Virtual & Augmented Reality and 3D News - Page 133

All the latest virtual reality and augmented reality plus 3D related news, with everything related to gaming headsets & plenty more - Page 133.

Google CEO, Larry Page poses for the camera with Google Glasses

Anthony Garreffa | May 24, 2012 7:52 PM CDT

News on Google's augmented reality Glasses hasn't been strong since they were teased a few weeks ago, but CEO Larry Page was spotted rocking the Glasses in London. The pictures you see below are thanks to a Google employee, where they posted them on Google+.

Google CEO, Larry Page poses for the camera with Google Glasses 04

The employee wrote alongside his pictures "My life is now complete - met Larry Page today! Thank you for visiting EMEA". Google's Glasses project is quite big, as its the company's first jump into cutting-edge hardware.

Google CEO, Larry Page poses for the camera with Google Glasses 05

On top of this, thanks to the acquisition of Motorola yesterday, we should see Google's hardware division strengthened considerably. The best picture is the one above, where I think Page is laughing at the Facebook share prices tanking, as a layer in front of his eyes thanks to the Glasses, but that's just my guess.

Continue reading: Google CEO, Larry Page poses for the camera with Google Glasses (full post)

Microsoft intros HomeOS, wants to be inside your house looking outside your... Windows

Anthony Garreffa | Apr 30, 2012 8:41 PM CDT

Where do I begin to even categorize this? Within 'Augmented Reality', I guess? Well, Microsoft have begun testing their home automation software, dubbed HomeOS, over the past few months. HomeOS can view quite a lot of gadgets, more than you probably think.

Microsoft intros HomeOS, wants to be inside your house looking outside your... Windows | TweakTown.com

HomeOS sees smartphones, printers and air conditioners as network peripherals, all controlled by a dedicated gateway computer. HomeOS even sports some apps, which perform functions such as energy monitoring, remote surveillance and face-recognition. This is all thanks to Microsoft testing the suite out in 12 homes over the past few months.

This list will only grow, and the apps are made available through a portal called "HomeStore". These apps will surely turn into something magical over the years if HomeOS takes off.

Continue reading: Microsoft intros HomeOS, wants to be inside your house looking outside your... Windows (full post)

Valve's hardware project is... wearable computing

Anthony Garreffa | Apr 17, 2012 3:27 AM CDT

We've talked about this a few times, but the latest news to float onto the surface that is the sea of the Internet is that Valve were hiring hardware engineers, that myself, and other tech sites presumed was for their unannounced Steam Box home console. I was wrong. It seems as though Valve are hiring for something quite different: wearable computing.

Valve's hardware project is... wearable computing | TweakTown.com

Google are doing it, Apple will wait a few years and do it and call it revolutionary, but it seems Valve are also getting into the mix. Games Industry reports from a recent blog post by Valve developer Michael Abrash where he revealed the fact that Valve are hiring for wearable computing. The project is inspired by Neal Stephenson's novel Snow Crash, where Abrash has taken it upon himself to try and shrink computers down to the point where you can have one on you at all times.

Continue reading: Valve's hardware project is... wearable computing (full post)

US military wants to give soldiers dual-focus cameras, probably won't call them T-101's

Anthony Garreffa | Apr 16, 2012 4:29 AM CDT

The on-going multiple wars that the United States are knee-deep in probably won't stop anytime soon, and will most likely only get worse from here on out if everyone we're being fed on the news is right: Iran, North Korea and those pesky "terrorists" that the U.S. government fund left, right and centre. But, the latest step that the United State Department of Defense is working on is something very interesting indeed.

US military wants to give soldiers dual-focus cameras, probably won't call them T-101's | TweakTown.com

The U.S. DoD have signed a contract with Innovega, a Washington-based firm for development and testing of its dual-focus contact lenses. The technology would make it possible to project a HUD (heads-up display) onto the center of each lens, while keeping it in-focus regardless where the wearer is looking.

This would really just give the soldier a game-like HUD, where he could view his health stats, armor, and XP - on a serious note, the soldier could see details like notes from superiors, real-time maps, satellite view, and more. We're already seeing the consumer level of this technology from Google in the form of their Project Glass.

