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Virtual & Augmented Reality News - Page 128

All the latest virtual reality and augmented reality news, with everything related to gaming headsets & plenty more - Page 128.

VorpX lets countless games be used on Oculus Rift, costs just $40

Anthony Garreffa | Tue, Oct 1 2013 12:40 AM CDT

Oculus Rift is incredibly awesome, but it is quite limited when it comes to fully supported games. VorpX has stepped in, unleashing its software which is still in beta, which opens up the world of virtual reality to countless new games.

VorpX works with huge games like BioShock Infinite and Mirror's Edge, but best of all, it works with Battlefield 3. None of these games are built to work with the Rift headset, so there are some workarounds that the team of VorpX has used. This includes clicking in and holding down your middle mouse wheel which will let you "edge peak."

VorpX lets countless games be used on Oculus Rift, costs just $40 | TweakTown.com

Edge peak allows you to look freely at the edges of your field of view, instead of moving within the game world by moving your head, and the Rift. The list of compatible games with Rift thanks to VorpX is huge, and I'm quite excited to test out a bunch of them this week.

Continue reading: VorpX lets countless games be used on Oculus Rift, costs just $40 (full post)

Vision Sensor gives the Oculus Rift new eyes to see with

Anthony Garreffa | Wed, Sep 18 2013 3:21 AM CDT

I think that 2014 is going to be the breakout year for virtual reality, with kick-ass products like the Oculus Rift which isn't even close to a consumer launch yet. But, now we have Vision Sensor hitting IndieGogo, which the team give a description of "creates new seeing capabilities for the Oculus Rift."

Vision Sensor is basically augmented reality for the Oculus Rift, which sees two sensors and a sensor attachment cover strapped to the front of an Oculus Rift Developer Kit. It features a resolution of 1280x480 at 60FPS, and weighs just 75g so that it doesn't feel too heavy with the Rift, and Vision Sensor on your head.

Vision Sensor gives the Oculus Rift new eyes to see with | TweakTown.com

The team at Vision Sensor say that there are 3 new possibilities to add to the user experience, with the first being an Immersive AR Experience. The second is Intuitive Operation (Mixed Reality) and the final possibility is Regaining Lost Vision. The first, lets you be in the world of Oculus Rift, but still stay in the real-world through augmented reality.

Intuitive Operation allows your fingers and hands to become an interface, replacing the traditional mouse and keyboard (or controller/Razer Hydra). The final part is regaining your loss of vision when the Rift is on your head and in front of your eyes.

Continue reading: Vision Sensor gives the Oculus Rift new eyes to see with (full post)

Oculus Rift VR Jam finalists have been announced

Anthony Garreffa | Sat, Sep 14 2013 9:35 PM CDT

The finalists of VR Jam 2013 have been announced, which was a joint venture between Oculus VR and IndieCade. If you're lucky like me and own an Oculus Rift headset, you can download 14 of the 20 finalists' submissions, with two dragon simulators to try out.

Oculus Rift VR Jam finalists have been announced | TweakTown.com

On September 19 the winning team will be announced, where they will receive a $10,000 grand prize as well as a trip to the Oculus HQ. The winning team will also win a trip to the IndieCade Festival which takes place between October 3-6, where they will have a showcase exhibition of their game. For the full list of finalists, we have:

  • Alone - Bryan Cohen
  • Chick Walk - Kevin Tsang
  • Ciess - Edward McNeill
  • Don't Let Go - Yorick van Vliet
  • Dragon - Morgan Jaffit
  • Dreadhalls - Sergio Hidalgo
  • Dumpy - Brian Schrank
  • Elevator Music - Julian Kantor
  • Epic Dragon - Aurelien Kerbeci
  • Komorebi - Fernando Ramallo
  • Lost Route - Sergey Brezhnev
  • Nostrum - Robert Yang
  • Private Eye - Jake Slack
  • Roleplayer - Joerg Pressel
  • Shiny - Janina Woods
  • Sight Line - Tomas Mariancik
  • Specter Seekers - Ryan Anderson
  • Stargazer - David Kalina
  • TimeRifters - Doug Wolanick
  • Virtual Internet Hacker - Lau Korsgaard

Continue reading: Oculus Rift VR Jam finalists have been announced (full post)

Oculus Rift used to skydive, we're one step closer to VR Superman

Anthony Garreffa | Fri, Aug 23 2013 12:31 AM CDT

Someone has used Oculus VR's Rift headset in quite an amazing way, hoisting themselves on a device, slapping on Oculus Rift and then skydiving using the SkyDIEving Tech Demo, as you can see below.

