Virtual & Augmented Reality News - Page 126

All the latest virtual reality and augmented reality news, with everything related to gaming headsets & plenty more - Page 126.

States ranked on how likely they are to survive a zombie attack

Shane McGlaun | Tue, Apr 1 2014 10:41 AM CDT

If you are a fan of The Walking Dead or other zombie movies and shows, you probably have wondered how you would fare in a zombie apocalypse. I know I would not want to be in a major city in the event of a zombie outbreak, too many people to be turned. I'd certainly rather be in a rural area.

States ranked on how likely they are to survive a zombie attack 1 | TweakTown.com

A site has taken a bunch of statistics on gun owners and fitness along with data gleaned from Facebook and cobbled together a list of the states most likely and least likely to survive the zombie apocalypse. The list is entertaining if you like zombie shows, but ultimately the research is a bit weak.

The publisher of the list doesn't even give us a key so we know what the points mean. It appears the less points in a category, the better. I also take issue with Texas being labeled as not surviving the zombie hoard. We may not have as many paintball or laser tag places as some states, but there are three gun ranges within a 15-minute drive of me in a city of 100,000 people. I think a gun range and a real weapon is the best training. The best state to be in according to this list if the zombies come is Alaska with the worst being New Jersey.

Continue reading: States ranked on how likely they are to survive a zombie attack (full post)

John Carmack weighs in on the acquisition of Oculus VR by Facebook

Anthony Garreffa | Mon, Mar 31 2014 12:25 PM CDT

When John Carmack left the walls of id Software for Oculus VR, we knew good things were about to happen, and it was a time when the thought of the world's largest social network acquiring a virtual reality start up were far, far from your mind. Carmack, the Chief Technology Officer of Oculus VR, has finally weighed in on Facebook acquiring the company he just joined.

John Carmack weighs in on the acquisition of Oculus VR by Facebook | TweakTown.com

"Titans" is a term Carmack used to talk about Facebook and Oculus VR, where he said: "The fairly rapid involvement of the Titans is inevitable, and the real question is how deeply to partner with, and who. Honestly, I wasn't expecting Facebook (or this soon). I wasn't personally involved in any of the negotiations - I spent an afternoon talking technology with [Facebook CEO] Mark Zuckerberg, and the next week I find out that he bought Oculus".

People have concerns, thinking that Facebook will be the end of Oculus VR - something that I'm going to write about in a few days when I get home - but Carmack has said: "There is a case to be made for being like Valve, and trying to build a new VR ecosystem from the ground up. This is probably what most of the passionate fans wanted to see. The difference is that, for years, the industry thought Valve was nuts, and they had the field to themselves. Valve deserves all their success for having the vision and perseverance to see it through to the current state".

Continue reading: John Carmack weighs in on the acquisition of Oculus VR by Facebook (full post)

Oculus VR secures Valve's Michael Abrash as its new Chief Scientist

Anthony Garreffa | Fri, Mar 28 2014 12:52 PM CDT

Oh, you thought Oculus VR news was done for the week? Well, it just keeps on going, as the VR start up that will soon be operating under Facebook has just announced that it has Valve's Michael Abrash as its new Chief Scientist.

Oculus VR secures Valve's Michael Abrash as its new Chief Scientist | TweakTown.com

Abrash is one of the key components in the world of VR, as he worked his magic in the early days of gaming with id Software, on the Xbox, and much more. Recently, he has been working with Valve on its VR and AR research and technologies. The Oculus VR blog has a lengthy post talking about it, something you need to definitely read.

Continue reading: Oculus VR secures Valve's Michael Abrash as its new Chief Scientist (full post)

True Player Gear's new VR headset looks a lot like Oculus Rift

Charles Gantt | Fri, Mar 28 2014 11:05 AM CDT

Virtual Reality gaming is one of the hottest topics in the tech world right now, and with both Sony and Oculus VR making massive announcements recently, it seems that the buzz is only getting louder. Today I ran across what could be the next VR company to to hit the big times and could give Oculus VR and Sony a run for their money.

