Video Cards & GPUs News - Page 329

All the latest graphics cards and GPU news, with everything related to Intel Arc, NVIDIA GeForce, AMD Radeon & plenty more - Page 329.

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ASUS bundles free copies of Far Cry: Primal with select GPUs

Derek Strickland | Feb 16, 2016 11:02 PM CST

ASUS has launched the Savage At Heart promotion, which gives away a free copy of Ubisoft's new Stone Age adventure Far Cry: Primal with the purchase of select qualifying video cards.

ASUS bundles free copies of Far Cry: Primal with select GPUs

To get the bundle, you'll have to buy an ASUS-branded NVIDIA GeForce GTX 970 or AMD Radeon R9 390 video card or better from Feb. 15 to Feb. 30.

Code redemption starts on March 1st, and oddly enough there's no sign-up process on the mainsite, so I'm not exactly sure how users are supposed to send in their PPID and GPU serial numbers. To register for the promo, you'll have to make an ASUS account and go here to find the event and sign up for it. The promo isn't listed on the events page, so maybe give it a few days.

Continue reading: ASUS bundles free copies of Far Cry: Primal with select GPUs (full post)

Deadpool's opening action scene was powered by NVIDIA hardware

Anthony Garreffa | Feb 16, 2016 8:29 PM CST

Deadpool is one of the best superhero movies of recent years, so if you haven't seen it - go see it, you'll love it. But the opening sequence is freakin' awesome, and it was done entirely in CG using NVIDIA GPUs.

Blur Studio, which was co-founded by Deadpool director Tim Miller, was behind the sequence. Blur Studio built the assets for the scene using Autodesk 3DS Max, with the rendering part of it going through Chaos Group's GPU renderer, V-Ray RT. V-Ray RT runs on NVIDIA GPUs and is up to 15x faster than rendering on a CPU, according to NVIDIA.

The company used HP Z840 workstations powered by NVIDIA Quadro M6000 GPU, with Kevin Margo from Blur Studios explaining: "The power of GPU rendering combined with the speed and real-time interactivity of the HP workstations equipped with M6000s allowed us to consider rendering things we wouldn't have been able to before. It made the process so much easier and more efficient".

Continue reading: Deadpool's opening action scene was powered by NVIDIA hardware (full post)

NVIDIA GeForce 361.91 driver optimized for Street Fighter V, more

Sean Ridgeley | Feb 16, 2016 2:04 PM CST

NVIDIA has released its 361.91 WHQL-certified drivers, complete with optimizations for a handful of new and upcoming titles, bug fixes, and added or updated SLI profiles.

Street Fighter V is the big game to benefit from the optimizations, but the upcoming Arma 3 update, next weekend's Hitman beta, and the Chinese Monster Hunter Online beta receive love, too. As for SLI profiles, Assassin's Creed Syndicate, Bless, Need for Speed, Plants vs Zombies Garden Warfare 2, and XCOM 2 comprise the list of titles supported.

Download the drivers now through GeForce Experience. If you still haven't downloaded Experience, grab it here.

Continue reading: NVIDIA GeForce 361.91 driver optimized for Street Fighter V, more (full post)

NVIDIA is testing four different Pascal GPUs right now

Anthony Garreffa | Feb 12, 2016 5:37 PM CST

As the weeks fly past, we're getting closer and closer to the reveal of the next-gen GPUs from both NVIDIA and AMD. Today, we have news that NVIDIA is currently testing four of its next-gen Pascal-based GPUs.

NVIDIA is testing four different Pascal GPUs right now

The four Pascal GPUs have reached the testing and validation phase, with the GPUs being sent from TSMC's fabrication plants to NVIDIA's testing facilities in India. The four boards include the '699' serial number which was spotted back in December, with these four cards having the following serial numbers:

699-2H403-0201-500

Continue reading: NVIDIA is testing four different Pascal GPUs right now (full post)

Micron updates GDDR5X progression, volume production this summer

Anthony Garreffa | Feb 10, 2016 12:26 AM CST

Micron has updated us on the status of GDDR5X, with the company receiving their first samples back from their fabrication plant, earlier than expected.

These samples are 100% operational at data rates passing 13Gbps, with the company still testing its GDDR5X production line, with GDDR5X samples being sent to partners in the spring (over the next few months). Right now, the 13Gbps-capable GDDR5X chips don't consume any more power than the current GDDR5 chips, so in certain scenarios, GDDR5X-based cards will actually use less power, when maximum VRAM bandwidth isn't required.

GDDR5 has an 8Gbps data rate, so the huge 13Gbps that GDDR5X has hit before it's even in volume production is a huge achievement by Micron. The company is hoping to reach 14Gbps, but hasn't said when this will happen. Micron explained on their blog: "Compared to GDDR5, these ultra-high data rates were achieved at an improved power consumption per transmitted bit due to VDD/VDDQ of 1.35V, while not gating maximum speed of the device. We also added features to improve system signal integrity: a new package with reduced ball pitch enables shorter PCB traces, which improves electrical performance".

