly a one-handed device, as further proven by the following video:



Not the most easily accessible augmented reality experience. Also- how are you going to play the game if your one free hand is holding the 3DS? There's also this:

Sorry that it's jittery...the way I was having to hold my arm and hold the 3DS and look through the viewfinder of the camera meant that my arm was at a slight angle and the 3DS was trying to place it on a flat plane.

Continue reading: Nintendo 3DS AR Games Get More Portable When You Tattoo The Marker On Your Body (full post)

TechWatch Report: New Whitepaper On Mobile Augmented Reality Now Available

Trak Lord | Apr 25, 2011 10:07 PM CDT
JISC Observatory has released a brand-spanking-new whitepaper detailing the uses of Mobile Augmented Reality with smartphones. If you're a developer and/or content publisher (like myself) you're going to want to get your hands on this piece of literature, because it's chock full of nifty information regarding the creation of new interactive and immersive experiences.

TechWatch Report: New Whitepaper On Mobile Augmented Reality Now Available | TweakTown.com


Even better, JISC isn't releasing the final version until May 6, so if you want to take a look at it and revise it or comment on what should and should not be there, they will take it into consideration. Who knows- your wisdom may make the final cut.

JISC originally commissioned the report, which was written by a one Ben Butchart of EDINA, based out of the University of Edinburgh. Check out the press release, and make your voices heARd.

Not so long ago, augmented reality (AR) was an experimental technology that rarely left the lab and required a high level of technical expertise and knowledge to create new applications. Now, thanks to advances in smartphone hardware, AR technology is much more available and easily accessible for users and developers alike.

A new state-of-the-art TechWatch report looking at Augmented Reality for Smartphones is now available for comment:
Augmented Reality for Smartphones (PDF)...

Continue reading: TechWatch Report: New Whitepaper On Mobile Augmented Reality Now Available (full post)

GPS Augmented Reality Startup GoldRun Raises $1.1 Million

Trak Lord | Apr 20, 2011 12:53 AM CDT
GPS Augmented Reality Startup GoldRun Raises $1.1 Million | TweakTown.com


Earlier this week, NYC-based GPS interactive augmented reality game startup GoldRun raised $1.1 Million this week in angel funding. GoldRun was fortunate enough (literally) to have participants like Ed Mathias of The Carlyle Group, financier Jon Ledecky, Founding Partner of United Talent Agency Jeremy Zimmer, Former Chairman and CEO of Sunglass Hut Jim Hauslein, and CEO of Venturehouse Group Mark Ein (Mathias and Zimmer will join the board of directors). GoldRun is looking to use the funding to develop new features for both users and clients to offer more AR interactions within their application. They will also invest in supporting sales and deployment activities in both the US and other, international markets. Even more exciting, we'll see GoldRun hosted gaming sometime in the near future.

For those of you unfamiliar with the application, GoldRun uses geo-data to run augmented reality experiences on the iPhone , and they recently launched a campaign with a sentimentally confused billboard near the Holland Tunnel in New York City, which we reported earlier this week. Founder and CEO Vivian Rosenthal commented:

GoldRun allows for a new form of...

Continue reading: GPS Augmented Reality Startup GoldRun Raises $1.1 Million (full post)

AR Solutions Firm metaio Partners With AR Eyewear Producer Vuzix: Hello, Robocop!

Trak Lord | Apr 18, 2011 1:39 PM CDT
AR Solutions Firm metaio Partners With AR Eyewear Producer Vuzix: Hello, Robocop! | TweakTown.com


Munich-based Augmented Reality Solutions firm metaio GmbH and Vuzix of Rochester, NY have announced a development and marketing partnership to collaborate on identifying and delivering improved and enhanced solutions for their customers. Roman Hasenbeck, Director of Business Development for metaio San Francisco, commented:

Our company has provided AR software for over 8 years and Vuzix is the first company to deliver a complete line of AR-enabled Video Eyewear, which includes both digital and optical see-through glasses that are high resolution and easy to wear. These are essential features for our customers. We believe that with Vuzix, we will finally be able to satisfy the needs of our many customers and partners for a hands-free solution.



If you're new to the Augmented Reality industry you probably don't realize the significance of this last statement. AR exists chiefly on two different platforms at the moment: web-contained and mobile. You may have seen examples and use cases in marketing promotions, such as those by Hallmark or Home Depot, that launch from the webcam of your desktop or laptop. Otherwise, AR lives in your phone, in the form of reality browsers...

Continue reading: AR Solutions Firm metaio Partners With AR Eyewear Producer Vuzix: Hello, Robocop! (full post)

NYC Billboard Is Feeling Augmented Reality

Trak Lord | Apr 14, 2011 6:10 PM CDT
Billboards are a tough sell for augmented reality- they're expensive real estate, they're constantly exposed to a variety of external conditions that wreak havoc on natural feature tracking algorithms and sdk's, and outside of urban environments they're generally only seen while moving past them at 65-80 mph. So how does one utilize a billboard for an AR experience? Tack it to a place in an urban environment where there are always a @#$%load of slow-moving vehicles present. Cue bustling New York City's Holland Tunnel, where readers familiar with the area will immediately summon memories of exhaust stench, honking horns, and that dreadful summer day mid-way through a heatwave when your AC on your Nissan Stanza craps the bed.

NYC Billboard Is Feeling Augmented Reality | TweakTown.com


To express your inevitable sentiment, rather than raging and yelling at your car and fellow commuters, why not just take your iPhone, point it at the billboard, and snap a picture to post to your Facebook wall that says "I am feeling (ANGRY FACE)"? New York-based GPS augmented reality app GoldRun partnered up with Tronic Studio and outdoor marketing firm ADstruc to bring us the first billboard with feelings. The billboard is part of the latter's "Billboards For Everyone" campaign, which brings together local design talent to create...

Continue reading: NYC Billboard Is Feeling Augmented Reality (full post)

NVIDIA Enables Websites to Stream Stereoscopic 3D Video

Anthony Garreffa | Apr 12, 2011 9:45 PM CDT
NVIDIA are having as Borat would describe "great success!" with their 3D Vision technology. Today NVIDIA have released a 3D Vision module which enables Web developers to easily build websites for streaming high-quality 3D video to 3D Vision-equipped PCs. The technology is designed as a plug-in for Microsoft's new Media Platform Player Framework Web development solution, it's also available for free and there's also a how-to-guide at https://www.3dvisionlive.com/apps

NVIDIA Enables Websites to Stream Stereoscopic 3D Video | TweakTown.com


If you'd like to know more, NVIDIA have provided some information and a 'how-to' guide on how to stream 3D video on your website.

Continue reading: NVIDIA Enables Websites to Stream Stereoscopic 3D Video (full post)

Quimo: Free Form Augmented Reality Material

Trak Lord | Mar 31, 2011 10:49 PM CDT
Quimo: Free Form Augmented Reality Material | TweakTown.com


The University of South Australia brings us quite a nifty gadget / design tool as part of their Wearable Computer Laboratory. In a paper and accompanying video published by Ewald T. A. Maas, Michael R. Marner, Ross T. Smith, and Bruce H. Thomas, they introduce "Quimo", a free form spatial Augmented Reality interface. Short for "quick mock-up", the substance is a white malleable material that the user can sculpt and reform to their heart's content, all with their bare hands. It retains its shape once you sculpt it and doesn't harden later, so you can always go back and sculpt different things. It's like Play-Doh for Augmented Reality.

Continue reading: Quimo: Free Form Augmented Reality Material (full post)

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