Virtual & Augmented Reality News - Page 132

All the latest virtual reality and augmented reality news, with everything related to gaming headsets & plenty more - Page 132.

QNAP launches new Tower VS-2100 Pro+ series VioStor NVR for SMBs

Charles Gantt | Wed, Aug 21 2013 5:05 PM CDT

Today, QNAP Security announced the launch of its latest Linux-based VioStor NVR product. The VioStor NVR VS-2100 Pro+ series is a two-bay tower form-factor NVR that is available in four, eight, and 12 channels and is designed with small to medium business and small office/home offices in mind.

QNAP launches new Tower VS-2100 Pro+ series VioStor NVR for SMBs | TweakTown.com

The VioStor NVR VS-2100 Pro+ series features dual-core Intel 2.6GHz processors and 4GB of DDR3 memory to ensure high-performance and stable recording while providing smooth playback from multiple megapixel IP cameras. The series is able to accommodate up to 8TB of high-quality videos encoded in H.264, MPEG-4, M-JPEG, and MxPEG. Full HD 1080p at 180fps video playback is supported thanks to onboard video hardware.

"The global security market presents high demand for HD resolution applications, and QNAP VioStor products are well-positioned for this need," said Amily Fang, product manager of QNAP Security. "The VS-2100 Pro+ series are affordable surveillance solutions for small-scale surveillance deployment scenario such as childcare, elder care, home, parking lot, retail stores, and so on."

Continue reading: QNAP launches new Tower VS-2100 Pro+ series VioStor NVR for SMBs (full post)

id Software founder John Carmack joins Oculus VR as CTO

Charles Gantt | Wed, Aug 7 2013 9:54 AM CDT

This morning Oculus VR, the company behind the Oculus Rift, announced a new addition to the team. The company said that id Software co-founder and legendary programmer John Carmack has joined the Oculus team as the company's new Chief Technical Officer. Oculus says that Carmack "is one of the brightest minds of our generation - pioneer, visionary, and industry legend. There are very few people in the world that can contribute to the Oculus Rift and the future of virtual reality like John can."

id Software founder John Carmack joins Oculus VR as CTO 1 | TweakTown.com

For those of you who might be too young to remember, John Carmack is the brains behind revolutionary pioneer first-person shooter games such as DOOM, QUAKE, RAGE and Wolfenstein. Carmack is widely considered to be one of the pioneers of 3-D graphics and has recently worked as a programmer in the aerospace industry at Armadillo Aerospace. Carmack prepared a statement which I have pasted below.

id Software founder John Carmack joins Oculus VR as CTO 2 | TweakTown.com

"I have fond memories of the development work that led to a lot of great things in modern gaming - the intensity of the first person experience, LAN and internet play, game mods, and so on. Duct taping a strap and hot gluing sensors onto Palmer's early prototype Rift and writing the code to drive it ranks right up there. Now is a special time. I believe that VR will have a huge impact in the coming years, but everyone working today is a pioneer. The paradigms that everyone will take for granted in the future are being figured out today; probably by people reading this message. It's certainly not there yet. There is a lot more work to do, and there are problems we don't even know about that will need to be solved, but I am eager to work on them. It's going to be awesome!"

Continue reading: id Software founder John Carmack joins Oculus VR as CTO (full post)

Microsoft files patent for augmented reality glasses

Charles Gantt | Fri, Aug 2 2013 8:03 PM CDT

Today, we're seening evidence that Microsoft has plans to build its own version of so-called SmartGlasses similar to that of Google Glass. A recent patent application from the software giant shows off what appears to be augmented reality glasses for multiplayer gaming.

Microsoft files patent for augmented reality glasses 1 | TweakTown.com

The patent shows off what appears to be a pair of normal sunglasses with a camera and microphone mounted in the nose bridge. Sensors would be located at different positions around the frame as well as speakers mounted near the ears. The patent claims device could receive voice commands, track your eyes, calculate depth, and recognize the faces of fellow players.

This patent falls in line with a similar patent by Microsoft recently that details how to augment live events with augmented reality displays. At the moment, it is still unclear if Microsoft has produced any prototypes or if this patent is simply IP.