It looks like some awesome fun, and you can see he actually moves his hands around his head as he's 'falling' through the 'rock.' The next time I see this, I want to see something similar, but with a $50 million budget and in the world of Superman. Give me a real-world, Oculus Rift-capable Man of Steel game and I'll pay anything you want.

Oculus Rift used to skydive, we're one step closer to VR Superman | TweakTown.com

My wallet is already hitting the screen and nothing, absolutely nothing is happening.

Continue reading: Oculus Rift used to skydive, we're one step closer to VR Superman (full post)

QNAP launches new Tower VS-2100 Pro+ series VioStor NVR for SMBs

Charles Gantt | Wed, Aug 21 2013 5:05 PM CDT

Today, QNAP Security announced the launch of its latest Linux-based VioStor NVR product. The VioStor NVR VS-2100 Pro+ series is a two-bay tower form-factor NVR that is available in four, eight, and 12 channels and is designed with small to medium business and small office/home offices in mind.

QNAP launches new Tower VS-2100 Pro+ series VioStor NVR for SMBs | TweakTown.com

The VioStor NVR VS-2100 Pro+ series features dual-core Intel 2.6GHz processors and 4GB of DDR3 memory to ensure high-performance and stable recording while providing smooth playback from multiple megapixel IP cameras. The series is able to accommodate up to 8TB of high-quality videos encoded in H.264, MPEG-4, M-JPEG, and MxPEG. Full HD 1080p at 180fps video playback is supported thanks to onboard video hardware.

"The global security market presents high demand for HD resolution applications, and QNAP VioStor products are well-positioned for this need," said Amily Fang, product manager of QNAP Security. "The VS-2100 Pro+ series are affordable surveillance solutions for small-scale surveillance deployment scenario such as childcare, elder care, home, parking lot, retail stores, and so on."

Continue reading: QNAP launches new Tower VS-2100 Pro+ series VioStor NVR for SMBs (full post)

id Software founder John Carmack joins Oculus VR as CTO

Charles Gantt | Wed, Aug 7 2013 9:54 AM CDT

This morning Oculus VR, the company behind the Oculus Rift, announced a new addition to the team. The company said that id Software co-founder and legendary programmer John Carmack has joined the Oculus team as the company's new Chief Technical Officer. Oculus says that Carmack "is one of the brightest minds of our generation - pioneer, visionary, and industry legend. There are very few people in the world that can contribute to the Oculus Rift and the future of virtual reality like John can."

id Software founder John Carmack joins Oculus VR as CTO 1 | TweakTown.com

For those of you who might be too young to remember, John Carmack is the brains behind revolutionary pioneer first-person shooter games such as DOOM, QUAKE, RAGE and Wolfenstein. Carmack is widely considered to be one of the pioneers of 3-D graphics and has recently worked as a programmer in the aerospace industry at Armadillo Aerospace. Carmack prepared a statement which I have pasted below.

id Software founder John Carmack joins Oculus VR as CTO 2 | TweakTown.com

"I have fond memories of the development work that led to a lot of great things in modern gaming - the intensity of the first person experience, LAN and internet play, game mods, and so on. Duct taping a strap and hot gluing sensors onto Palmer's early prototype Rift and writing the code to drive it ranks right up there. Now is a special time. I believe that VR will have a huge impact in the coming years, but everyone working today is a pioneer. The paradigms that everyone will take for granted in the future are being figured out today; probably by people reading this message. It's certainly not there yet. There is a lot more work to do, and there are problems we don't even know about that will need to be solved, but I am eager to work on them. It's going to be awesome!"