Continue reading: Micron updates GDDR5X progression, volume production this summer (full post)

AMD's enthusiast Polaris GPU teased, could be priced at $1700

Anthony Garreffa | Feb 8, 2016 3:30 PM CST

While the Super Bowl 50 continues, we're seeing that AMD has been pushing its next-gen Polaris GPUs around - with a new Polaris-based flagship GPU, and the successor to the Fury X making an appearance.

The new C99 "FOC" (Full Operational Capacity) has been spotted on Zauba, with the C99 part being priced at $1700. This is an insane jump from the price of the previous Polaris-based C98 and C91/C92 chips. The C98 should be the successor to the R9 390 series, which will arrive as the new Polaris-based R9 490/490X. The C99 on the other hand could be the huge enthusiast Polaris, the successor to the Fury X, or some crazy dual-GPU beast.

The C98 board turned up on Zauba last month, and it holds a per unit value that is more than AMD's current Hawaii-based chips. The C91/C92 chips started shipping in January of last year, but the FOC designation was only attached in August 2015. The C91/C92 should be the lower-end Polaris-bases GPUs, which would most likely be the cards we were greeted to in Sonoma in December, and officially unveiled early January.

Continue reading: AMD's enthusiast Polaris GPU teased, could be priced at $1700 (full post)

Updated AMD 16.1.1 driver released with Fallout 4 Crossfire fix

Sean Ridgeley | Feb 4, 2016 2:10 PM CST

As promised, and a little quicker than expected perhaps, AMD's updated 16.1.1 driver has been released. This one includes all the fixes from yesterday, as well as a new one for flickering in Fallout 4, as seen post-version 1.3 and with Crossfire enabled.

If you missed the news yesterday, the driver includes Crossfire profiles for Rise of the Tomb Raider and Fallout 4, plus resolved issues for Radeon Settings and three high profile games (Battlefront, Assasin's Creed Syndicate, Battlefield Hardline). For all the details and the download, click here.

Continue reading: Updated AMD 16.1.1 driver released with Fallout 4 Crossfire fix (full post)

Rise of the Tomb Raider's SLI fix provides 95% scaling with SLI

Anthony Garreffa | Jan 31, 2016 11:30 PM CST

Now that Rise of the Tomb Raider is out, people are finding out just how useless their second GPUs are - except now, someone has found a fix for SLI users with multiple NVIDIA GeForce video cards.

3D Center's "Blaire" found some things to play around with in the NVIDIA Inspector Tool for SLI, which enables awesome SLI results. In order to do it, you'll need to search for Rise of the Tomb Raider's profile, and then change the SLI bits (DX11) to 0x080002F5. After that, click the magnifier icon that will reveal NVIDIA's Undefined options, and search for 0x00A0694B and change it to 0x00000001.

After you've done this, you've enabled full SLI support for Rise of the Tomb Raider, with DSO Gaming reporting that they've noticed 95% scaling on their GeForce GTX 690 - a damn good result for SLI scaling.

Continue reading: Rise of the Tomb Raider's SLI fix provides 95% scaling with SLI (full post)

AMD Radeon R9 Fury X2 should see 12 TFLOPS of compute performance

Anthony Garreffa | Jan 31, 2016 9:26 PM CST

AMD was all systems go at VRLA last week, but during the VRLA Winter Expo keynote, the company teased its dual-GPU... the Radeon R9 Fury X2.

AMD's Roy Taylor said that the Radeon R9 Fury X2 has around 12 TFLOPS of SP, compared to the Radeon R9 295X2 which has 11.5 TFLOPS of SP compute performance. The big difference between the Fiji-based R9 Fury X2 and the Hawaii-based R9 295X2 is that the Fury X2 uses only 375W of power, compared to the R9 295X2 which would chew 500W. This means that the Fury X2 is around 40% more power efficient than the R9 295X2.

During his speech, Taylor said: "Last time I was here I also promised you that we would make the world's most powerful small computer for developers. We promised you we would take two of our highest end GPUs and put it inside that tiny box and if you go downstairs we actually have a demonstration of a dual GPU, 12 TeraFlops, fastest GPU solution in the world, inside of Tiki. It's a feat of engineering we are delighted with".

Continue reading: AMD Radeon R9 Fury X2 should see 12 TFLOPS of compute performance (full post)

AMD working on Rise of the Tomb Raider driver optimizations

Sean Ridgeley | Jan 28, 2016 4:27 PM CST

PC port specialist Nixxes Software has posted a tech support guide to Rise of the Tomb Raider on the Steam forums, just a few hours ahead of the game's launch. In the process, they've made it known AMD will be releasing a 16.1.1 driver "shortly", which they (Nixxes) recommends installing for the game.

It's possible 16.1.1 will include optimizations specifically for the game as is usually the case for big launches; NVIDIA did just this yesterday.

Asked for comment, AMD said, "We're working towards a hotfix that will have improvements for TR, but it's a work in progress. We can't comment on the timing or the details, but we'll keep you posted!"

Continue reading: AMD working on Rise of the Tomb Raider driver optimizations (full post)