Virtual & Augmented Reality News - Page 127
Respawn Entertainment has teased that it has been playing Titanfall with Oculus VR's virtual reality headset, the Oculus Rift. The developer's Community Manager, Abbie Heppe told Digital Spy: "We've been so busy just trying to get the game out. That is one of those things that we will evaluate post launch. We have them in the office, we've definitely played around with them, but that was more a side project for some of our coders."
Heppe continued: "After launch we will have probably a little more time when we are not totally crazy trying to get a game out. I've walked through a couple of the demos and it's pretty neat, especially with the cool stuff we have in Titanfall, there is a lot of possibilities. I'm always a little bit sceptical when it comes to stuff that's wearable because you've seen people attempt to do it in the past and it's never caught on large-scale. But it's so much fun to play with, so we'll see"
So there you have it, we could expect some virtual reality goodness in Titanfall, but I wouldn't hold your breath, it could be a while.
Augmented reality isn't a new technology, but its growing emergence has given developers and retailers an innovative manner to approach customers.
Startup companies such as Blippar, Daqri, Layar, Sayduck, and Waygo are developing niche augmented reality apps and services - and bigger companies are dumping more research funds into seeing how to integrate AR into customer offerings.
Moving forward, the regular augmented reality market is expected to grow 30 percent year-over-year during the next four years - and the mobile augmented reality will top $1 billion annually by 2015 - as consumers, developers, and companies willing to try using augmented reality.
Roberts Space Industries has just pushed out Star Citizen Patch 11.1, which has enabled support for Oculus Rift within the Hangar Module. This is quite the surprise, but something that was promised when the game hit its $12 million stretch goal.
All you'll need to do is make sure your game is up-to-date with the latest patch, and then create a file named 'user.cfg' in your Star Citizen/CitizenClient folder, and add the lines 'sys_currentHMDtype=1' and 'r_stereostrength=-8' and voila, you have virtual reality support thanks to the Oculus Rift, in Star Citizen.
There are various issues of course, as this is just early days yet:
- KNOWN ISSUE - To enable Oculus Rift mode create a file named 'user.cfg' in your 'StarCitizen/CitizenClient' folder and add the lines 'sys_currentHMDtype=1' and 'r_stereostrength=-8'
- KNOWN ISSUE - You may be able to get a better picture by setting the resolution to the native Oculus Rift resolution (1200-800)
- KNOWN ISSUE - When in-game, your look direction is independent from your travel direction. The player's body can be turned using the mouse to adjust the player's movement direction.
- KNOWN ISSUE - There are some camera pops and camera direction changes when entering vehicles and during other animation-driven movements.
- KNOWN ISSUE - During some player animations the camera may stop being updated by the Rift.
- KNOWN ISSUE - There is some stereo separation when looking at objects close to the player, eg. ship controls when in cockpits.
- KNOWN ISSUE - There can be some render skewing/warping when viewing the game at extreme angles.
- KNOWN ISSUE - Rift head tracking only functions in 1st person mode.
- KNOWN ISSUE - Some animations can cause the Rift view to become offset from the player's body.
- KNOWN ISSUE - UI elements such at the "Use" icon are doubled.
An interesting trademark was filed with the US Patent and Trademark Office from Oculus VR, the startup behind the Oculus Rift VR headset. The trademark is for an exhibition dedicated to all things VR called RiftCon.
The company filed for the RiftCon trademark on February 14, while everyone was busy binge watching House of Cards, and includes the following description: "Organizing exhibitions for cultural, educational, or entertainment purposes; organizing exhibitions in the fields of interactive entertainment, virtual reality, consumer electronics and video game entertainment industries for cultural or educational purposes; entertainment services, namely, arranging and conducting of competitions to encourage use and development of interactive entertainment, virtual reality, consumer electronics, and video game entertainment software and hardware".
The idea of VR-focused exhibition is great, as the world of virtual reality hasn't even reached the consumer level yet. Oculus is on the forefront of this, but it'll be more interesting to see this RiftCon event happen as the launch platform for the consumer version of the Rift headset, and continue each year to showcase all things VR.
The original Oculus Rift development kit (or DK1) is no longer being manufactured by Oculus VR, with the company out of the necessary materials to produce more Rift DK1 units, according to a post on the /r/Oculus section of Reddit.
Oculus VR is "looking for alternate sources for the needed components", but doesn't have a time frame of when additional Rift units will be made available. The company will sell out of its inventory in each region, but once this happens it will halt sales in that particular region until it can deliver new orders to consumers.