Continue reading: Microsoft files patent for augmented reality glasses (full post)

Paperboy in VR? Oculus Rift and Kinect enable 'Paperdude VR'

Anthony Garreffa | Wed, Jul 31 2013 12:30 AM CDT

How many hours did you put yourself through in Atari's 1984 classic, Paperboy? I know I rode through that game for countless hours, and it looks like I might just do it again with Globacore's new title.

Globacare are a creative technology company who specialize in large multi-touch displays, and have unveiled a new work-in-progress, first-person homage to Paperboy, Paperdude VR. Paperdude VR uses Oculus' VR headset, Rift, as well as Microsoft's motion sensor, Kinect. You can see in the video above that player rides on a stationary bike, attempting to throw newspapers into peoples' mailboxes.

Paperboy in VR? Oculus Rift and Kinect enable 'Paperdude VR' | TweakTown.com

Paperdude VR is a great concept, something that might just keep gamers a bit fitter than they are now. Constantly peddling your bike in a game is sure to keep gamers a bit fitter. The more I see on Oculus Rift, the more I want it.

Continue reading: Paperboy in VR? Oculus Rift and Kinect enable 'Paperdude VR' (full post)

Cover-based shooter made with Oculus Rift and Razer Hydra

Anthony Garreffa | Mon, Jul 29 2013 6:33 AM CDT

Oculus Rift developer forum user Teddy0K has made a first-person, cover-based shooter using Oculus' Rift VR headset in conjunction with Razer's Hydra motion controller.

Teddy0K shows us in the video (above) that the Hydra wand is attached to the gamer's chest, while the Hydra joystick is placed in your hands and used as your weapon, as well as controlling your forward and backwards movement within the game. The motion-controlled rig allows gamers to perform in-game actions such as ducking behind cover and blind firing over it.

What we see, is an updated version of Teddy0K's HydraDeck Demo. Teddy wrote on the developer forum: "The position tracking adds a tonne to the immersion of being in a virtual world. Please be careful when playing this demo, lots of people try to support themselves on the crates when they try to stand up or when leaning up against a column, but find there is nothing there!"

Continue reading: Cover-based shooter made with Oculus Rift and Razer Hydra (full post)

Oculus VR and IndieCade join forces for a three-week gaming event called VR Jam

Anthony Garreffa | Wed, Jul 24 2013 12:56 AM CDT

I've used Oculus Rift HD and I really just don't want to go back to normal reality, but I guess I have to. Oculus VR, the company behind Oculus Rift, and IndieCade are teaming up for a three-week long gaming event called VR Jam.

Oculus VR and IndieCade join forces for a three-week gaming event called VR Jam | TweakTown.com

VR Jam will get developers together in order to create content for Oculus Rift. VR Jam starts on August 2, and ends on August 25 with two categories to compete in. The first of which is 'Selected Developers' and the second, 'Open Call.' Selected developers will compete against hand-picked teams of 10, while Open Call pits any independent developer to register and compete.

Oculus VR and IndieCade will don their judging hats, with winners being announced on September 19. Games will be scored by their innovation and virtual reality design. As for prizes, there will be more than $50,000 in total with a $10,000 prize for the winners of either category. Registration, rules and everything else you need to know about VR Jam is available on Oculus VR's website.

Continue reading: Oculus VR and IndieCade join forces for a three-week gaming event called VR Jam (full post)

Virtual Reality Insanity are going to blow gamers' minds away by opening up a VR gaming bar in Melbourne, Australia

Anthony Garreffa | Fri, Jul 19 2013 2:41 AM CDT

PAX Australia 2013 - When I go out to a bar, I generally drink, like most people do - but would you want to go to a bar and enjoy some virtual reality gaming? Well, Virtual Reality Insanity are hoping you do, as they are opening up a new VR gaming bar in Melbourne, Australia.

We're currently in Melbourne, Australia for PAX AU 2013, and our first meeting was with VR Insanity, where we got to use Oculus Rift in Team Fortress 2. It was my first test with Oculus Rift, and I was blown away. Later in the day we had a meeting with Oculus VR themselves, but this was our first toe in VR water. Team Fortress 2 was phenomenal on Oculus Rift, something that I soon hope to play much more when Oculus release Rift to the public.