True Player Gear's new VR headset looks a lot like Oculus Rift | TweakTown.com

True Player Gear is a six-year old company that is based out of Montreal, Canada, and has made some very stout claims about its VR Headset. The five-employee company has posted an image of its device on Reddit, and I have to admit that it looks very similar to an Oculus Rift DK1, but its hardware and features are said to be much greater. The True Player Gear Totem is said to feature a full 1080p OLED screen, two high-resolution cameras for position tracking and Augmented Reality, and a 3 axis 1kHz gyro, 3 axis 4kHz accel, 3 axis magnetometer to also aid in position tracking.

There is not much information on the company's website, but the device is said to be compatible with PlayStation, Xbox and PC, and can handle all 3D video formats. The list of supported engines is also quite nice, but Oculus also supports most of them. The company did mention on Reddit, that it will feature expansion ports for Makers to hack into, surround sound, and individual eye focusing. The company also said that it would be launching a Kickstarter later this year, so hopefully we will get clued in a little more on the project and product before then.

Continue reading: True Player Gear's new VR headset looks a lot like Oculus Rift (full post)

CliffyB calls Notch a "pouty kid" over Notch's thoughts on Oculus VR

Anthony Garreffa | Thu, Mar 27 2014 8:22 PM CDT

You might remember the name 'CliffyB' as one of the brains (now ex-brain) of Epic Games. Cliff Bleszinski took to his Tumblr to talk about the recent acquisition of Oculus VR by Facebook: "The brain droppings of a formerly employed videogame ninja". CliffyB seemed to think it was going to happen, where he said: "this is exactly what was going to happen". He explained in much more detail:

CliffyB calls Notch a pouty kid over Notch's thoughts on Oculus VR | TweakTown.com

When a company raises money from venture capitalists the end game IS acquisition. While it might have been interesting for a dedicated gaming company to purchase Oculus it might have ultimately limited their potential in regards to the myriad of things that the Rift is capable of. I want games, but I also want virtual tourism. PTSD treatment. End of life quality comfort care improvements. Treatment for a variety of fears. Architectural visualisation. Pilot training. Scuba training. The list simply goes on, and on, and on. Start to imagine a VR experience that's more social where you can sit, say, in a virtual IMAX with your best friends who all live in different cities and things start getting incredibly intriguing.

It gets better, as the founder of Epic Games took a swipe at Oculus VR's Kickstarter backers - who are after Oculus VR's blood - saying that investing in a Kickstarter project guarantees you a reward, and now equity and that "crowdfunding can only take you so far, especially when you're doing something this ambitious". He also took a big swipe at Minecraft creator Notch, where he said: "Notch, your cancelling Minecraft makes you look like a pouty kid who is taking his ball and going home. It's a bratty and petty move and it saddens me greatly".

Continue reading: CliffyB calls Notch a "pouty kid" over Notch's thoughts on Oculus VR (full post)

Oculus VR's founder addresses concerns over Facebook acquisition

Anthony Garreffa | Wed, Mar 26 2014 2:03 PM CDT

Facebook announced it was acquiring Oculus VR yesterday for some $2 billion in cash and stock, but the founder of the company, Palmer Luckey, took to Reddit to fan some of the flames that have burst out over the acquisition. Palmer talked about Facebook's market, and whether it would lose control of Oculus:

Oculus VR's founder addresses concerns over Facebook acquisition 07 | TweakTown.com

When it comes to the timing of the announcement itself:

Oculus VR's founder addresses concerns over Facebook acquisition 08 | TweakTown.com

Continue reading: Oculus VR's founder addresses concerns over Facebook acquisition (full post)

Oculus VR's Kickstarter backers are after Oculus VR's blood

Anthony Garreffa | Wed, Mar 26 2014 1:42 PM CDT

Yesterday, Facebook announced it was acquiring Oculus VR, the startup behind the VR headset, Oculus Rift. Well, there were some 9,522 backers for the Oculus Rift on Kickstarter, where Oculus VR was asking for $250,000 in funding to get its vision of a VR headset off the ground.