Right now, Oculus VR is only selling and shipping Rift DK1 units to the following countries:
- United States
- Countries in the European Union
- South Korea
Not so surprisingly, /r/Oculus poster 'cybereality' said: "We never expected to sell so many development kits and VR only made this much progress with the community's support and enthusiasm. Even though we never wanted to sell out, it's a good problem to have -- Thank you!"
We've heard a bit about Sony's venture into virtual reality, but nothing has entered actual reality just yet. Another tease is here, with an industry insider hinting that Sony would show off a VR headset for the PS4 at E3 2014 in June.
Ahsan Rasheed, or thuway on Twitter, posted on the social network: "Ugh I just got a bit of info I was sworn to secrecy on :-/. VR is going to be amazing. You will say KANDO". He continued: "Very interesting solutions, multiple prototypes, but the end product is Hnnnnng. Say hello to Gran Turismo 7", suggesting that Sony is indeed working on its own VR headset.
If you were excited with that news, prepare your VR underwear for the next bit: Rasheed also mentioned PS4 VR in one last final tweet, where he listed upcoming Sony projects:
Things to look forward to-
- 1. Drive Club updated footage
- 2. PS4 VR + SSM New IP
- 3. UC 4
- 4. Guerilla new IP
- 5. UC4
- 6. The Last Guardian
This is where things get inteersting, as Guerilla with a new IP working on VR would be quite the title, and so would The Last Guardian. SSM most likely refers to Sony Santa Monica, which is the development studio who made God of War and others.
Virtual reality and augmented reality hardware and software products are changing the way users interact in the living room and at the PC. The Oculus Rift, Avegant Glyph, and smart glasses might get a lot of the attention from gamers, but VR and AR create potential for so many business and enterprise apps.
Smart glasses are being used as training tools for industry decision makers trying to embrace new technologies and cut prices, as the military, medical, and biotech companies show interest in VR.
As VR hardware continues to evolve, the bundled software also provides great opportunities for consumers and business users. Sixense's MakeVR 3D modeling software, which needs a 3D multi-touch interface, pushes the boundaries of the type of software that can be developed in the future. The MakeVR Kickstarter reached $56,000 of its $250,000 goal just three days after launch.
Moving forward, Oculus, Sony, Vuzix, Recon Instruments, Google, Meta, GlassUp, and other companies are helping drive innovation.
Annual revenues from mobile augmented reality technology will eclipse $1.2 billion by 2015, according to Juniper Research, as the market continues to evolve at a rapid pace.
The mobile AR market reached just $180 million in 2013, as consumers and businesses become more familiar with mobile applications and services available. Specifically, video games, which accounted for 40 percent of AR downloads last year will help drive the industry in 2014 and 2015, respectively, though entertainment, lifestyle, and enterprise AR also is slated to increase.
As more companies appreciate the importance of mobile technologies, brands such as Nestle, Heinz, Uniliver, and other major corporations want to use AR to engage customers.
Juniper Research warned that AR supporters need to help continue sharing benefits to consumers - especially with the industry already fragmenting from varying levels of product development.
By now most of you know that I live, eat, breath and sleep 3D printing, and its a hobby that I have enjoyed for the better part of a decade now. A few months ago during an interview with Sixense CEO, Amir Rubin, I was let in on a little project they were working on called MakeVR. Then just a few weeks ago at CES 2014 I had the chance to take a private demo of this software, and it turned my idea of 3D modeling for 3D printing upside down. Today Sixense launched the crowdfunding campaign for MakeVR on Kickstarter.
If Sixense's STEM system revolutionized the way we play games in Virtual Reality, then MakeVR will forever change the way we model 3D objects using VR. MakeVR is being billed as the worlds first immersive 3D modeling application that makes content creation for 3D printing natural, intuitive, and most importantly, fun! Over my years in the hobby, I have used or tried to use just about every 3D modeling program out there, and what I found is that many programs require a degree from a university just to be able to create anything more complex than a cube or sphere. With MakeVR things are so simple and natural that a kid can use the program to create very complex objects with little instruction.
During an interview with USA Today, John Carmack said that before he joined virtual reality outfit Oculus, he proposed a deal to both Oculus and ZeniMax Media - the parent company of id Software.
Carmack said that he would've joined the worlds of of ZeniMax's games, like the upcoming Wolfenstein: The New Order and Doom 4 to the Oculus Rift. Carmack said: "It would have been a huge win. It seemed like a sensible plan for me". The companies couldn't make an agreement though, which left Carmack "really sad," to which he added: "When it became clear that I wasn't going to have the opportunity to do any work on VR while at id Software, I decided to not renew my contract".
Since November last year Carmack has been working full-time at Oculus VR, where he developing games for the Rift.