Virtual & Augmented Reality News - Page 133
I'm salivating at the thought of being able to use Google's Project Glass, but it looks like Microsoft have just begun throwing rumors out there that they are too, working on their own augmented reality glasses.
The Redmond-based OS giant applied for a patent back in May of 2011 for the glasses, which means that development for the new technology should be well into its life by now. Microsoft's glasses are unique in the way that instead of using a tiny transparent display, Microsoft's glasses will actually use full eye glass.
Microsoft's product will most likely end up being made more for specific events, rather than everyday use. Their glasses will be capable of displaying text, images and video directly in front of you - ideal for sporting events or a concert. There's not much else known about their glasses, but I'm sure we should hopefully hear more at CES in Las Vegas in January 2013.
New report puts Google Glass release date as late as 2014, techies breathe a collective sigh of sadness
Fans of augmented reality are excited for Google's upcoming Project Glass, which aims to put a computer into a wearable pair of glasses. Those glasses will be capable of overlaying information as wearers walk around cities, take hands-free pictures, and all kinds of other cool stuff that we can't even fathom yet.
Unfortunately, it looks like they still are a few years off. Google originally announced the glasses back in June. They could be preordered for $1,500, for which purchasers got a plaque with their queue number on it. Google isn't saying when the glasses will be completed or when they will be released, though Sergey Brin has worn them out in public.
TIME magazine may have let slip some information that puts a date on the release. According to their "Best Inventions of the Year 2012" column, TIME provides the date that we will have them by as 2014. "Consumers should be able to buy Google Glass by 2014." They don't provide a source or explanation for the time frame, but we're sure they have checked up on that date with people in the know.
So there you have it: you'll have to wait until 2014 to get your hands on Google Glass, but it'll be worth the wait.
With the Nintendo Wii U launching yesterday, the eighth generation of video game consoles has officially begun. Rumors over the past year have speculated both Microsoft and Sony will unveil their next-generation consoles at E3 2013. But some new rumors for the next Xbox surfaced over the weekend that offer an interesting look into Microsoft's gaming future if they turn out to be true.
It's been two years since Microsoft introduced the Kinect, which is why the company is planning to introduce a new and improved Kinect 2.0 when the next Xbox is unveiled. Kinect 2.0 will improve on the original Kinect's technology as it'll be more accurate, able to track four players at one time, better voice recognition and stereo imaging.
Alright, so Oculus Rift just got a whole lot more exciting today, with the announcement that Hawken would support the VR headset when it's released on December 12. During an interview with Forbes, publisher Meteor Entertainment's Mark Long talked of why Oculus Rift and Hawken are a match made in heaven:
Why Oculus works so well is the sense of presence. You have to experience it. When the graphic world is all around you, it takes the experience to a completely different level. Hawken is perfect for Oculus because its environments are well-suited for the level of visual density and distances you're looking it. The shapes that are close and far away lend themselves well to 3D. When you're in a typical first-person shooter, you're a slave to the direction your weapon is pointing, which is unnatural. Being in a Mech, this offers a more realistic virtual reality experience.
FMS 2012 - Marvell has revealed their new DragonFly NVRAM solution for servers at the Flash Memory Summit.
As we can see this card comes in a small package and sports a PCIe Gen2x8 connection to the host.
Getting down under the cover we can see some of the components that allow the DragonFly to reach its impressive specifications of 200K+ IOPS, 3.2GBps and .22us latency. The DragonFly connects to SSDs via a typical SFF connector, and acts as a front end for the attached storage. The data is cached to the DRAM chip that is located towards the top right of the card. The battery near the bottom is used to write the data cached into ram to the NAND, on the rear of the card, in the event of power failure.
The DRAM chips and the Marvell that controls them are located to the upper left of the card. This is where the data is flushed to in the event of power loss. The device caches both read and write data, and utilizes de-duplication and write coalescence to mitigate performance degradation and endurance of the underlying array that will be connected.
RumorTT: Apple's set-top box could include cloud DVR, iPad-like interface, social features, and more
Another Apple-related RumorTT post, but this time it's not about their next-gen iPhone, sales, iPad, or their TV. This post is about the Cupertino-based company's vision of a set-top box, as reported by the Wall Street Journal. Apple look to want to feature a cloud-based DVR functionality, and an iPad-like interface. The features are said to be summed up into four basic details:
- Apple wants users of the box to be able to watch any show at any time via the Internet. This would allow them to begin watching shows even after they had begun airing. This would require some significant tweaks to existing digital rights.