Oculus VR's Kickstarter backers are after Oculus VR's blood | TweakTown.com

Without those nearly 10,000 people, Oculus VR would not be where it is now, right? None of these people will benefit from the acquisition by Facebook, but could this change? Could we see these backers benefit financially from the acquisition? On Oculus VR's Kickstarter page, some backers are voicing their anger.

One backer, Sergey Chubukov, said: "You selling out to Facebook is a disgrace. It damages not only your reputation, but the whole of crowdfunding. I cannot put into words how betrayed I feel by this." You can read more of the reactions on the Kickstarter page.

Continue reading: Oculus VR's Kickstarter backers are after Oculus VR's blood (full post)

The fallout begins over Facebook's acquisition of Oculus VR

Charles Gantt | Tue, Mar 25 2014 6:23 PM CDT

The fallout has already begun over the acquisition of Oculus VR by Facebook that was announced earlier today. Facebook's stock began to take a hit after the announcement, which closed on the positive side for the day, but has fallen below its opening price of $64.25. This means that Facebook has lost between $1.5 and $1.8 billion in market cap in the hour or so since the acquisition announcement was made.

The fallout begins over Facebook's acquisition of Oculus VR 1 | TweakTown.com

The fallout does not stop there though, and some developers are announcing their plans to stop development of their games for the Oculus Rift. Most notability is Markus Persson, AKA Notch, the creator of Minecraft, who tweeted that Facebook creeps him out and as a result he would be canceling development of Minecraft for the Oculus Rift. This leaves Minecraft in VR open to just Sony when the Minecraft for PS4 launches later this year. Although there is a mod out there that already enables Minecraft to the Oculus Rift, it is in no way as intuitive as native support would be.

Continue reading: The fallout begins over Facebook's acquisition of Oculus VR (full post)

Facebook announces plans to acquire Oculus VR for $2 billion

Charles Gantt | Tue, Mar 25 2014 5:01 PM CDT

Facebook has just announced that it will move forward with plans to acquire the virtual reality headset maker, Oculus VR, for a cool $2 billion in cash and stock. This figure includes $400 million in cash and more than $1.6 billion in 23.1 million shares of Facebook's common stock. The agreement also features an additional $300 million in earn-out cash and stock if Oculus VR meets certain milestones Facebook as set for the company.

Facebook announces plans to acquire Oculus VR for $2 billion | TweakTown.com

This news comes hot on the heals of Oculus VR's unveiling of its Oculus Rift DevKit 2 at last weeks Game Developers Conference, but what baffles me is the fact that Facebook just paid $2 billion for a company that does not even have a product on the retail market yet. Oculus has sold more than 75,000 development kits though, and that speaks volumes about the demand its retail VR headset will command. Oculus says that its headquarters will remain in Irvine, California, and development will continue on its Rift headset. Facebook says that it plans on extending the Oculus Rift past gaming, and into other areas including communication, education, and social media.

Continue reading: Facebook announces plans to acquire Oculus VR for $2 billion (full post)

Oculus unveils its Rift Devkit 2, opens pre-orders for $350

Charles Gantt | Wed, Mar 19 2014 6:43 PM CDT

Today Oculus unveiled the second generation of its Rift development kit, and it appears to be a major improvement over its predecessor. The Oculus Rift Devkit 2 is an upgraded, and refreshed version of the company's original virtual reality headset, and boast many new features and improvements over the original Oculus Rift.

Oculus unveils its Rift Devkit 2, opens pre-orders for $350 3 | TweakTown.com

The new Oculus Rift DevKit 2 features better latency, better frame rates, and a higher resolution (960x1080 per eye) that is said to greatly reduce the infamous screen-door effect experienced on the original Oculus Rift. Positional head tracking has been greatly improved and is now accurate down to less than a millimeter, and the new screen is a low persistence OLED display that virtually eliminates motion blur and judder.

Continue reading: Oculus unveils its Rift Devkit 2, opens pre-orders for $350 (full post)

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