Interesting to see where the future of technology is, we're really looking at combining a cyber lifestyle, with our body and person. It simultaneously scares me, and makes me want it oh so much.

Continue reading: US military wants to give soldiers dual-focus cameras, probably won't call them T-101's (full post)

Kinect + VR helmet + Skyrim = gamers dream

Anthony Garreffa | Mar 19, 2012 9:31 PM CDT

An enterprising gamer has done what gamers do best: thought outside the box. What he's done is grabbed a bunch of components, built a virtual reality, motion-controlled, Skyrim experience. The equipment used was: Skyrim, a Sony HMZ-T1, a Kinect, a TrackIR 5, a TrackClip Pro, Shoot [software], and FAAST 0.9 [also software]. The results? This:

The artist goes by the name of 'Awesome Man', and from the video's comments we have:

I've setup the Sony HMZ-T1 head mounted display to use Stereoscopic 3D as well as attached the TrackClip Pro on it for head tracking. I had to place the TrackIR 5 on a wire hanging from the ceiling as it needed to be around head level to track my head movements properly.

The Kinect was setup on the PC using PrimeSense's OpenNI drivers. I used FAAST 0.9 with a custom script to map certain gestures with the keyboard, such as walking on the spot to move in the game, leaning left, leaning right, jumping and moving my right arm forward to use the sword.

Continue reading: Kinect + VR helmet + Skyrim = gamers dream (full post)

Google's Android-powered HUD display glasses will debut this year

Anthony Garreffa | Feb 22, 2012 7:01 PM CST

I talked about this a few weeks ago, where I was quite excited by the potential of Android-powered Google HUD glasses. It's become more of a reality, where the New York Times reporting that Google are not only working on them, but Google are planning to launch the glasses by the end of this year.

Google's Android-powered HUD display glasses will debut this year 02

The New York Times cite "several Google employees familiar with the project", where NYT's Nick Bilton reports that the glasses will be powered by Google's Android OS, sport 3G or 4G connectivity, as well as GPS and a few sensors, cost-wise, we'd be looking at "around the price of current smartphones", so between say $250 and $600.

The HUD glasses are also said to sport a low-resolution camera which can monitor your surroundings in real time and then overlay the relevant information, but Google are said to be paying attention to potential privacy concerts, and "wants to ensure that people know if they are being recorded by someone wearing a pair of glasses with a built-in camera".

Continue reading: Google's Android-powered HUD display glasses will debut this year (full post)

Hasbro announces NERF Lazer Tag, uses iPhone or iPod Touch and sports augmented reality lazer tag gameplay

Anthony Garreffa | Feb 8, 2012 11:26 PM CST

The first two words of hearing this news to me in my mind were, 'do want!' NERF have just announced the revolutionary new Lazer Tag system, which "combining the power, precision and excitement of live-action blaster battles with the high-action, strategic, augmented reality gameplay of traditional video games."

Hasbro announces NERF Lazer Tag, uses iPhone or iPod Touch and sports augmented reality lazer tag gameplay 07

Players can download the free Lazer Tag app from the App Store onto their iPhone or iPod touch device, connect it to their Lazer Tag blaster, and immerse themselves in a world where "video games and real life connect". You can play in both single and multi-player, where players can engage in a Lazer Tag match featuring friends (or foes?) or virtual opponents.

Each Lazer Tag blaster has a virtual firing range of over 250 feet, and contains a Heads Up Display (HUD), which lets players keep track of their gear and remaining power, as well as providing a view of the augmented reality targets and enemies in the area. On top of this, a virtual leaderboard also keeps tabs on each player's profile, with every successful mission, players gain access to in-game upgradeable attacks, missions and gear.