- In conjunction, Apple wants viewers to have access to all television episodes of a current season, instead of just the last few. This would allow people to slip between live content and content from the cloud with ease.
- The interface is said to, currently, resemble the icons of the iPad. One could also reference the slightly elongated icons on the current Apple TV as being 'like the iPad', so this isn't too surprising. It's not mentioned whether the device would be used via a remote that also featured the icons, or whether it would be on the screen alone.
- Social features like sharing shows via Twitter and others may be supported on the device.
Oculus Rift VR headsets arrives on Kickstarter, over $1 million in funding, backed by Epic Games, Valve and more
I don't get excited for technology that often anymore, but it looks like I'm going to have to put that aside for now because Oculus' latest project Rift, currently on Kickstarer, will supposedly deliver "truly immersive virtual reality". Oculus Rift, according to the guys and girls behind it "is a new virtual reality (VR) headset designed specifically for video games that will change the way you think about gaming forever."
Rift sports a wide field of view, high resolution display and ultra-low latency head tracking. The team is raising money on Kickstarter where they can build development kits for the unit, meaning that they can get the Rift into developer's hands, quicker. The team note that VR has been stagnant for quite a while, and in order to provide believable immersion, you'd be looking at $20,000 or more. Oculus want to change that up with Rift, which is designed to "maximise immersion, comfort and pure, uninhibited fun", all while sitting at a price that is affordable to everyone.
Oculus have raised just over $1.2 million from 5,113 backers, and have 26 days to go. I'll be making a pledge in the next few days, this project is looking to be great for the gaming community.
Google's Project Glass augmented reality wonder device may be on everyone's wish lists for Christmas 2013, but that is a fair while away. Olympus have just announced their own prototype of a glasses-mounted heads-up display, the MEG 4.0.
Olympus have reportedly been working on wearable displays for a few years now, but considering the fan fare Google received and how they're moving the technology closer to consumers, the timing seems perfect for Olympus to unveil their product. Olympus' MEG 4.0 floats a 320x240 screen above the user's regular eye-line and hooks up through Bluetooth to a nearby smart device. MEG 4.0 weighs around 30g and has a decent 8-hour battery life in intermittent display mode that will automatically turn on the display every 3 minutes for just 15 seconds only.
MEG 4.0 features a built-in accelerometer that detects the position of the user's head and reacts accordingly. One major thing Olympus' MEG 4.0 doesn't include is a camera, which is something that Google's Project Glass sports, and will most likely be one of the strong points of Google's product versus Olmypus' offering. At the moment, Olympus haven't hinted at pricing, or availability, and there's no video demonstration of their technology, either.
Advancements in 3D are made every day. No longer do users have to suffer through those red and cyan glasses to watch 3D movies. Some implementations nowadays, like the Nintendo 3DS, don't require any fancy headgear at all. It seems as though the future of 3D isn't that far off and the Star Trek holodeck technology may no longer remain a fantasy.
Sharp Labs Europe are leading the development of a new communication technology that will help to make 3D images indistinguishable from reality by using holographic technology. Some brush off 3D as just a gimmick, but others see it as just the first step. "The ultimate goal is to make a holographic display and what I mean by that is a display that shows images that are indistinguishable from reality," Mather says.
The first step, however, is to make it as commonplace as driving. "I think a sensible target is for 3D displays to become a natural part of modern life," Mather explains to Humans Invent. "Home cinema systems showing 3D movies, computer games played in an immersive environment and holiday photos presented with depth."
Just how far off from this goal are we? And what is the goal? Mather explains: "The ultimate 3D display is a holographic display. Many people don't realise but there is one thing missing from today's stereoscopic 3D displays."
Computex 2012 - I'm sure you're aware of our relationship with NVIDIA, and yesterday we walked through their stand in Nangang at Computex. I noticed that my badge was getting looked at by virtually everyone, so I don't know if the staff were told to look out for certain media, but it felt like it. I thought I'd ask for a t-shirt, lanyard, etc - as I'm still a fan of the company, but all I got was a lanyard. We decided to visit again today, and got the same looks, but had more time there as it wasn't so wall-to-wall crazy busy. First up we have the GEFORCE GTX 680 and some awards it won.
Next up we hit the ASUS ROG PCs, where there was a StarCraft II session happening with some pro-gamers, check out the shots below.
A nice panoramic so you can get a feel of the scale of the event itself.