Virtual Reality Insanity are going to blow gamers' minds away by opening up a VR gaming bar in Melbourne, Australia 04 | TweakTown.com

As for the VR gaming bar, VR Insanity are going to open up a 6v6 VR gaming bar, which will include Oculus Rift, Onmi, Razer Hydra controllers and more. It's going to be quite kick ass, as there'll be tournaments and matches versus your friends, all in virtual reality. We hope to attend the opening night of this, and should have some content if we get to that point.

Continue reading: Virtual Reality Insanity are going to blow gamers' minds away by opening up a VR gaming bar in Melbourne, Australia (full post)

We go hands-on with Oculus VR HD, where we can barely contain our excitement

Anthony Garreffa | Fri, Jul 19 2013 1:04 AM CDT

PAX Australia 2013 - I have been waiting since Oculus first reached Kickstarter to try out their Rift VR headset, and today my day came. We first went to another booth and tried out the 720p Developer Kit version, which we'll have a video uploaded shortly on.

The first story I wanted to write from PAX AU was about Oculus. We had a 2:30PM meeting but turned up 30 minutes early by mistake, but the Oculus guys were happy to accommodate us. We were sitting there, in one of the smallest booths at PAX AU and while it's small, it had heart and soul, and most of all: passion. We were introduced to Joseph Chen, who is head of Product at Oculus, who mentioned that Nate (the Vice President of Product at Oculus VR) would be on-hand soon.

We were been greeted with the Full HD 1920x1080 version of the Oculus Rift, which is different to the HD 1280x720 version of Rift which is found in the form of the Kickstarter backed Developer Kits. These devices are much higher resolution, but as we were told, are more like 'alpha' units.

Continue reading: We go hands-on with Oculus VR HD, where we can barely contain our excitement (full post)

Oculus Rift could one day be free, but for now we should expect a $300 price point

Anthony Garreffa | Wed, Jul 17 2013 4:23 AM CDT

I'll be attending PAX AU on Friday, where I'll finally get some hands-on (or is that heads- and soul-on) with Oculus' Rift VR headset. I'll be using the Full HD version, which I'm quite excited about.

Oculus Rift could one day be free, but for now we should expect a $300 price point | TweakTown.com

But, for now, the company have said that they're going to be releasing Rift to consumers at $300. Most people will look at that and think it's expensive, but consider the price of a Full HD 27-inch monitor, which is around the same price, and it doesn't seem so bad. Moving onto multi-monitor setups, which are even more expensive, it makes Oculus' Rift look like a much better alternative.

During an interview with Edge Online, Oculus' CEO, Brandon Iribe noted how he hopes it would influence how we play games in a better way than next-gen consoles. He talked about the way that Rift will reach the market, acknowledging that "the lower the price point, the wider the audience." It's true, but getting it cheaper than $300 will be hard.

Continue reading: Oculus Rift could one day be free, but for now we should expect a $300 price point (full post)

Oculus Rift takes out 'Best Hardware' of E3 2013 award, beats out the next-gen consoles

Anthony Garreffa | Wed, Jul 3 2013 1:26 AM CDT

I've expressed my thoughts on next-gen games countless times, with my latest piece here. I truly believe Oculus Rift is the future of gaming, and so do the Game Critics Awards, who chose Oculus Rift as the Best Hardware/Peripheral of E3 2013.

Oculus Rift takes out 'Best Hardware' of E3 2013 award, beats out the next-gen consoles | TweakTown.com

This means that the Oculus Rift beat out both the next-gen consoles, the Xbox One and PlayStation 4. This speaks volumes about the next-generation of games, with the consoles yet another evolution and not a complete revolution which is what we need. Oculus Rift turns the entire industry upside down, offering the game in virtual reality.

I'm glad that Oculus Rift took the award home, they obviously deserved it. Well done, Oculus VR!

Continue reading: Oculus Rift takes out 'Best Hardware' of E3 2013 award, beats out the next-gen consoles (full post)

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