Hasbro announces NERF Lazer Tag, uses iPhone or iPod Touch and sports augmented reality lazer tag gameplay 08

Hasbro will release the Lazer Tag 2 Blaster set, which includes two Lazer Tag blasters for just $69.99, as well as the single Lazer Tag Blaster for just $39.99, with both being made available on August 1, 2012. Each blaster requires 6 x AA batteries, and will be available at most major toy retailers nationwide, and alternatively, on HasbroToyShop.com

Continue reading: Hasbro announces NERF Lazer Tag, uses iPhone or iPod Touch and sports augmented reality lazer tag gameplay (full post)

Google HUD eyeglasses, augmented reality is coming soon

Anthony Garreffa | Feb 6, 2012 8:23 PM CST

Every time a new tech product comes out that I want, I make an excuse to how I can justify its purchase. Two Christmas' ago, I got myself some GTX 570s in SLI, just after my birthday last year, a Galaxy S II, and my birthday coming in March (March 12th to be precise, so all of your presents get to me on time) and now there's something I want.

Google HUD eyeglasses, augmented reality is coming soon | TweakTown.com

9to5Google reported on this back in December, with some early information:

They are in late prototype stages of wearable glasses that look similar to thick-rimmed glasses that "normal people" wear. However, these provide a display with a heads up computer interface. There are a few buttons on the arms of the glasses, but otherwise, they could be mistaken for normal glasses. Additionally, we are not sure of the technology being employed here, but it is likely a transparent LCD or AMOLED display such as the one demonstrated below: In addition, we have heard that this device is not an "Android peripheral" as the NYT stated. According to our source, it communicates directly with the Cloud over IP. Although, the "Google Goggles" could use a phone's Internet connection, through Wi-Fi or a low power Bluetooth 4.0.

Continue reading: Google HUD eyeglasses, augmented reality is coming soon (full post)

OMGTT: PowerVR are making a PC comeback, releasing PCI-Express GPGPU card that provides real-time ray-tracing

Anthony Garreffa | Jan 26, 2012 2:20 AM CST

Wow. I remember the PowerVR days so fondly. Yes, they didn't make the same impact as 3dfx did in the day, but I remember as a young PC gamer, wanting their hardware so bloody bad it hurt. I remember getting my Dad to import me a 3dfx card (Orchid Righteous 4MB Voodoo card for those who would remember) and it being THE BEST THING EVER.

OMGTT: PowerVR are making a PC comeback, releasing PCI-Express GPGPU card that provides real-time ray-tracing | TweakTown.com

PowerVR cards were always something I never had, and now there's news they're returning to release a discrete GPU card, in the complete opposite of what they used to do. Imagination Technologies are the team behind it, and last year, they acquired Caustic Graphics.

Caustic Graphics are a San Francisco-based start-up who were (before the acquisition) working on an accelerator that would make real-time ray-tracing, a reality. They managed to make two generations of products which were more technology demonstrators than real-world products, but their FPGA chips worked.

After Imagination Technologies acquired them, they continued to work on building commercial purpose for its technology and at CES 2012, they began to see the finish line. VR-Zone talked to representatives of both Caustic and Imagination Technologies, where they were told to expect the introduction of the new card in the second half of 2012, more specifically, they have a goal of Siggraph 2012.

Continue reading: OMGTT: PowerVR are making a PC comeback, releasing PCI-Express GPGPU card that provides real-time ray-tracing (full post)

Microsoft shows off Omnitouch, turns any surface into a navigatable touchscreen

Anthony Garreffa | Oct 19, 2011 4:01 AM CDT

Microsoft researchers have unveiled Omnitouch, a new system that uses a Short-Range Depth Camera together with a Pico-Projector and turns any surface area into a navigatable touchscreen. Microsoft, in a joint project with Carnegie Mellon University reveals that the technology works in a similar way to Microsoft's Xbox Kinect, but is "modified to work at short-range" to track finger movements.

In the video below, you can see that the projector superimposes a virtual keyboard image onto a hand, arm, notepad or wall, which a user can tap or drag their fingers and access it like a normal touchscreen device. Of course, in its test stages, it looks completely dorky, but this is some future tech.

It shows a shoulder-based system, with a Kinect sensor sitting on the users shoulder, as well as the Pico-Projector, with the demonstration showing how "you can tap on your hand or drag your interface out to specify the top left and bottom right border," explains researcher Hrvoje Benko.

Continue reading: Microsoft shows off Omnitouch, turns any surface into a navigatable touchscreen (full post)

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