Continue reading: id Software founder John Carmack joins Oculus VR as CTO (full post)

Microsoft files patent for augmented reality glasses

Charles Gantt | Fri, Aug 2 2013 8:03 PM CDT

Today, we're seening evidence that Microsoft has plans to build its own version of so-called SmartGlasses similar to that of Google Glass. A recent patent application from the software giant shows off what appears to be augmented reality glasses for multiplayer gaming.

Microsoft files patent for augmented reality glasses 1 | TweakTown.com

The patent shows off what appears to be a pair of normal sunglasses with a camera and microphone mounted in the nose bridge. Sensors would be located at different positions around the frame as well as speakers mounted near the ears. The patent claims device could receive voice commands, track your eyes, calculate depth, and recognize the faces of fellow players.

This patent falls in line with a similar patent by Microsoft recently that details how to augment live events with augmented reality displays. At the moment, it is still unclear if Microsoft has produced any prototypes or if this patent is simply IP.

Continue reading: Microsoft files patent for augmented reality glasses (full post)

Paperboy in VR? Oculus Rift and Kinect enable 'Paperdude VR'

Anthony Garreffa | Wed, Jul 31 2013 12:30 AM CDT

How many hours did you put yourself through in Atari's 1984 classic, Paperboy? I know I rode through that game for countless hours, and it looks like I might just do it again with Globacore's new title.

Globacare are a creative technology company who specialize in large multi-touch displays, and have unveiled a new work-in-progress, first-person homage to Paperboy, Paperdude VR. Paperdude VR uses Oculus' VR headset, Rift, as well as Microsoft's motion sensor, Kinect. You can see in the video above that player rides on a stationary bike, attempting to throw newspapers into peoples' mailboxes.

Paperboy in VR? Oculus Rift and Kinect enable 'Paperdude VR' | TweakTown.com

Paperdude VR is a great concept, something that might just keep gamers a bit fitter than they are now. Constantly peddling your bike in a game is sure to keep gamers a bit fitter. The more I see on Oculus Rift, the more I want it.

Continue reading: Paperboy in VR? Oculus Rift and Kinect enable 'Paperdude VR' (full post)

Cover-based shooter made with Oculus Rift and Razer Hydra

Anthony Garreffa | Mon, Jul 29 2013 6:33 AM CDT

Oculus Rift developer forum user Teddy0K has made a first-person, cover-based shooter using Oculus' Rift VR headset in conjunction with Razer's Hydra motion controller.

Teddy0K shows us in the video (above) that the Hydra wand is attached to the gamer's chest, while the Hydra joystick is placed in your hands and used as your weapon, as well as controlling your forward and backwards movement within the game. The motion-controlled rig allows gamers to perform in-game actions such as ducking behind cover and blind firing over it.

What we see, is an updated version of Teddy0K's HydraDeck Demo. Teddy wrote on the developer forum: "The position tracking adds a tonne to the immersion of being in a virtual world. Please be careful when playing this demo, lots of people try to support themselves on the crates when they try to stand up or when leaning up against a column, but find there is nothing there!"

Continue reading: Cover-based shooter made with Oculus Rift and Razer Hydra (full post)

Oculus VR and IndieCade join forces for a three-week gaming event called VR Jam

Anthony Garreffa | Wed, Jul 24 2013 12:56 AM CDT

I've used Oculus Rift HD and I really just don't want to go back to normal reality, but I guess I have to. Oculus VR, the company behind Oculus Rift, and IndieCade are teaming up for a three-week long gaming event called VR Jam.

Oculus VR and IndieCade join forces for a three-week gaming event called VR Jam | TweakTown.com

VR Jam will get developers together in order to create content for Oculus Rift. VR Jam starts on August 2, and ends on August 25 with two categories to compete in. The first of which is 'Selected Developers' and the second, 'Open Call.' Selected developers will compete against hand-picked teams of 10, while Open Call pits any independent developer to register and compete.

Oculus VR and IndieCade will don their judging hats, with winners being announced on September 19. Games will be scored by their innovation and virtual reality design. As for prizes, there will be more than $50,000 in total with a $10,000 prize for the winners of either category. Registration, rules and everything else you need to know about VR Jam is available on Oculus VR's website.

Continue reading: Oculus VR and IndieCade join forces for a three-week gaming event called VR Jam (full post)

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